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Cleanup Emu before the update reboot
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@ -1977,12 +1977,17 @@ bool Emulator::Quit(bool force_quit)
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// The callback is only used if we actually quit RPCS3
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const auto on_exit = []()
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{
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// Deinitialize object manager to prevent any hanging objects at program exit
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g_fxo->clear();
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Emu.CleanUp();
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};
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return GetCallbacks().try_to_quit(force_quit, on_exit);
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}
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void Emulator::CleanUp()
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{
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// Deinitialize object manager to prevent any hanging objects at program exit
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g_fxo->clear();
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}
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std::string Emulator::GetFormattedTitle(double fps) const
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{
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rpcs3::title_format_data title_data;
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@ -236,6 +236,7 @@ public:
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void Stop(bool restart = false);
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void Restart() { Stop(true); }
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bool Quit(bool force_quit);
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void CleanUp();
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bool IsRunning() const { return m_state == system_state::running; }
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bool IsPaused() const { return m_state == system_state::paused; }
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@ -545,6 +545,10 @@ bool update_manager::handle_rpcs3(const QByteArray& data)
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QMessageBox::information(m_parent, tr("Auto-updater"), tr("Update successful!\nRPCS3 will now restart."));
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Emu.SetForceBoot(true);
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Emu.Stop();
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Emu.CleanUp();
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#ifdef _WIN32
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const int ret = _wexecl(wchar_orig_path.data(), L"--updating", nullptr);
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#else
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