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Qt: try to fix sound effects
Don't re-use sound effect objects. Allow 3 sounds simultaneously.
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@ -606,11 +606,19 @@ void gui_application::InitializeCallbacks()
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{
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if (fs::is_file(path))
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{
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m_sound_effect.stop();
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m_sound_effect.setSource(QUrl::fromLocalFile(qstr(path)));
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m_sound_effect.setVolume(g_cfg.audio.volume * 0.01f);
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m_sound_effect.setLoopCount(1);
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m_sound_effect.play();
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// Allow to play 3 sound effects at the same time
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while (m_sound_effects.size() >= 3)
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{
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m_sound_effects.pop_front();
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}
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// Create a new sound effect. Re-using the same object seems to be broken for some users starting with Qt 6.6.3.
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std::unique_ptr<QSoundEffect> sound_effect = std::make_unique<QSoundEffect>();
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sound_effect->setSource(QUrl::fromLocalFile(qstr(path)));
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sound_effect->setVolume(g_cfg.audio.volume * 0.01f);
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sound_effect->play();
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m_sound_effects.push_back(std::move(sound_effect));
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}
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});
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};
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@ -16,6 +16,7 @@
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#include <memory>
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#include <functional>
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#include <deque>
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class gs_frame;
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class main_window;
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@ -96,7 +97,7 @@ private:
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QTimer m_timer;
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QElapsedTimer m_timer_playtime;
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QSoundEffect m_sound_effect{};
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std::deque<std::unique_ptr<QSoundEffect>> m_sound_effects{};
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std::shared_ptr<emu_settings> m_emu_settings;
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std::shared_ptr<gui_settings> m_gui_settings;
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