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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 18:53:28 +01:00

d3d12: Clean rtt related code

This commit is contained in:
Vincent Lejeune 2015-10-30 23:37:31 +01:00
parent adcb9864df
commit e76abf875f
5 changed files with 552 additions and 574 deletions

View File

@ -199,7 +199,7 @@ D3D12GSRender::D3D12GSRender()
m_readbackResources.init(m_device.Get(), 1024 * 1024 * 128, D3D12_HEAP_TYPE_READBACK, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS);
m_UAVHeap.init(m_device.Get(), 1024 * 1024 * 128, D3D12_HEAP_TYPE_DEFAULT, D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES);
m_rtts.Init(m_device.Get());
m_rtts.init(m_device.Get());
m_constantsData.init(m_device.Get(), 1024 * 1024 * 64, D3D12_HEAP_TYPE_UPLOAD, D3D12_HEAP_FLAG_NONE);
m_vertexIndexData.init(m_device.Get(), 1024 * 1024 * 384, D3D12_HEAP_TYPE_UPLOAD, D3D12_HEAP_FLAG_NONE);
@ -227,7 +227,6 @@ D3D12GSRender::~D3D12GSRender()
m_convertRootSignature->Release();
m_perFrameStorage[0].release();
m_perFrameStorage[1].release();
m_rtts.Release();
m_outputScalingPass.Release();
release_d2d_structures();
@ -256,110 +255,6 @@ bool D3D12GSRender::domethod(u32 cmd, u32 arg)
}
}
namespace
{
UINT get_num_rtt(u8 color_target) noexcept
{
switch (color_target)
{
case CELL_GCM_SURFACE_TARGET_NONE: return 0;
case CELL_GCM_SURFACE_TARGET_0:
case CELL_GCM_SURFACE_TARGET_1: return 1;
case CELL_GCM_SURFACE_TARGET_MRT1: return 2;
case CELL_GCM_SURFACE_TARGET_MRT2: return 3;
case CELL_GCM_SURFACE_TARGET_MRT3: return 4;
}
unreachable("Wrong color target");
}
std::vector<u8> get_rtt_indexes(u8 color_target) noexcept
{
switch (color_target)
{
case CELL_GCM_SURFACE_TARGET_NONE: return{};
case CELL_GCM_SURFACE_TARGET_0: return{ 0 };
case CELL_GCM_SURFACE_TARGET_1: return{ 1 };
case CELL_GCM_SURFACE_TARGET_MRT1: return{ 0, 1 };
case CELL_GCM_SURFACE_TARGET_MRT2: return{ 0, 1, 2 };
case CELL_GCM_SURFACE_TARGET_MRT3: return{ 0, 1, 2, 3 };
}
unreachable("Wrong color target");
}
std::array<float, 4> get_clear_color(u32 clear_color) noexcept
{
u8 clear_a = clear_color >> 24;
u8 clear_r = clear_color >> 16;
u8 clear_g = clear_color >> 8;
u8 clear_b = clear_color;
return
{
clear_r / 255.0f,
clear_g / 255.0f,
clear_b / 255.0f,
clear_a / 255.0f
};
}
u8 get_clear_stencil(u32 register_value) noexcept
{
return register_value & 0xff;
}
}
void D3D12GSRender::clear_surface(u32 arg)
{
std::chrono::time_point<std::chrono::system_clock> start_duration = std::chrono::system_clock::now();
std::chrono::time_point<std::chrono::system_clock> rtt_duration_start = std::chrono::system_clock::now();
prepare_render_targets(getCurrentResourceStorage().command_list.Get());
std::chrono::time_point<std::chrono::system_clock> rtt_duration_end = std::chrono::system_clock::now();
m_timers.m_rttDuration += std::chrono::duration_cast<std::chrono::microseconds>(rtt_duration_end - rtt_duration_start).count();
/* if (m_set_color_mask)
{
glColorMask(m_color_mask_r, m_color_mask_g, m_color_mask_b, m_color_mask_a);
checkForGlError("glColorMask");
}
if (m_set_scissor_horizontal && m_set_scissor_vertical)
{
glScissor(m_scissor_x, m_scissor_y, m_scissor_w, m_scissor_h);
checkForGlError("glScissor");
}*/
// TODO: Merge depth and stencil clear when possible
if (arg & 0x1)
{
u32 clear_depth = rsx::method_registers[NV4097_SET_ZSTENCIL_CLEAR_VALUE] >> 8;
u32 max_depth_value = m_surface.depth_format == CELL_GCM_SURFACE_Z16 ? 0x0000ffff : 0x00ffffff;
getCurrentResourceStorage().command_list->ClearDepthStencilView(m_rtts.m_depthStencilDescriptorHeap->GetCPUDescriptorHandleForHeapStart(), D3D12_CLEAR_FLAG_DEPTH, clear_depth / (float)max_depth_value, 0, 0, nullptr);
}
if (arg & 0x2)
getCurrentResourceStorage().command_list->ClearDepthStencilView(m_rtts.m_depthStencilDescriptorHeap->GetCPUDescriptorHandleForHeapStart(), D3D12_CLEAR_FLAG_STENCIL, 0.f,
get_clear_stencil(rsx::method_registers[NV4097_SET_ZSTENCIL_CLEAR_VALUE]), 0, nullptr);
if (arg & 0xF0)
{
for (u8 i : get_rtt_indexes(rsx::method_registers[NV4097_SET_SURFACE_COLOR_TARGET]))
getCurrentResourceStorage().command_list->ClearRenderTargetView(CD3DX12_CPU_DESCRIPTOR_HANDLE(m_rtts.m_renderTargetsDescriptorsHeap->GetCPUDescriptorHandleForHeapStart()).Offset(i, g_descriptorStrideRTV),
get_clear_color(rsx::method_registers[NV4097_SET_COLOR_CLEAR_VALUE]).data(), 0, nullptr);
}
std::chrono::time_point<std::chrono::system_clock> end_duration = std::chrono::system_clock::now();
m_timers.m_drawCallDuration += std::chrono::duration_cast<std::chrono::microseconds>(end_duration - start_duration).count();
m_timers.m_drawCallCount++;
if (rpcs3::config.rsx.d3d12.debug_output.value())
{
ThrowIfFailed(getCurrentResourceStorage().command_list->Close());
m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**)getCurrentResourceStorage().command_list.GetAddressOf());
getCurrentResourceStorage().set_new_command_list();
}
}
void D3D12GSRender::end()
{
std::chrono::time_point<std::chrono::system_clock> start_duration = std::chrono::system_clock::now();
@ -440,10 +335,7 @@ void D3D12GSRender::end()
std::chrono::time_point<std::chrono::system_clock> texture_duration_end = std::chrono::system_clock::now();
m_timers.m_textureDuration += std::chrono::duration_cast<std::chrono::microseconds>(texture_duration_end - texture_duration_start).count();
size_t num_rtt = get_num_rtt(rsx::method_registers[NV4097_SET_SURFACE_COLOR_TARGET]);
getCurrentResourceStorage().command_list->OMSetRenderTargets((UINT)num_rtt, &m_rtts.m_renderTargetsDescriptorsHeap->GetCPUDescriptorHandleForHeapStart(), true,
&CD3DX12_CPU_DESCRIPTOR_HANDLE(m_rtts.m_depthStencilDescriptorHeap->GetCPUDescriptorHandleForHeapStart()));
set_rtt_and_ds(getCurrentResourceStorage().command_list.Get());
int clip_w = rsx::method_registers[NV4097_SET_SURFACE_CLIP_HORIZONTAL] >> 16;
int clip_h = rsx::method_registers[NV4097_SET_SURFACE_CLIP_VERTICAL] >> 16;
@ -564,9 +456,18 @@ void D3D12GSRender::flip(int buffer)
}
else
{
if (m_rtts.m_currentlyBoundRenderTargets[0] != nullptr)
getCurrentResourceStorage().command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_rtts.m_currentlyBoundRenderTargets[0], D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_GENERIC_READ));
