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https://github.com/RPCS3/rpcs3.git
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Fix spirv/glslang.vcxproj build to support spaces.
e.g. cloning into D:\Source Code\C++\rpcs3 will cause spirv and glslang to error during MSBuild. All other parts of rpcs3 compile fine so these are probably the only places which fail when the project is placed in a path with spaces in it. I've at least been able to compile + run rpcs3.
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16
3rdparty/SPIRV/spirv.vcxproj
vendored
16
3rdparty/SPIRV/spirv.vcxproj
vendored
@ -39,28 +39,28 @@
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<PropertyGroup Label="UserMacros">
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<CmakeGenerator>"Visual Studio $(VisualStudioVersion.Substring(0,2))"</CmakeGenerator>
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<CmakeReleaseCLI>call vsdevcmd.bat -arch=amd64
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cmake -G $(CmakeGenerator) -A x64 -DCMAKE_BUILD_TYPE="Release" -DSPIRV_WERROR=OFF -DSPIRV-Headers_SOURCE_DIR=$([System.IO.Path]::GetFullPath('$(MSBuildThisFileDirectory)/SPIRV-Headers').Replace('\', '/')) SPIRV-Tools -B build</CmakeReleaseCLI>
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cmake -G $(CmakeGenerator) -A x64 -DCMAKE_BUILD_TYPE="Release" -DSPIRV_WERROR=OFF -DSPIRV-Headers_SOURCE_DIR="$([System.IO.Path]::GetFullPath('$(MSBuildThisFileDirectory)/SPIRV-Headers').Replace('\', '/'))" SPIRV-Tools -B build</CmakeReleaseCLI>
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<CmakeDebugCLI>call vsdevcmd.bat -arch=amd64
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cmake -G $(CmakeGenerator) -A x64 -DCMAKE_BUILD_TYPE="Debug" -DSPIRV_WERROR=OFF -DSPIRV-Headers_SOURCE_DIR=$([System.IO.Path]::GetFullPath('$(MSBuildThisFileDirectory)/SPIRV-Headers').Replace('\', '/')) -S SPIRV-Tools -B build</CmakeDebugCLI>
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cmake -G $(CmakeGenerator) -A x64 -DCMAKE_BUILD_TYPE="Debug" -DSPIRV_WERROR=OFF -DSPIRV-Headers_SOURCE_DIR="$([System.IO.Path]::GetFullPath('$(MSBuildThisFileDirectory)/SPIRV-Headers').Replace('\', '/'))" -S SPIRV-Tools -B build</CmakeDebugCLI>
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<PropsAbsPath>$([System.IO.Path]::GetFullPath('$(MSBuildThisFileDirectory)..\..\buildfiles\msvc\common_default.props'))</PropsAbsPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<NMakeBuildCommandLine>$(CmakeReleaseCLI)
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msbuild.exe build\ALL_BUILD.vcxproj /t:build /p:Configuration=Release /p:ForceImportBeforeCppTargets=$(PropsAbsPath) /m</NMakeBuildCommandLine>
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msbuild.exe build\ALL_BUILD.vcxproj /t:build /p:Configuration=Release /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>$(CmakeReleaseCLI)
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msbuild.exe build\ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Release /p:ForceImportBeforeCppTargets=$(PropsAbsPath) /m</NMakeReBuildCommandLine>
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msbuild.exe build\ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Release /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>$(CmakeReleaseCLI)
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msbuild.exe build\ALL_BUILD.vcxproj /t:clean /p:Configuration=Release /p:ForceImportBeforeCppTargets=$(PropsAbsPath) /m</NMakeCleanCommandLine>
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msbuild.exe build\ALL_BUILD.vcxproj /t:clean /p:Configuration=Release /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m</NMakeCleanCommandLine>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<NMakeBuildCommandLine>$(CmakeDebugCLI)
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msbuild.exe build\ALL_BUILD.vcxproj /t:build /p:Configuration=Debug /p:ForceImportBeforeCppTargets=$(PropsAbsPath) /m
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msbuild.exe build\ALL_BUILD.vcxproj /t:build /p:Configuration=Debug /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m
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</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>$(CmakeDebugCLI)
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msbuild.exe build\ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Debug /p:ForceImportBeforeCppTargets=$(PropsAbsPath) /m
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msbuild.exe build\ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Debug /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m
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</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>$(CmakeDebugCLI)
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msbuild.exe build\ALL_BUILD.vcxproj /t:clean /p:Configuration=Debug /p:ForceImportBeforeCppTargets=$(PropsAbsPath) /m
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msbuild.exe build\ALL_BUILD.vcxproj /t:clean /p:Configuration=Debug /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m
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</NMakeCleanCommandLine>
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</PropertyGroup>
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<ItemDefinitionGroup>
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12
3rdparty/glslang/glslang.vcxproj
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12
3rdparty/glslang/glslang.vcxproj
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@ -46,21 +46,21 @@
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<NMakeBuildCommandLine>$(CmakeReleaseCLI)
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msbuild.exe build\ALL_BUILD.vcxproj /t:build /p:Configuration=Release /p:ForceImportBeforeCppTargets=$(PropsAbsPath) /m</NMakeBuildCommandLine>
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msbuild.exe build\ALL_BUILD.vcxproj /t:build /p:Configuration=Release /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>$(CmakeReleaseCLI)
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msbuild.exe build\ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Release /p:ForceImportBeforeCppTargets=$(PropsAbsPath) /m</NMakeReBuildCommandLine>
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msbuild.exe build\ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Release /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>$(CmakeReleaseCLI)
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msbuild.exe build\ALL_BUILD.vcxproj /t:clean /p:Configuration=Release /p:ForceImportBeforeCppTargets=$(PropsAbsPath) /m</NMakeCleanCommandLine>
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msbuild.exe build\ALL_BUILD.vcxproj /t:clean /p:Configuration=Release /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m</NMakeCleanCommandLine>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<NMakeBuildCommandLine>$(CmakeDebugCLI)
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msbuild.exe build\ALL_BUILD.vcxproj /t:build /p:Configuration=Debug /p:ForceImportBeforeCppTargets=$(PropsAbsPath) /m
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msbuild.exe build\ALL_BUILD.vcxproj /t:build /p:Configuration=Debug /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m
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</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>$(CmakeDebugCLI)
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msbuild.exe build\ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Debug /p:ForceImportBeforeCppTargets=$(PropsAbsPath) /m
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msbuild.exe build\ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Debug /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m
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</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>$(CmakeDebugCLI)
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msbuild.exe build\ALL_BUILD.vcxproj /t:clean /p:Configuration=Debug /p:ForceImportBeforeCppTargets=$(PropsAbsPath) /m
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msbuild.exe build\ALL_BUILD.vcxproj /t:clean /p:Configuration=Debug /p:ForceImportBeforeCppTargets="$(PropsAbsPath)" /m
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</NMakeCleanCommandLine>
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</PropertyGroup>
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<ItemDefinitionGroup>
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