1
0
mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 02:32:36 +01:00

gl: Fix texture reconstruction logic

- Use correct target types
- Fix key generation to apply differently for each target type
This commit is contained in:
kd-11 2022-10-06 21:53:59 +03:00 committed by kd-11
parent ffe8133865
commit df46e5137c
2 changed files with 42 additions and 9 deletions

View File

@ -8,6 +8,44 @@
namespace gl
{
static u64 encode_properties(GLenum sized_internal_fmt, GLenum target, u16 width, u16 height, u16 depth, u8 mipmaps)
{
// Generate cache key
// 00..13 = width
// 14..27 = height
// 28..35 = depth
// 36..39 = mipmaps
// 40..41 = type
// 42..57 = format
ensure(((width | height) & ~0x3fff) == 0, "Image dimensions are too large - lower your resolution scale.");
ensure(mipmaps <= 13);
GLuint target_encoding = 0;
switch (target)
{
case GL_TEXTURE_1D:
target_encoding = 0; break;
case GL_TEXTURE_2D:
target_encoding = 1; break;
case GL_TEXTURE_3D:
target_encoding = 2; break;
case GL_TEXTURE_CUBE_MAP:
target_encoding = 3; break;
default:
fmt::throw_exception("Unsupported destination target 0x%x", target);
}
const u64 key =
(static_cast<u64>(width) << 0) |
(static_cast<u64>(height) << 14) |
(static_cast<u64>(depth) << 28) |
(static_cast<u64>(mipmaps) << 36) |
(static_cast<u64>(target_encoding) << 40) |
(static_cast<u64>(sized_internal_fmt) << 42);
return key;
}
void cached_texture_section::finish_flush()
{
// Free resources
@ -83,7 +121,7 @@ namespace gl
}
}
gl::texture_view* texture_cache::create_temporary_subresource_impl(gl::command_context& cmd, gl::texture* src, GLenum sized_internal_fmt, GLenum dst_type,
gl::texture_view* texture_cache::create_temporary_subresource_impl(gl::command_context& cmd, gl::texture* src, GLenum sized_internal_fmt, GLenum dst_target,
u32 gcm_format, u16 x, u16 y, u16 width, u16 height, u16 depth, u8 mipmaps, const rsx::texture_channel_remap_t& remap, bool copy)
{
if (sized_internal_fmt == GL_NONE)
@ -92,12 +130,7 @@ namespace gl
}
temporary_image_t* dst = nullptr;
const u64 match_key =
(static_cast<u64>(width) << 0) |
(static_cast<u64>(height) << 16) |
(static_cast<u64>(depth) << 32) |
(static_cast<u64>(mipmaps) << 40) |
(static_cast<u64>(sized_internal_fmt) << 48);
const auto match_key = encode_properties(sized_internal_fmt, dst_target, width, height, depth, mipmaps);
// Search image cache
for (auto& e : m_temporary_surfaces)
@ -116,7 +149,7 @@ namespace gl
if (!dst)
{
std::unique_ptr<temporary_image_t> data = std::make_unique<temporary_image_t>(dst_type, width, height, depth, mipmaps, sized_internal_fmt, rsx::classify_format(gcm_format));
std::unique_ptr<temporary_image_t> data = std::make_unique<temporary_image_t>(dst_target, width, height, depth, mipmaps, sized_internal_fmt, rsx::classify_format(gcm_format));
dst = data.get();
dst->properties_encoding = match_key;
m_temporary_surfaces.emplace_back(std::move(data));

View File

@ -558,7 +558,7 @@ namespace gl
gl::texture_view* generate_cubemap_from_images(gl::command_context& cmd, u32 gcm_format, u16 size, const std::vector<copy_region_descriptor>& sources, const rsx::texture_channel_remap_t& remap_vector) override
{
auto _template = get_template_from_collection_impl(sources);
auto result = create_temporary_subresource_impl(cmd, _template, GL_NONE, GL_TEXTURE_3D, gcm_format, 0, 0, size, size, 1, 1, remap_vector, false);
auto result = create_temporary_subresource_impl(cmd, _template, GL_NONE, GL_TEXTURE_CUBE_MAP, gcm_format, 0, 0, size, size, 1, 1, remap_vector, false);
copy_transfer_regions_impl(cmd, result->image(), sources);
return result;