resource_to_flip = m_rtts.m_currentlyBoundRenderTargets[0];
if (m_rtts.bound_render_targets[0] != nullptr)
{
getCurrentResourceStorage().command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_rtts.bound_render_targets[0], D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_GENERIC_READ));
resource_to_flip = m_rtts.bound_render_targets[0];
}
else if (m_rtts.bound_render_targets[1] != nullptr)
{
getCurrentResourceStorage().command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_rtts.bound_render_targets[1], D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_GENERIC_READ));
resource_to_flip = m_rtts.bound_render_targets[1];
}
else
resource_to_flip = nullptr;
}
getCurrentResourceStorage().command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_backBuffer[m_swapChain->GetCurrentBackBufferIndex()].Get(), D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_RENDER_TARGET));
@ -618,10 +519,14 @@ void D3D12GSRender::flip(int buffer)
m_device->CreateSampler(&sampler_desc,
CD3DX12_CPU_DESCRIPTOR_HANDLE(m_outputScalingPass.m_samplerDescriptorHeap->GetCPUDescriptorHandleForHeapStart()).Offset(m_swapChain->GetCurrentBackBufferIndex(), g_descriptorStrideSamplers));
getCurrentResourceStorage().command_list->SetDescriptorHeaps(1, &m_outputScalingPass.m_textureDescriptorHeap);
ID3D12DescriptorHeap *descriptors_heaps[] =
{
m_outputScalingPass.m_textureDescriptorHeap,
m_outputScalingPass.m_samplerDescriptorHeap
};
getCurrentResourceStorage().command_list->SetDescriptorHeaps(2, descriptors_heaps);
getCurrentResourceStorage().command_list->SetGraphicsRootDescriptorTable(0,
CD3DX12_GPU_DESCRIPTOR_HANDLE(m_outputScalingPass.m_textureDescriptorHeap->GetGPUDescriptorHandleForHeapStart()).Offset(m_swapChain->GetCurrentBackBufferIndex(), g_descriptorStrideSRVCBVUAV));
getCurrentResourceStorage().command_list->SetDescriptorHeaps(1, &m_outputScalingPass.m_samplerDescriptorHeap);
getCurrentResourceStorage().command_list->SetGraphicsRootDescriptorTable(1,
CD3DX12_GPU_DESCRIPTOR_HANDLE(m_outputScalingPass.m_samplerDescriptorHeap->GetGPUDescriptorHandleForHeapStart()).Offset(m_swapChain->GetCurrentBackBufferIndex(), g_descriptorStrideSamplers));
@ -634,13 +539,13 @@ void D3D12GSRender::flip(int buffer)
vertex_buffer_view.SizeInBytes = 16 * sizeof(float);
getCurrentResourceStorage().command_list->IASetVertexBuffers(0, 1, &vertex_buffer_view);
getCurrentResourceStorage().command_list->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
if (m_rtts.m_currentlyBoundRenderTargets[0] != nullptr)
if (resource_to_flip)
getCurrentResourceStorage().command_list->DrawInstanced(4, 1, 0, 0);
if (!rpcs3::config.rsx.d3d12.overlay.value())
getCurrentResourceStorage().command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_backBuffer[m_swapChain->GetCurrentBackBufferIndex()].Get(), D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PRESENT));
if (is_flip_surface_in_global_memory(rsx::method_registers[NV4097_SET_SURFACE_COLOR_TARGET]) && m_rtts.m_currentlyBoundRenderTargets[0] != nullptr)
getCurrentResourceStorage().command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_rtts.m_currentlyBoundRenderTargets[0], D3D12_RESOURCE_STATE_GENERIC_READ, D3D12_RESOURCE_STATE_RENDER_TARGET));
if (is_flip_surface_in_global_memory(rsx::method_registers[NV4097_SET_SURFACE_COLOR_TARGET]) && resource_to_flip != nullptr)
getCurrentResourceStorage().command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(resource_to_flip, D3D12_RESOURCE_STATE_GENERIC_READ, D3D12_RESOURCE_STATE_RENDER_TARGET));
ThrowIfFailed(getCurrentResourceStorage().command_list->Close());
m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**)getCurrentResourceStorage().command_list.GetAddressOf());
@ -716,242 +621,4 @@ resource_storage& D3D12GSRender::getNonCurrentResourceStorage()
{
return m_perFrameStorage[1 - m_swapChain->GetCurrentBackBufferIndex()];
}
namespace
{
/**
* Create a write back buffer resource and populate command_list with copy command to fill it
* with color_surface data.
*/
ComPtr<ID3D12Resource> create_readback_buffer_and_download(
ID3D12Device *device,
ID3D12GraphicsCommandList * command_list,
data_heap<ID3D12Heap, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT> &readback_heap,
ID3D12Resource * color_surface,
int color_surface_format
)
{
int clip_w = rsx::method_registers[NV4097_SET_SURFACE_CLIP_HORIZONTAL] >> 16;
int clip_h = rsx::method_registers[NV4097_SET_SURFACE_CLIP_VERTICAL] >> 16;
DXGI_FORMAT dxgi_format = get_color_surface_format(color_surface_format);
size_t row_pitch;
switch (color_surface_format)
{
case CELL_GCM_SURFACE_A8R8G8B8:
row_pitch = align(clip_w * 4, 256);
break;
case CELL_GCM_SURFACE_F_W16Z16Y16X16:
row_pitch = align(clip_w * 8, 256);
break;
}
size_t buffer_size = row_pitch * clip_h;
assert(readback_heap.can_alloc(buffer_size));
size_t heapOffset = readback_heap.alloc(buffer_size);
ComPtr<ID3D12Resource> Result;
ThrowIfFailed(
device->CreatePlacedResource(
readback_heap.m_heap,
heapOffset,
&CD3DX12_RESOURCE_DESC::Buffer(row_pitch * clip_h),
D3D12_RESOURCE_STATE_COPY_DEST,
nullptr,
IID_PPV_ARGS(Result.GetAddressOf())
)
);
command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(color_surface, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE));
command_list->CopyTextureRegion(&CD3DX12_TEXTURE_COPY_LOCATION(Result.Get(), { 0, { dxgi_format, (UINT)clip_w, (UINT)clip_h, 1, (UINT)row_pitch } }), 0, 0, 0,
&CD3DX12_TEXTURE_COPY_LOCATION(color_surface, 0), nullptr);
command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(color_surface, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET));
return Result;
}
void copy_readback_buffer_to_dest(void *dest, ID3D12Resource *res, size_t dst_pitch, size_t src_pitch, size_t height)
{
void *mapped_buffer;
ThrowIfFailed(res->Map(0, nullptr, &mapped_buffer));
for (unsigned row = 0; row < height; row++)
{
u32 *casted_dest = (u32*)((char*)dest + row * dst_pitch);
u32 *casted_src = (u32*)((char*)mapped_buffer + row * src_pitch);
for (unsigned col = 0; col < src_pitch / 4; col++)
*casted_dest++ = _byteswap_ulong(*casted_src++);
}
res->Unmap(0, nullptr);
}
}
void D3D12GSRender::copy_render_target_to_dma_location()
{
// Add all buffer write
// Cell can't make any assumption about readyness of color/depth buffer
