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Fixes from FreeBSD package (#3765)
* Thread: unbreak on BSDs afterdbc9bdfe02
Utilities/Thread.cpp:1920:2: error: unknown type name 'cpu_set_t'; did you mean 'cpusetid_t'? cpu_set_t cs; ^~~~~~~~~ cpusetid_t /usr/include/sys/types.h:84:22: note: 'cpusetid_t' declared here typedef __cpusetid_t cpusetid_t; ^ Utilities/Thread.cpp:1921:2: error: use of undeclared identifier 'CPU_ZERO' CPU_ZERO(&cs); ^ Utilities/Thread.cpp:1922:2: error: use of undeclared identifier 'CPU_SET' CPU_SET(core, &cs); ^ Utilities/Thread.cpp:1923:48: error: unknown type name 'cpu_set_t'; did you mean 'cpusetid_t'? pthread_setaffinity_np(pthread_self(), sizeof(cpu_set_t), &cs); ^~~~~~~~~ cpusetid_t * JIT: use MAP_32BIT on Linux and FreeBSD Unless RLIMIT_DATA is low enough FreeBSD by default reserves lower 2Gb for brk(2) style heap, ignoring mmap(2) address hint requested by RPCS3. Passing MAP_32BIT fixes the following crash Assertion failed: ((Type == ELF::R_X86_64_32 && (Value <= UINT32_MAX)) || (Type == ELF::R_X86_64_32S && ((int64_t)Value <= INT32_MAX && (int64_t)Value >= INT32_MIN))), function resolveX86_64Relocation, file /usr/ports/devel/llvm40/work/llvm-4.0.1.src/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.cpp, line 287. * build: unbreak -DVULKAN_PREBUILT with system glslang on Unix rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:4:10: fatal error: '../../../../Vulkan/glslang/SPIRV/GlslangToSpv.h' file not found #include "../../../../Vulkan/glslang/SPIRV/GlslangToSpv.h" ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ rpcs3/CMakeFiles/rpcs3.dir/Emu/RSX/VK/VKCommonDecompiler.cpp.o: In function `vk::compile_glsl_to_spv(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >&, glsl::program_domain, std::__1::vector<unsigned int, std::__1::allocator<unsigned int> >&)': rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x50e): undefined reference to `glslang::TProgram::TProgram()' rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x51d): undefined reference to `glslang::TShader::TShader(EShLanguage)' rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x542): undefined reference to `glslang::TShader::setStrings(char const* const*, int)' rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x581): undefined reference to `glslang::TShader::parse(TBuiltInResource const*, int, EProfile, bool, bool, EShMessages, glslang::TShader::Includer&)' rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x5d6): undefined reference to `glslang::TProgram::link(EShMessages)' rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x5f1): undefined reference to `glslang::GlslangToSpv(glslang::TIntermediate const&, std::__1::vector<unsigned int, std::__1::allocator<unsigned int> >&, glslang::SpvOptions*)' rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x5ff): undefined reference to `glslang::TShader::getInfoLog()' rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x61a): undefined reference to `glslang::TShader::getInfoDebugLog()' rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x630): undefined reference to `glslang::TShader::~TShader()' rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x63c): undefined reference to `glslang::TProgram::~TProgram()' rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x6d2): undefined reference to `glslang::TShader::~TShader()' rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x6de): undefined reference to `glslang::TProgram::~TProgram()' rpcs3/CMakeFiles/rpcs3.dir/Emu/RSX/VK/VKCommonDecompiler.cpp.o: In function `vk::initialize_compiler_context()': rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x6f5): undefined reference to `glslang::InitializeProcess()' rpcs3/CMakeFiles/rpcs3.dir/Emu/RSX/VK/VKCommonDecompiler.cpp.o: In function `vk::finalize_compiler_context()': rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x856): undefined reference to `glslang::FinalizeProcess()' * build/msvc: add missing glslang include directory after6bb3f1b4d7
"c:\projects\rpcs3\rpcs3\VKGSRender.vcxproj" (default target) (15) -> (ClCompile target) -> Emu\RSX\VK\VKCommonDecompiler.cpp(4): fatal error C1083: Cannot open include file: 'SPIRV/GlslangToSpv.h': No such file or directory [c:\projects\rpcs3\rpcs3\VKGSRender.vcxproj]
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@ -30,6 +30,8 @@
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#ifdef _WIN32
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#include <Windows.h>
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#else
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#include <sys/mman.h>
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#endif
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#include "JIT.h"
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@ -47,6 +49,11 @@ static void* const s_memory = []() -> void*
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llvm::InitializeNativeTargetAsmPrinter();
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LLVMLinkInMCJIT();
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#ifdef MAP_32BIT
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auto ptr = ::mmap(nullptr, s_memory_size, PROT_NONE, MAP_ANON | MAP_PRIVATE | MAP_32BIT, -1, 0);
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if (ptr != MAP_FAILED)
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return ptr;
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#else
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for (u64 addr = 0x10000000; addr <= 0x80000000 - s_memory_size; addr += 0x1000000)
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{
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if (auto ptr = utils::memory_reserve(s_memory_size, (void*)addr))
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@ -54,6 +61,7 @@ static void* const s_memory = []() -> void*
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return ptr;
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}
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}
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#endif
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return utils::memory_reserve(s_memory_size);
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}();
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@ -19,6 +19,10 @@
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#include <mach/thread_act.h>
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#include <mach/thread_policy.h>
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#endif
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#if defined(__DragonFly__) || defined(__FreeBSD__)
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#include <pthread_np.h>
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#define cpu_set_t cpuset_t
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#endif
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#include <errno.h>
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#include <signal.h>
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#include <ucontext.h>
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@ -1922,7 +1926,7 @@ void thread_ctrl::set_ideal_processor_core(int core)
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thread_affinity_policy_data_t policy = { static_cast<integer_t>(core) };
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thread_port_t mach_thread = pthread_mach_thread_np(pthread_self());
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thread_policy_set(mach_thread, THREAD_AFFINITY_POLICY, (thread_policy_t)&policy, 1);
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#else
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#elif defined(__linux__) || defined(__DragonFly__) || defined(__FreeBSD__)
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cpu_set_t cs;
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CPU_ZERO(&cs);
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CPU_SET(core, &cs);
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@ -236,6 +236,9 @@ if(NOT WIN32 AND USE_VULKAN)
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if(VULKAN_FOUND)
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add_definitions(-DHAVE_VULKAN)
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list(APPEND ADDITIONAL_LIBS ${VULKAN_LIBRARY})
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if(VULKAN_PREBUILT)
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list(APPEND ADDITIONAL_LIBS glslang HLSL OGLCompiler SPIRV OSDependent)
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endif()
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else()
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message("WARNING! USE_VULKAN was enabled, but libvulkan was not found. RPCS3 will be compiled without Vulkan support.")
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endif()
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@ -1,7 +1,7 @@
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#include "stdafx.h"
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#include "VKCommonDecompiler.h"
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#include "restore_new.h"
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#include "../../../../Vulkan/glslang/SPIRV/GlslangToSpv.h"
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#include "SPIRV/GlslangToSpv.h"
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#include "define_new_memleakdetect.h"
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namespace vk
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@ -95,7 +95,7 @@
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<PropertyGroup />
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>..\Vulkan\Vulkan-LoaderAndValidationLayers\include;..\Vulkan\glslang\glslang\Public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\Vulkan\Vulkan-LoaderAndValidationLayers\include;..\Vulkan\glslang\glslang\Public;..\Vulkan\glslang;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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