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vk: Always initialize internal objects
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@ -122,8 +122,8 @@ private:
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std::unique_ptr<vk::buffer> m_host_object_data;
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vk::descriptor_pool m_descriptor_pool;
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VkDescriptorSetLayout m_descriptor_layouts;
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VkPipelineLayout m_pipeline_layout;
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VkDescriptorSetLayout m_descriptor_layouts = VK_NULL_HANDLE;
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VkPipelineLayout m_pipeline_layout = VK_NULL_HANDLE;
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vk::framebuffer_holder* m_draw_fbo = nullptr;
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@ -148,16 +148,16 @@ private:
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vk::data_heap m_fragment_instructions_buffer;
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vk::data_heap m_vertex_instructions_buffer;
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VkDescriptorBufferInfo m_vertex_env_buffer_info;
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VkDescriptorBufferInfo m_fragment_env_buffer_info;
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VkDescriptorBufferInfo m_vertex_layout_stream_info;
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VkDescriptorBufferInfo m_vertex_constants_buffer_info;
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VkDescriptorBufferInfo m_fragment_constants_buffer_info;
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VkDescriptorBufferInfo m_fragment_texture_params_buffer_info;
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VkDescriptorBufferInfo m_raster_env_buffer_info;
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VkDescriptorBufferInfo m_vertex_env_buffer_info {};
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VkDescriptorBufferInfo m_fragment_env_buffer_info {};
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VkDescriptorBufferInfo m_vertex_layout_stream_info {};
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VkDescriptorBufferInfo m_vertex_constants_buffer_info {};
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VkDescriptorBufferInfo m_fragment_constants_buffer_info {};
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VkDescriptorBufferInfo m_fragment_texture_params_buffer_info {};
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VkDescriptorBufferInfo m_raster_env_buffer_info {};
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VkDescriptorBufferInfo m_vertex_instructions_buffer_info;
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VkDescriptorBufferInfo m_fragment_instructions_buffer_info;
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VkDescriptorBufferInfo m_vertex_instructions_buffer_info {};
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VkDescriptorBufferInfo m_fragment_instructions_buffer_info {};
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std::array<vk::frame_context_t, VK_MAX_ASYNC_FRAMES> frame_context_storage;
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//Temp frame context to use if the real frame queue is overburdened. Only used for storage
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@ -182,7 +182,7 @@ private:
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utils::address_range m_offloader_fault_range;
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rsx::invalidation_cause m_offloader_fault_cause;
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vk::draw_call_t m_current_draw = {};
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vk::draw_call_t m_current_draw {};
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u64 m_current_renderpass_key = 0;
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VkRenderPass m_cached_renderpass = VK_NULL_HANDLE;
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std::vector<vk::image*> m_fbo_images;
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