// Except when a semaphore is written by RSX
int clip_w = rsx::method_registers[NV4097_SET_SURFACE_CLIP_HORIZONTAL] >> 16;
int clip_h = rsx::method_registers[NV4097_SET_SURFACE_CLIP_VERTICAL] >> 16;
ComPtr<ID3D12Resource> depth_buffer_write_dest, depth_format_conversion_buffer;
ComPtr<ID3D12DescriptorHeap> descriptor_heap;
size_t depth_row_pitch = align(clip_w, 256);
u32 context_dma_color[] =
{
rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_A],
rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_B],
rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_C],
rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_D],
};
u32 m_context_dma_z = rsx::method_registers[NV4097_SET_CONTEXT_DMA_ZETA];
bool need_transfer = false;
if (m_context_dma_z && rpcs3::state.config.rsx.opengl.write_depth_buffer)
{
size_t uav_size = clip_w * clip_h * 2;
assert(m_UAVHeap.can_alloc(uav_size));
size_t heap_offset = m_UAVHeap.alloc(uav_size);
ThrowIfFailed(
m_device->CreatePlacedResource(
m_UAVHeap.m_heap,
heap_offset,
&CD3DX12_RESOURCE_DESC::Tex2D(DXGI_FORMAT_R8_UNORM, clip_w, clip_h, 1, 1, 1, 0, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS),
D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
nullptr,
IID_PPV_ARGS(depth_format_conversion_buffer.GetAddressOf())
)
);
size_t buffer_size = depth_row_pitch * clip_h;
assert(m_readbackResources.can_alloc(buffer_size));
heap_offset = m_readbackResources.alloc(buffer_size);
ThrowIfFailed(
m_device->CreatePlacedResource(
m_readbackResources.m_heap,
heap_offset,
&CD3DX12_RESOURCE_DESC::Buffer(buffer_size),
D3D12_RESOURCE_STATE_COPY_DEST,
nullptr,
IID_PPV_ARGS(depth_buffer_write_dest.GetAddressOf())
)
);
D3D12_DESCRIPTOR_HEAP_DESC descriptor_heap_desc = { D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV , 2, D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE };
ThrowIfFailed(
m_device->CreateDescriptorHeap(&descriptor_heap_desc, IID_PPV_ARGS(descriptor_heap.GetAddressOf()))
);
D3D12_SHADER_RESOURCE_VIEW_DESC shader_resource_view_desc = {};
m_surface.depth_format = get_depth_typeless_surface_format(m_surface.depth_format);
shader_resource_view_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
shader_resource_view_desc.Texture2D.MipLevels = 1;
shader_resource_view_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
m_device->CreateShaderResourceView(m_rtts.m_currentlyBoundDepthStencil, &shader_resource_view_desc,
CD3DX12_CPU_DESCRIPTOR_HANDLE(descriptor_heap->GetCPUDescriptorHandleForHeapStart()));
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc = {};
uav_desc.Format = DXGI_FORMAT_R8_UNORM;
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
m_device->CreateUnorderedAccessView(depth_format_conversion_buffer.Get(), nullptr, &uav_desc,
CD3DX12_CPU_DESCRIPTOR_HANDLE(descriptor_heap->GetCPUDescriptorHandleForHeapStart()).Offset(1, g_descriptorStrideSRVCBVUAV));
// Convert
getCurrentResourceStorage().command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_rtts.m_currentlyBoundDepthStencil, D3D12_RESOURCE_STATE_DEPTH_WRITE, D3D12_RESOURCE_STATE_GENERIC_READ));
getCurrentResourceStorage().command_list->SetPipelineState(m_convertPSO);
getCurrentResourceStorage().command_list->SetComputeRootSignature(m_convertRootSignature);
getCurrentResourceStorage().command_list->SetDescriptorHeaps(1, descriptor_heap.GetAddressOf());
getCurrentResourceStorage().command_list->SetComputeRootDescriptorTable(0, descriptor_heap->GetGPUDescriptorHandleForHeapStart());
getCurrentResourceStorage().command_list->Dispatch(clip_w / 8, clip_h / 8, 1);
D3D12_RESOURCE_BARRIER barriers[] =
{
CD3DX12_RESOURCE_BARRIER::Transition(m_rtts.m_currentlyBoundDepthStencil, D3D12_RESOURCE_STATE_GENERIC_READ, D3D12_RESOURCE_STATE_DEPTH_WRITE),
CD3DX12_RESOURCE_BARRIER::UAV(depth_format_conversion_buffer.Get()),
};
getCurrentResourceStorage().command_list->ResourceBarrier(2, barriers);
getCurrentResourceStorage().command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(depth_format_conversion_buffer.Get(), D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE));
getCurrentResourceStorage().command_list->CopyTextureRegion(&CD3DX12_TEXTURE_COPY_LOCATION(depth_buffer_write_dest.Get(), { 0, { DXGI_FORMAT_R8_UNORM, (UINT)clip_w, (UINT)clip_h, 1, (UINT)depth_row_pitch } }), 0, 0, 0,
&CD3DX12_TEXTURE_COPY_LOCATION(depth_buffer_write_dest.Get(), 0), nullptr);
invalidateAddress(rsx::get_address(rsx::method_registers[NV4097_SET_SURFACE_ZETA_OFFSET], m_context_dma_z - 0xfeed0000));
need_transfer = true;
}
ComPtr<ID3D12Resource> readback_buffers[4];
if (rpcs3::state.config.rsx.opengl.write_color_buffers)
{
for (u8 i : get_rtt_indexes(rsx::method_registers[NV4097_SET_SURFACE_COLOR_TARGET]))
{
if (!context_dma_color[i])
continue;
readback_buffers[i] = create_readback_buffer_and_download(m_device.Get(), getCurrentResourceStorage().command_list.Get(), m_readbackResources, m_rtts.m_currentlyBoundRenderTargets[0], m_surface.color_format);
invalidateAddress(rsx::get_address(rsx::method_registers[NV4097_SET_SURFACE_COLOR_AOFFSET], context_dma_color[i] - 0xfeed0000));
need_transfer = true;
}
}
if (need_transfer)
{
ThrowIfFailed(getCurrentResourceStorage().command_list->Close());
m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**)getCurrentResourceStorage().command_list.GetAddressOf());
getCurrentResourceStorage().set_new_command_list();
}
//Wait for result
wait_for_command_queue(m_device.Get(), m_commandQueueGraphic.Get());
if (m_context_dma_z && rpcs3::state.config.rsx.opengl.write_depth_buffer)
{
u32 address = rsx::get_address(rsx::method_registers[NV4097_SET_SURFACE_ZETA_OFFSET], m_context_dma_z - 0xfeed0000);
auto ptr = vm::base(address);
char *depth_buffer = (char*)ptr;
unsigned char *mapped_buffer;
ThrowIfFailed(depth_buffer_write_dest->Map(0, nullptr, (void**)&mapped_buffer));
for (unsigned row = 0; row < (unsigned)clip_h; row++)
{
for (unsigned i = 0; i < (unsigned)clip_w; i++)
{
unsigned char c = mapped_buffer[row * depth_row_pitch + i];
depth_buffer[4 * (row * clip_w + i)] = c;
depth_buffer[4 * (row * clip_w + i) + 1] = c;
depth_buffer[4 * (row * clip_w + i) + 2] = c;
depth_buffer[4 * (row * clip_w + i) + 3] = c;
}
}
}
size_t srcPitch, dstPitch;
switch (m_surface.color_format)
{
case CELL_GCM_SURFACE_A8R8G8B8:
