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Immutable textures cannot be reused!
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@ -483,6 +483,8 @@ namespace gl
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}
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else
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{
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u32 real_id = gl_texture.id();
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if (!obj) gl_texture.set_id(0);
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else
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{
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@ -499,6 +501,8 @@ namespace gl
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_obj.block_sz = (u32)get_texture_size(tex);
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lock_gl_object(_obj);
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gl_texture.set_id(real_id);
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}
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}
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@ -265,11 +265,9 @@ namespace rsx
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{
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const u32 texaddr = rsx::get_address(tex.offset(), tex.location());
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//TODO: safe init
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if (!m_id)
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{
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//We can't re-use texture handles if using immutable storage
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if (m_id) remove();
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create();
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}
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glActiveTexture(GL_TEXTURE0 + index);
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bind();
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