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gui: don't allow cpu with fma support disable accurate path

This commit is contained in:
illusion 2020-04-05 18:56:57 +11:00 committed by Ivan
parent d451a0b7b7
commit df20410cf1
2 changed files with 10 additions and 3 deletions

View File

@ -931,8 +931,15 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std
m_emu_settings->EnhanceCheckBox(ui->debugConsoleMode, emu_settings_type::DebugConsoleMode);
SubscribeTooltip(ui->debugConsoleMode, tooltips.settings.debug_console_mode);
m_emu_settings->EnhanceCheckBox(ui->accurateLLVMdfma, emu_settings_type::AccurateLLVMdfma);
SubscribeTooltip(ui->accurateLLVMdfma, tooltips.settings.accurate_llvm_dfma);
if (utils::has_fma3() || utils::has_fma4())
{
ui->accurateLLVMdfma->setDisabled(true);
}
else
{
m_emu_settings->EnhanceCheckBox(ui->accurateLLVMdfma, emu_settings_type::AccurateLLVMdfma);
SubscribeTooltip(ui->accurateLLVMdfma, tooltips.settings.accurate_llvm_dfma);
}
m_emu_settings->EnhanceCheckBox(ui->silenceAllLogs, emu_settings_type::SilenceAllLogs);
SubscribeTooltip(ui->silenceAllLogs, tooltips.settings.silence_all_logs);

View File

@ -78,7 +78,7 @@ public:
const QString set_daz_and_ftz = tr("Never use this.");
const QString accurate_getllar = tr("Never use this.");
const QString accurate_putlluc = tr("Never use this.");
const QString accurate_llvm_dfma = tr("Enables extra accuracy on FMA instructions, which can be needed by some games.\nIt can impact performance negatively on CPUs without FMA acceleration support.");
const QString accurate_llvm_dfma = tr("Improves extra accuracy on FMA instructions' at the cost of performance.\nWhile disabling it might give a decent performance boost, it may also introduce subtle bugs that otherwise do not occur.");
const QString accurate_rsx_access = tr("Never use this.");
const QString hook_static_functions = tr("Allows to hook some functions like 'memcpy' replacing them with high-level implementations. May do nothing or break things. Experimental.");
const QString gl_legacy_buffers = tr("Enables use of classic OpenGL buffers which allows capturing tools to work with RPCS3 e.g RenderDoc.\nIf unsure, don't use this option.");