srcPitch = align(clip_w * 4, 256);
dstPitch = clip_w * 4;
break;
case CELL_GCM_SURFACE_F_W16Z16Y16X16:
srcPitch = align(clip_w * 8, 256);
dstPitch = clip_w * 8;
break;
}
if (rpcs3::state.config.rsx.opengl.write_color_buffers)
{
void *dest_buffer[] =
{
vm::base(rsx::get_address(rsx::method_registers[NV4097_SET_SURFACE_COLOR_AOFFSET], context_dma_color[0] - 0xfeed0000)),
vm::base(rsx::get_address(rsx::method_registers[NV4097_SET_SURFACE_COLOR_AOFFSET], context_dma_color[1] - 0xfeed0000)),
vm::base(rsx::get_address(rsx::method_registers[NV4097_SET_SURFACE_COLOR_AOFFSET], context_dma_color[2] - 0xfeed0000)),
vm::base(rsx::get_address(rsx::method_registers[NV4097_SET_SURFACE_COLOR_AOFFSET], context_dma_color[3] - 0xfeed0000))
};
for (u8 i : get_rtt_indexes(rsx::method_registers[NV4097_SET_SURFACE_COLOR_TARGET]))
{
if (!context_dma_color[i])
continue;
copy_readback_buffer_to_dest(dest_buffer[i], readback_buffers[i].Get(), srcPitch, dstPitch, clip_h);
}
}
}
#endif

View File

@ -131,7 +131,7 @@ private:
size_t m_count; /*<! draw call vertex count */
} m_renderingInfo;
RenderTargets m_rtts;
render_targets m_rtts;
std::vector<D3D12_INPUT_ELEMENT_DESC> m_IASet;
std::vector<D3D12_VERTEX_BUFFER_VIEW> m_vertex_buffer_views;
@ -159,6 +159,8 @@ private:
bool load_program();
void set_rtt_and_ds(ID3D12GraphicsCommandList *command_list);
/**
* Create vertex and index buffers (if needed) and set them to cmdlist.
* Non native primitive type are emulated by index buffers expansion.

View File

@ -13,6 +13,102 @@
#include "D3D12GSRender.h"
#include "D3D12Formats.h"
namespace
{
UINT get_num_rtt(u8 color_target) noexcept
{
switch (color_target)
{
case CELL_GCM_SURFACE_TARGET_NONE: return 0;
case CELL_GCM_SURFACE_TARGET_0:
case CELL_GCM_SURFACE_TARGET_1: return 1;
case CELL_GCM_SURFACE_TARGET_MRT1: return 2;
case CELL_GCM_SURFACE_TARGET_MRT2: return 3;
case CELL_GCM_SURFACE_TARGET_MRT3: return 4;
}
unreachable("Wrong color target");
}
std::vector<u8> get_rtt_indexes(u8 color_target) noexcept
{
switch (color_target)
{
case CELL_GCM_SURFACE_TARGET_NONE: return{};
case CELL_GCM_SURFACE_TARGET_0: return{ 0 };
case CELL_GCM_SURFACE_TARGET_1: return{ 1 };
case CELL_GCM_SURFACE_TARGET_MRT1: return{ 0, 1 };
case CELL_GCM_SURFACE_TARGET_MRT2: return{ 0, 1, 2 };
case CELL_GCM_SURFACE_TARGET_MRT3: return{ 0, 1, 2, 3 };
}
unreachable("Wrong color target");
}
std::array<float, 4> get_clear_color(u32 clear_color) noexcept
{
u8 clear_a = clear_color >> 24;
u8 clear_r = clear_color >> 16;
u8 clear_g = clear_color >> 8;
u8 clear_b = clear_color;
return
{
clear_r / 255.0f,
clear_g / 255.0f,
clear_b / 255.0f,
clear_a / 255.0f
};
}
u8 get_clear_stencil(u32 register_value) noexcept
{
return register_value & 0xff;
}
}
void D3D12GSRender::clear_surface(u32 arg)
{
std::chrono::time_point<std::chrono::system_clock> start_duration = std::chrono::system_clock::now();
std::chrono::time_point<std::chrono::system_clock> rtt_duration_start = std::chrono::system_clock::now();
prepare_render_targets(getCurrentResourceStorage().command_list.Get());
std::chrono::time_point<std::chrono::system_clock> rtt_duration_end = std::chrono::system_clock::now();
m_timers.m_rttDuration += std::chrono::duration_cast<std::chrono::microseconds>(rtt_duration_end - rtt_duration_start).count();
if (arg & 0x1 || arg & 0x2)
m_rtts.bind_depth_stencil(m_device.Get(), m_surface.depth_format, m_rtts.depth_stencil_descriptor_heap->GetCPUDescriptorHandleForHeapStart());
if (arg & 0x1)
{
u32 clear_depth = rsx::method_registers[NV4097_SET_ZSTENCIL_CLEAR_VALUE] >> 8;
u32 max_depth_value = m_surface.depth_format == CELL_GCM_SURFACE_Z16 ? 0x0000ffff : 0x00ffffff;
getCurrentResourceStorage().command_list->ClearDepthStencilView(m_rtts.depth_stencil_descriptor_heap->GetCPUDescriptorHandleForHeapStart(), D3D12_CLEAR_FLAG_DEPTH, clear_depth / (float)max_depth_value, 0, 0, nullptr);
}
if (arg & 0x2)
getCurrentResourceStorage().command_list->ClearDepthStencilView(m_rtts.depth_stencil_descriptor_heap->GetCPUDescriptorHandleForHeapStart(), D3D12_CLEAR_FLAG_STENCIL, 0.f,
get_clear_stencil(rsx::method_registers[NV4097_SET_ZSTENCIL_CLEAR_VALUE]), 0, nullptr);
if (arg & 0xF0)
{
size_t rtt_index = m_rtts.bind_render_targets(m_device.Get(), m_surface.color_format, m_rtts.render_targets_descriptors_heap->GetCPUDescriptorHandleForHeapStart());
for (unsigned i = 0; i < rtt_index; i++)
getCurrentResourceStorage().command_list->ClearRenderTargetView(CD3DX12_CPU_DESCRIPTOR_HANDLE(m_rtts.render_targets_descriptors_heap->GetCPUDescriptorHandleForHeapStart()).Offset(i, g_descriptorStrideRTV),
get_clear_color(rsx::method_registers[NV4097_SET_COLOR_CLEAR_VALUE]).data(), 0, nullptr);
}
std::chrono::time_point<std::chrono::system_clock> end_duration = std::chrono::system_clock::now();
m_timers.m_drawCallDuration += std::chrono::duration_cast<std::chrono::microseconds>(end_duration - start_duration).count();
m_timers.m_drawCallCount++;
if (rpcs3::config.rsx.d3d12.debug_output.value())
{
ThrowIfFailed(getCurrentResourceStorage().command_list->Close());
m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**)getCurrentResourceStorage().command_list.GetAddressOf());
getCurrentResourceStorage().set_new_command_list();
}
}
void D3D12GSRender::prepare_render_targets(ID3D12GraphicsCommandList *copycmdlist)
{
u32 surface_format = rsx::method_registers[NV4097_SET_SURFACE_FORMAT];
@ -25,6 +121,49 @@ void D3D12GSRender::prepare_render_targets(ID3D12GraphicsCommandList *copycmdlis
u32 clip_x = clip_horizontal;
u32 clip_y = clip_vertical;
u32 context_dma_color[] =
{
rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_A],
rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_B],
rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_C],
rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_D]
};
u32 offset_zeta = rsx::method_registers[NV4097_SET_SURFACE_ZETA_OFFSET];
u32 offset_color[] =
{
rsx::method_registers[NV4097_SET_SURFACE_COLOR_AOFFSET],
rsx::method_registers[NV4097_SET_SURFACE_COLOR_BOFFSET],
rsx::method_registers[NV4097_SET_SURFACE_COLOR_COFFSET],
rsx::method_registers[NV4097_SET_SURFACE_COLOR_DOFFSET]
};
u32 m_context_dma_z = rsx::method_registers[NV4097_SET_CONTEXT_DMA_ZETA];
// FBO location has changed, previous data might be copied
