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https://github.com/RPCS3/rpcs3.git
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TRP Loader and undo few cellGame changes
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parent
f2a3db0bd8
commit
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1
bin/dev_hdd0/home/00000001/localusername
Normal file
1
bin/dev_hdd0/home/00000001/localusername
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@ -0,0 +1 @@
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User
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@ -123,7 +123,7 @@ int cellGameBootCheck(mem32_t type, mem32_t attributes, mem_ptr_t<CellGameConten
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type = CELL_GAME_GAMETYPE_DISC;
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attributes = 0;
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size->hddFreeSizeKB = 40000000; //40 GB, TODO: Use the free space of the computer's HDD where RPCS3 is being run.
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size->sizeKB = 0;
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size->sizeKB = CELL_GAME_SIZEKB_NOTCALC;
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size->sysSizeKB = 0;
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Memory.WriteString(dirName.GetAddr(), dir);
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@ -150,8 +150,6 @@ int cellGameContentPermit(mem_list_ptr_t<u8> contentInfoPath, mem_list_ptr_t<u8
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if (!contentInfoPath.IsGood() || !usrdirPath.IsGood())
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return CELL_GAME_ERROR_PARAM;
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Memory.WriteString(contentInfoPath.GetAddr(), "/dev_bdvd/PS3_GAME");
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Memory.WriteString(usrdirPath.GetAddr(), "/dev_bdvd/PS3_GAME/USRDIR");
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return CELL_OK;
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}
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57
rpcs3/Loader/TRP.cpp
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57
rpcs3/Loader/TRP.cpp
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@ -0,0 +1,57 @@
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#include "stdafx.h"
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#include "TRP.h"
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TRPLoader::TRPLoader(vfsStream& f) : trp_f(f)
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{
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}
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bool TRPLoader::Install(std::string dest, bool show)
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{
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if(!trp_f.IsOpened()) return false;
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if(!LoadHeader(show)) return false;
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for (const TRPEntry& entry : m_entries)
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{
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char* buffer = new char [entry.size];
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vfsFile file(dest+entry.name, vfsWrite);
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trp_f.Seek(entry.offset);
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trp_f.Read(buffer, entry.size);
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file.Write(buffer, entry.size);
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file.Close();
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delete[] buffer;
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}
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return true;
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}
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bool TRPLoader::Close()
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{
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return trp_f.Close();
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}
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bool TRPLoader::LoadHeader(bool show)
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{
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trp_f.Seek(0);
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if (trp_f.Read(&m_header, sizeof(TRPHeader)) != sizeof(TRPHeader))
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return false;
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if (!m_header.CheckMagic())
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return false;
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if (show)
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ConLog.Write("TRP version: %x", m_header.trp_version);
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m_entries.clear();
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m_entries.resize(m_header.trp_files_count);
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for(u32 i=0; i<m_header.trp_files_count; i++)
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{
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if (trp_f.Read(&m_entries[i], sizeof(TRPEntry)) != sizeof(TRPEntry))
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return false;
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if (show)
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ConLog.Write("TRP entry #%d: %s", wxString(m_entries[i].name).wx_str());
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}
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return true;
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}
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40
rpcs3/Loader/TRP.h
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40
rpcs3/Loader/TRP.h
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@ -0,0 +1,40 @@
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#pragma once
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#include "Loader.h"
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struct TRPHeader
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{
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u32 trp_magic;
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u32 trp_version;
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u64 trp_file_size;
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u32 trp_files_count;
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u32 trp_element_size;
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u32 trp_unknown;
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unsigned char sha1[20];
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unsigned char padding[16];
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bool CheckMagic() const {
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return trp_magic == 0xDCA23D00;
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}
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};
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struct TRPEntry
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{
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char name[20];
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u64 offset;
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u64 size;
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u32 unknown;
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char padding[12];
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};
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class TRPLoader
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{
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vfsStream& trp_f;
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TRPHeader m_header;
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std::vector<TRPEntry> m_entries;
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public:
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TRPLoader(vfsStream& f);
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virtual bool Install(std::string dest, bool show = false);
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virtual bool LoadHeader(bool show = false);
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virtual bool Close();
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};
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@ -316,6 +316,7 @@
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<ClCompile Include="Loader\Loader.cpp" />
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<ClCompile Include="Loader\PSF.cpp" />
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<ClCompile Include="Loader\SELF.cpp" />
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<ClCompile Include="Loader\TRP.cpp" />
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<ClCompile Include="rpcs3.cpp" />
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<ClCompile Include="stdafx.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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@ -391,6 +391,9 @@
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<ClCompile Include="Emu\Event.cpp">
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<Filter>Emu\SysCalls</Filter>
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</ClCompile>
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<ClCompile Include="Loader\TRP.cpp">
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<Filter>Loader</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="rpcs3.rc" />
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