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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 18:53:28 +01:00

vk: Fix overlays for variable sampler count

This commit is contained in:
kd-11 2018-06-08 15:03:05 +03:00 committed by kd-11
parent 00eaf39c01
commit da9affb348

View File

@ -20,6 +20,9 @@ namespace vk
VkPipelineLayout m_pipeline_layout = nullptr;
u32 m_used_descriptors = 0;
VkFilter m_sampler_filter = VK_FILTER_LINEAR;
u32 m_num_usable_samplers = 1;
std::unordered_map<VkRenderPass, std::unique_ptr<vk::glsl::program>> m_program_cache;
std::unique_ptr<vk::sampler> m_sampler;
std::unique_ptr<vk::framebuffer> m_draw_fbo;
@ -69,34 +72,34 @@ namespace vk
{
VkDescriptorPoolSize descriptor_pool_sizes[2] =
{
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 120 },
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 120 * m_num_usable_samplers },
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 120 },
};
//Reserve descriptor pools
m_descriptor_pool.create(*m_device, descriptor_pool_sizes, 2);
VkDescriptorSetLayoutBinding bindings[3] = {};
std::vector<VkDescriptorSetLayoutBinding> bindings(1 + m_num_usable_samplers);
bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
bindings[0].descriptorCount = 1;
bindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
bindings[0].binding = 0;
bindings[0].pImmutableSamplers = nullptr;
bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
bindings[1].descriptorCount = 1;
bindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
bindings[1].binding = 1;
bindings[2].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
bindings[2].descriptorCount = 1;
bindings[2].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
bindings[2].binding = 2;
for (u32 n = 1; n <= m_num_usable_samplers; ++n)
{
bindings[n].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
bindings[n].descriptorCount = 1;
bindings[n].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
bindings[n].binding = n;
bindings[n].pImmutableSamplers = nullptr;
}
VkDescriptorSetLayoutCreateInfo infos = {};
infos.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
infos.pBindings = bindings;
infos.bindingCount = 3;
infos.pBindings = bindings.data();
infos.bindingCount = 1 + m_num_usable_samplers;
CHECK_RESULT(vkCreateDescriptorSetLayout(*m_device, &infos, nullptr, &m_descriptor_layout));
@ -122,8 +125,12 @@ namespace vk
{
std::vector<vk::glsl::program_input> fs_inputs;
fs_inputs.push_back({ ::glsl::program_domain::glsl_fragment_program, vk::glsl::program_input_type::input_type_uniform_buffer,{},{}, 0, "static_data" });
fs_inputs.push_back({ ::glsl::program_domain::glsl_fragment_program, vk::glsl::program_input_type::input_type_texture,{},{}, 1, "fs0" });
fs_inputs.push_back({ ::glsl::program_domain::glsl_fragment_program, vk::glsl::program_input_type::input_type_texture,{},{}, 2, "fs1" });
for (u32 n = 1; n <= m_num_usable_samplers; ++n)
{
fs_inputs.push_back({ ::glsl::program_domain::glsl_fragment_program, vk::glsl::program_input_type::input_type_texture,{},{}, s32(n), "fs" + std::to_string(n-1) });
}
return fs_inputs;
}
@ -239,7 +246,7 @@ namespace vk
{
m_sampler = std::make_unique<vk::sampler>(*m_device,
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
VK_FALSE, 0.f, 1.f, 0.f, 0.f, VK_FILTER_NEAREST, VK_FILTER_NEAREST, VK_SAMPLER_MIPMAP_MODE_NEAREST, VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK);
VK_FALSE, 0.f, 1.f, 0.f, 0.f, m_sampler_filter, m_sampler_filter, VK_SAMPLER_MIPMAP_MODE_NEAREST, VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK);
}
update_uniforms(program);