u32 address_color[] =
{
context_dma_color[0] ? rsx::get_address(offset_color[0], context_dma_color[0]) : 0,
context_dma_color[1] ? rsx::get_address(offset_color[1], context_dma_color[1]) : 0,
context_dma_color[2] ? rsx::get_address(offset_color[2], context_dma_color[2]) : 0,
context_dma_color[3] ? rsx::get_address(offset_color[3], context_dma_color[3]) : 0,
};
u32 address_z = offset_zeta ? rsx::get_address(offset_zeta, m_context_dma_z) : 0;
// Exit early if there is no rtt changes
if (m_previous_address_a == address_color[0] &&
m_previous_address_b == address_color[1] &&
m_previous_address_c == address_color[2] &&
m_previous_address_d == address_color[3] &&
m_previous_address_z == address_z &&
m_surface.format != surface_format)
return;
m_previous_address_a = address_color[0];
m_previous_address_b = address_color[1];
m_previous_address_c = address_color[2];
m_previous_address_d = address_color[3];
m_previous_address_z = address_z;
if (m_surface.format != surface_format)
{
m_surface.unpack(surface_format);
@ -32,253 +171,420 @@ void D3D12GSRender::prepare_render_targets(ID3D12GraphicsCommandList *copycmdlis
m_surface.height = clip_height;
}
// Exit early if there is no rtt changes
if ((m_previous_address_a == rsx::method_registers[NV4097_SET_SURFACE_COLOR_AOFFSET]) &&
(m_previous_address_b == rsx::method_registers[NV4097_SET_SURFACE_COLOR_BOFFSET]) &&
(m_previous_address_c == rsx::method_registers[NV4097_SET_SURFACE_COLOR_COFFSET]) &&
(m_previous_address_d == rsx::method_registers[NV4097_SET_SURFACE_COLOR_DOFFSET]) &&
(m_previous_address_z == rsx::method_registers[NV4097_SET_SURFACE_ZETA_OFFSET]))
return;
m_previous_address_a = rsx::method_registers[NV4097_SET_SURFACE_COLOR_AOFFSET];
m_previous_address_b = rsx::method_registers[NV4097_SET_SURFACE_COLOR_BOFFSET];
m_previous_address_c = rsx::method_registers[NV4097_SET_SURFACE_COLOR_COFFSET];
m_previous_address_d = rsx::method_registers[NV4097_SET_SURFACE_COLOR_DOFFSET];
m_previous_address_z = rsx::method_registers[NV4097_SET_SURFACE_ZETA_OFFSET];
u32 m_context_dma_color_a = rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_A];
u32 m_context_dma_color_b = rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_B];
u32 m_context_dma_color_c = rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_C];
u32 m_context_dma_color_d = rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_D];
u32 m_context_dma_z = rsx::method_registers[NV4097_SET_CONTEXT_DMA_ZETA];
// FBO location has changed, previous data might be copied
u32 address_a = m_context_dma_color_a ? rsx::get_address(m_previous_address_a, m_context_dma_color_a - 0xfeed0000) : 0;
u32 address_b = m_context_dma_color_b ? rsx::get_address(m_previous_address_b, m_context_dma_color_b - 0xfeed0000) : 0;
u32 address_c = m_context_dma_color_c ? rsx::get_address(m_previous_address_c, m_context_dma_color_c - 0xfeed0000) : 0;
u32 address_d = m_context_dma_color_d ? rsx::get_address(m_previous_address_d, m_context_dma_color_d - 0xfeed0000) : 0;
u32 address_z = m_context_dma_z ? rsx::get_address(m_previous_address_z, m_context_dma_z - 0xfeed0000) : 0;
// Make previous RTTs sampleable
for (unsigned i = 0; i < 4; i++)
{
if (m_rtts.m_currentlyBoundRenderTargets[i] == nullptr)
if (m_rtts.bound_render_targets[i] == nullptr)
continue;
copycmdlist->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_rtts.m_currentlyBoundRenderTargets[i], D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_GENERIC_READ));
copycmdlist->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_rtts.bound_render_targets[i], D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_GENERIC_READ));
}
// Reset bound data
memset(m_rtts.bound_render_targets_address, 0, 4 * sizeof(u32));
memset(m_rtts.bound_render_targets, 0, 4 * sizeof(ID3D12Resource *));
// Create/Reuse requested rtts
std::array<float, 4> clear_color = get_clear_color(rsx::method_registers[NV4097_SET_COLOR_CLEAR_VALUE]);
for (u8 i : get_rtt_indexes(rsx::method_registers[NV4097_SET_SURFACE_COLOR_TARGET]))
{
m_rtts.bound_render_targets[i] = m_rtts.bind_address_as_render_targets(m_device.Get(), copycmdlist, address_color[i], clip_width, clip_height, m_surface.color_format,
clear_color);
m_rtts.bound_render_targets_address[i] = address_color[i];
}
// Same for depth buffer
if (m_rtts.m_currentlyBoundDepthStencil != nullptr)
copycmdlist->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_rtts.m_currentlyBoundDepthStencil, D3D12_RESOURCE_STATE_DEPTH_WRITE, D3D12_RESOURCE_STATE_GENERIC_READ));
memset(m_rtts.m_currentlyBoundRenderTargetsAddress, 0, 4 * sizeof(u32));
memset(m_rtts.m_currentlyBoundRenderTargets, 0, 4 * sizeof(ID3D12Resource *));
m_rtts.m_currentlyBoundDepthStencil = nullptr;
m_rtts.m_currentlyBoundDepthStencilAddress = 0;
D3D12_CPU_DESCRIPTOR_HANDLE Handle = m_rtts.m_renderTargetsDescriptorsHeap->GetCPUDescriptorHandleForHeapStart();
size_t g_RTTIncrement = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
DXGI_FORMAT dxgiFormat = get_color_surface_format(m_surface.color_format);
D3D12_RENDER_TARGET_VIEW_DESC rttViewDesc = {};
rttViewDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
rttViewDesc.Format = dxgiFormat;
u32 clear_color = rsx::method_registers[NV4097_SET_COLOR_CLEAR_VALUE];
u8 clear_a = clear_color >> 24;
u8 clear_r = clear_color >> 16;
u8 clear_g = clear_color >> 8;
u8 clear_b = clear_color;
std::array<float, 4> clearColor =
{
clear_r / 255.0f,
clear_g / 255.0f,
clear_b / 255.0f,
clear_a / 255.0f
};
switch (rsx::method_registers[NV4097_SET_SURFACE_COLOR_TARGET])
{
case CELL_GCM_SURFACE_TARGET_0:
{
ID3D12Resource *rttA = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 0, address_a, clip_width, clip_height, m_surface.color_format,
clearColor);
m_device->CreateRenderTargetView(rttA, &rttViewDesc, Handle);
break;
}
case CELL_GCM_SURFACE_TARGET_1:
{
ID3D12Resource *rttB = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 0, address_b, clip_width, clip_height, m_surface.color_format,
clearColor);
m_device->CreateRenderTargetView(rttB, &rttViewDesc, Handle);
break;
}
case CELL_GCM_SURFACE_TARGET_MRT1:
{
ID3D12Resource *rttA = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 0, address_a, clip_width, clip_height, m_surface.color_format,
clearColor);
m_device->CreateRenderTargetView(rttA, &rttViewDesc, Handle);
Handle.ptr += g_RTTIncrement;
ID3D12Resource *rttB = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 1, address_b, clip_width, clip_height, m_surface.color_format,
clearColor);
m_device->CreateRenderTargetView(rttB, &rttViewDesc, Handle);
}
break;
case CELL_GCM_SURFACE_TARGET_MRT2:
{
ID3D12Resource *rttA = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 0, address_a, clip_width, clip_height, m_surface.color_format,
clearColor);
m_device->CreateRenderTargetView(rttA, &rttViewDesc, Handle);
Handle.ptr += g_RTTIncrement;
ID3D12Resource *rttB = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 1, address_b, clip_width, clip_height, m_surface.color_format,
clearColor);
m_device->CreateRenderTargetView(rttB, &rttViewDesc, Handle);
Handle.ptr += g_RTTIncrement;
ID3D12Resource *rttC = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 2, address_c, clip_width, clip_height, m_surface.color_format,
clearColor);
m_device->CreateRenderTargetView(rttC, &rttViewDesc, Handle);
break;
}
case CELL_GCM_SURFACE_TARGET_MRT3:
{
ID3D12Resource *rttA = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 0, address_a, clip_width, clip_height, m_surface.color_format,
clearColor);
m_device->CreateRenderTargetView(rttA, &rttViewDesc, Handle);
Handle.ptr += g_RTTIncrement;
ID3D12Resource *rttB = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 1, address_b, clip_width, clip_height, m_surface.color_format,
clearColor);
m_device->CreateRenderTargetView(rttB, &rttViewDesc, Handle);
Handle.ptr += g_RTTIncrement;
ID3D12Resource *rttC = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 2, address_c, clip_width, clip_height, m_surface.color_format,
clearColor);
m_device->CreateRenderTargetView(rttC, &rttViewDesc, Handle);
Handle.ptr += g_RTTIncrement;
ID3D12Resource *rttD = m_rtts.bindAddressAsRenderTargets(m_device.Get(), copycmdlist, 3, address_d, clip_width, clip_height, m_surface.color_format,
clearColor);
m_device->CreateRenderTargetView(rttD, &rttViewDesc, Handle);
break;
}
if (m_rtts.bound_depth_stencil != nullptr)
copycmdlist->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_rtts.bound_depth_stencil, D3D12_RESOURCE_STATE_DEPTH_WRITE, D3D12_RESOURCE_STATE_GENERIC_READ));
m_rtts.bound_depth_stencil = nullptr;
m_rtts.bound_depth_stencil_address = 0;
if (!address_z)
return;
ComPtr<ID3D12Resource> old_depth_stencil_resource;
ID3D12Resource *ds = m_rtts.bind_address_as_depth_stencil(m_device.Get(), copycmdlist, address_z, clip_width, clip_height, m_surface.depth_format, 1., 0, old_depth_stencil_resource);
if (old_depth_stencil_resource)
getCurrentResourceStorage().dirty_textures.push_back(old_depth_stencil_resource);
m_rtts.bound_depth_stencil_address = address_z;
m_rtts.bound_depth_stencil = ds;
}
ComPtr<ID3D12Resource> oldDS;
ID3D12Resource *ds = m_rtts.bindAddressAsDepthStencil(m_device.Get(), copycmdlist, address_z, clip_width, clip_height, m_surface.depth_format, 1., 0, oldDS);
if (oldDS)
getCurrentResourceStorage().dirty_textures.push_back(oldDS);
size_t render_targets::bind_render_targets(ID3D12Device *device, u32 color_format, D3D12_CPU_DESCRIPTOR_HANDLE handle)
{
DXGI_FORMAT dxgi_format = get_color_surface_format(color_format);
D3D12_RENDER_TARGET_VIEW_DESC rtt_view_desc = {};
rtt_view_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
rtt_view_desc.Format = dxgi_format;
D3D12_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc = {};
depthStencilViewDesc.Format = get_depth_stencil_surface_format(m_surface.depth_format);
depthStencilViewDesc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2D;
m_device->CreateDepthStencilView(ds, &depthStencilViewDesc, m_rtts.m_depthStencilDescriptorHeap->GetCPUDescriptorHandleForHeapStart());
size_t rtt_index = 0;
for (u8 i : get_rtt_indexes(rsx::method_registers[NV4097_SET_SURFACE_COLOR_TARGET]))
{
if (bound_render_targets[i] == nullptr)
continue;
device->CreateRenderTargetView(bound_render_targets[i], &rtt_view_desc,
CD3DX12_CPU_DESCRIPTOR_HANDLE(render_targets_descriptors_heap->GetCPUDescriptorHandleForHeapStart()).Offset((INT)rtt_index * g_descriptor_stride_rtv));
rtt_index++;
}
return rtt_index;
}
ID3D12Resource *RenderTargets::bindAddressAsRenderTargets(ID3D12Device *device, ID3D12GraphicsCommandList *cmdList, size_t slot, u32 address,
size_t width, size_t height, u8 surfaceColorFormat, const std::array<float, 4> &clearColor)
size_t render_targets::bind_depth_stencil(ID3D12Device *device, u32 depth_format, D3D12_CPU_DESCRIPTOR_HANDLE handle)
{
if (!bound_depth_stencil)
return 0;
D3D12_DEPTH_STENCIL_VIEW_DESC depth_stencil_view_desc = {};
depth_stencil_view_desc.Format = get_depth_stencil_surface_format(depth_format);
depth_stencil_view_desc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2D;
device->CreateDepthStencilView(bound_depth_stencil, &depth_stencil_view_desc, depth_stencil_descriptor_heap->GetCPUDescriptorHandleForHeapStart());
return 1;
}
void D3D12GSRender::set_rtt_and_ds(ID3D12GraphicsCommandList *command_list)
{
size_t num_rtt = m_rtts.bind_render_targets(m_device.Get(), m_surface.color_format, m_rtts.render_targets_descriptors_heap->GetCPUDescriptorHandleForHeapStart());
size_t num_ds = m_rtts.bind_depth_stencil(m_device.Get(), m_surface.depth_format, m_rtts.depth_stencil_descriptor_heap->GetCPUDescriptorHandleForHeapStart());
command_list->OMSetRenderTargets((UINT)num_rtt, num_rtt > 0 ? &m_rtts.render_targets_descriptors_heap->GetCPUDescriptorHandleForHeapStart() : nullptr, !!num_rtt,
num_ds > 0 ? &CD3DX12_CPU_DESCRIPTOR_HANDLE(m_rtts.depth_stencil_descriptor_heap->GetCPUDescriptorHandleForHeapStart()) : nullptr);
}
ID3D12Resource *render_targets::bind_address_as_render_targets(ID3D12Device *device, ID3D12GraphicsCommandList *cmdList, u32 address,
size_t width, size_t height, u8 surfaceColorFormat, const std::array<float, 4> &clear_color)
{
auto It = render_targets_storage.find(address);
// TODO: Check if format and size match
if (It != render_targets_storage.end())
{
ID3D12Resource* rtt;
auto It = m_renderTargets.find(address);
// TODO: Check if sizes match
if (It != m_renderTargets.end())
{
rtt = It->second;
rtt = It->second.Get();
cmdList->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(rtt, D3D12_RESOURCE_STATE_GENERIC_READ, D3D12_RESOURCE_STATE_RENDER_TARGET));
return rtt;
}
else
{
ComPtr<ID3D12Resource> rtt;
LOG_WARNING(RSX, "Creating RTT");
DXGI_FORMAT dxgiFormat = get_color_surface_format(surfaceColorFormat);
D3D12_CLEAR_VALUE clearColorValue = {};
clearColorValue.Format = dxgiFormat;
clearColorValue.Color[0] = clearColor[0];
clearColorValue.Color[1] = clearColor[1];
clearColorValue.Color[2] = clearColor[2];
clearColorValue.Color[3] = clearColor[3];
DXGI_FORMAT dxgi_format = get_color_surface_format(surfaceColorFormat);
D3D12_CLEAR_VALUE clear_color_value = {};
clear_color_value.Format = dxgi_format;
clear_color_value.Color[0] = clear_color[0];
clear_color_value.Color[1] = clear_color[1];
clear_color_value.Color[2] = clear_color[2];
clear_color_value.Color[3] = clear_color[3];
device->CreateCommittedResource(
&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT),
D3D12_HEAP_FLAG_NONE,
&CD3DX12_RESOURCE_DESC::Tex2D(dxgiFormat, (UINT)width, (UINT)height, 1, 1, 1, 0, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET),
&CD3DX12_RESOURCE_DESC::Tex2D(dxgi_format, (UINT)width, (UINT)height, 1, 1, 1, 0, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET),
D3D12_RESOURCE_STATE_RENDER_TARGET,
&clearColorValue,
IID_PPV_ARGS(&rtt)
&clear_color_value,
IID_PPV_ARGS(rtt.GetAddressOf())
);
m_renderTargets[address] = rtt;
}
m_currentlyBoundRenderTargetsAddress[slot] = address;
m_currentlyBoundRenderTargets[slot] = rtt;
return rtt;
render_targets_storage[address] = rtt;
return rtt.Get();
}
ID3D12Resource * RenderTargets::bindAddressAsDepthStencil(ID3D12Device * device, ID3D12GraphicsCommandList * cmdList, u32 address, size_t width, size_t height, u8 surfaceDepthFormat, float depthClear, u8 stencilClear, ComPtr<ID3D12Resource> &dirtyDS)
ID3D12Resource * render_targets::bind_address_as_depth_stencil(ID3D12Device * device, ID3D12GraphicsCommandList * cmdList, u32 address, size_t width, size_t height, u8 surfaceDepthFormat, float depthClear, u8 stencilClear, ComPtr<ID3D12Resource> &dirtyDS)
{
auto It = m_depthStencil.find(address);
m_currentlyBoundDepthStencilAddress = address;
auto It = depth_stencil_storage.find(address);
// TODO: Check if surface depth format match
if (It != m_depthStencil.end())
if (It != depth_stencil_storage.end())
{
ComPtr<ID3D12Resource> ds = It->second;
if (ds->GetDesc().Width == width && ds->GetDesc().Height == height)
{
// set the resource as depth write
cmdList->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(ds.Get(), D3D12_RESOURCE_STATE_GENERIC_READ, D3D12_RESOURCE_STATE_DEPTH_WRITE));
m_currentlyBoundDepthStencil = ds.Get();
return ds.Get();
}
// If size doesn't match, remove ds from cache
m_depthStencil.erase(address);
depth_stencil_storage.erase(address);
dirtyDS = ds;
}
D3D12_CLEAR_VALUE clearDepthValue = {};
clearDepthValue.DepthStencil.Depth = depthClear;
D3D12_CLEAR_VALUE clear_depth_value = {};
clear_depth_value.DepthStencil.Depth = depthClear;
D3D12_HEAP_PROPERTIES heapProp = {};
heapProp.Type = D3D12_HEAP_TYPE_DEFAULT;
DXGI_FORMAT dxgi_format = get_depth_typeless_surface_format(surfaceDepthFormat);
clear_depth_value.Format = get_depth_stencil_surface_clear_format(surfaceDepthFormat);
DXGI_FORMAT dxgiFormat = get_depth_typeless_surface_format(surfaceDepthFormat);
clearDepthValue.Format = get_depth_stencil_surface_clear_format(surfaceDepthFormat);
ComPtr<ID3D12Resource> newds;
ComPtr<ID3D12Resource> new_depth_stencil;
device->CreateCommittedResource(
&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT),
D3D12_HEAP_FLAG_NONE,
&CD3DX12_RESOURCE_DESC::Tex2D(dxgiFormat, (UINT)width, (UINT)height, 1, 1, 1, 0, D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL),
&CD3DX12_RESOURCE_DESC::Tex2D(dxgi_format, (UINT)width, (UINT)height, 1, 1, 1, 0, D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL),
D3D12_RESOURCE_STATE_DEPTH_WRITE,
&clearDepthValue,
IID_PPV_ARGS(newds.GetAddressOf())
&clear_depth_value,
IID_PPV_ARGS(new_depth_stencil.GetAddressOf())
);
m_depthStencil[address] = newds;
m_currentlyBoundDepthStencil = newds.Get();
depth_stencil_storage[address] = new_depth_stencil;
return newds.Get();
return new_depth_stencil.Get();
}
void RenderTargets::Init(ID3D12Device *device)//, u8 surfaceDepthFormat, size_t width, size_t height, float clearColor[4], float clearDepth)
void render_targets::init(ID3D12Device *device)//, u8 surfaceDepthFormat, size_t width, size_t height, float clearColor[4], float clearDepth)
{
D3D12_DESCRIPTOR_HEAP_DESC descriptorHeapDesc = {};
descriptorHeapDesc.NumDescriptors = 1;
descriptorHeapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV;
device->CreateDescriptorHeap(&descriptorHeapDesc, IID_PPV_ARGS(&m_depthStencilDescriptorHeap));
D3D12_DESCRIPTOR_HEAP_DESC descriptor_heap_desc = {};
descriptor_heap_desc.NumDescriptors = 1;
descriptor_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV;
device->CreateDescriptorHeap(&descriptor_heap_desc, IID_PPV_ARGS(depth_stencil_descriptor_heap.GetAddressOf()));
descriptorHeapDesc.NumDescriptors = 4;
descriptorHeapDesc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
device->CreateDescriptorHeap(&descriptorHeapDesc, IID_PPV_ARGS(&m_renderTargetsDescriptorsHeap));
descriptor_heap_desc.NumDescriptors = 4;
descriptor_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
device->CreateDescriptorHeap(&descriptor_heap_desc, IID_PPV_ARGS(render_targets_descriptors_heap.GetAddressOf()));
memset(m_currentlyBoundRenderTargetsAddress, 0, 4 * sizeof(u32));
memset(m_currentlyBoundRenderTargets, 0, 4 * sizeof(ID3D12Resource*));
m_currentlyBoundDepthStencil = nullptr;
m_currentlyBoundDepthStencilAddress = 0;
memset(bound_render_targets_address, 0, 4 * sizeof(u32));
memset(bound_render_targets, 0, 4 * sizeof(ID3D12Resource*));
bound_depth_stencil = nullptr;
bound_depth_stencil_address = 0;
g_descriptor_stride_rtv = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
}
void RenderTargets::Release()
namespace
{
for (auto tmp : m_renderTargets)
tmp.second->Release();
m_depthStencilDescriptorHeap->Release();
m_renderTargetsDescriptorsHeap->Release();
for (auto tmp : m_depthStencil)
tmp.second->Release();
/**
* Create a write back buffer resource and populate command_list with copy command to fill it
* with color_surface data.
*/
ComPtr<ID3D12Resource> create_readback_buffer_and_download(
ID3D12Device *device,
ID3D12GraphicsCommandList * command_list,
data_heap<ID3D12Heap, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT> &readback_heap,
ID3D12Resource * color_surface,
int color_surface_format
)
{
int clip_w = rsx::method_registers[NV4097_SET_SURFACE_CLIP_HORIZONTAL] >> 16;
int clip_h = rsx::method_registers[NV4097_SET_SURFACE_CLIP_VERTICAL] >> 16;
DXGI_FORMAT dxgi_format = get_color_surface_format(color_surface_format);
size_t row_pitch;
switch (color_surface_format)
{
case CELL_GCM_SURFACE_A8R8G8B8:
row_pitch = align(clip_w * 4, 256);
break;
case CELL_GCM_SURFACE_F_W16Z16Y16X16:
row_pitch = align(clip_w * 8, 256);
break;
}
size_t buffer_size = row_pitch * clip_h;
assert(readback_heap.can_alloc(buffer_size));
size_t heapOffset = readback_heap.alloc(buffer_size);
ComPtr<ID3D12Resource> Result;
ThrowIfFailed(
device->CreatePlacedResource(
readback_heap.m_heap,
heapOffset,
&CD3DX12_RESOURCE_DESC::Buffer(row_pitch * clip_h),
D3D12_RESOURCE_STATE_COPY_DEST,
nullptr,
IID_PPV_ARGS(Result.GetAddressOf())
)
);
command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(color_surface, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE));
command_list->CopyTextureRegion(&CD3DX12_TEXTURE_COPY_LOCATION(Result.Get(), { 0,{ dxgi_format, (UINT)clip_w, (UINT)clip_h, 1, (UINT)row_pitch } }), 0, 0, 0,
&CD3DX12_TEXTURE_COPY_LOCATION(color_surface, 0), nullptr);
command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(color_surface, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET));
return Result;
}
void copy_readback_buffer_to_dest(void *dest, ID3D12Resource *res, size_t dst_pitch, size_t src_pitch, size_t height)
{
void *mapped_buffer;
ThrowIfFailed(res->Map(0, nullptr, &mapped_buffer));
for (unsigned row = 0; row < height; row++)
{
u32 *casted_dest = (u32*)((char*)dest + row * dst_pitch);
u32 *casted_src = (u32*)((char*)mapped_buffer + row * src_pitch);
for (unsigned col = 0; col < src_pitch / 4; col++)
*casted_dest++ = _byteswap_ulong(*casted_src++);
}
res->Unmap(0, nullptr);
}
void wait_for_command_queue(ID3D12Device *device, ID3D12CommandQueue *command_queue)
{
ComPtr<ID3D12Fence> fence;
ThrowIfFailed(device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(fence.GetAddressOf())));
HANDLE handle = CreateEventEx(nullptr, FALSE, FALSE, EVENT_ALL_ACCESS);
fence->SetEventOnCompletion(1, handle);
command_queue->Signal(fence.Get(), 1);
WaitForSingleObjectEx(handle, INFINITE, FALSE);
CloseHandle(handle);
}
}
void D3D12GSRender::copy_render_target_to_dma_location()
{
// Add all buffer write
// Cell can't make any assumption about readyness of color/depth buffer
// Except when a semaphore is written by RSX
int clip_w = rsx::method_registers[NV4097_SET_SURFACE_CLIP_HORIZONTAL] >> 16;
int clip_h = rsx::method_registers[NV4097_SET_SURFACE_CLIP_VERTICAL] >> 16;
ComPtr<ID3D12Resource> depth_buffer_write_dest, depth_format_conversion_buffer;
ComPtr<ID3D12DescriptorHeap> descriptor_heap;
size_t depth_row_pitch = align(clip_w, 256);
u32 context_dma_color[] =
{
rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_A],
rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_B],
rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_C],
rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_D],
};
u32 m_context_dma_z = rsx::method_registers[NV4097_SET_CONTEXT_DMA_ZETA];
bool need_transfer = false;
if (m_context_dma_z && rpcs3::state.config.rsx.opengl.write_depth_buffer)
{
size_t uav_size = clip_w * clip_h * 2;
assert(m_UAVHeap.can_alloc(uav_size));
size_t heap_offset = m_UAVHeap.alloc(uav_size);
ThrowIfFailed(
m_device->CreatePlacedResource(
m_UAVHeap.m_heap,
heap_offset,
&CD3DX12_RESOURCE_DESC::Tex2D(DXGI_FORMAT_R8_UNORM, clip_w, clip_h, 1, 1, 1, 0, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS),
D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
nullptr,
IID_PPV_ARGS(depth_format_conversion_buffer.GetAddressOf())
)
);
size_t buffer_size = depth_row_pitch * clip_h;
assert(m_readbackResources.can_alloc(buffer_size));
heap_offset = m_readbackResources.alloc(buffer_size);
ThrowIfFailed(
m_device->CreatePlacedResource(
m_readbackResources.m_heap,
heap_offset,
&CD3DX12_RESOURCE_DESC::Buffer(buffer_size),
D3D12_RESOURCE_STATE_COPY_DEST,
nullptr,
IID_PPV_ARGS(depth_buffer_write_dest.GetAddressOf())
)
);
D3D12_DESCRIPTOR_HEAP_DESC descriptor_heap_desc = { D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV , 2, D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE };
ThrowIfFailed(
m_device->CreateDescriptorHeap(&descriptor_heap_desc, IID_PPV_ARGS(descriptor_heap.GetAddressOf()))
);
D3D12_SHADER_RESOURCE_VIEW_DESC shader_resource_view_desc = {};
m_surface.depth_format = get_depth_typeless_surface_format(m_surface.depth_format);
shader_resource_view_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
shader_resource_view_desc.Texture2D.MipLevels = 1;
shader_resource_view_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
m_device->CreateShaderResourceView(m_rtts.bound_depth_stencil, &shader_resource_view_desc,
CD3DX12_CPU_DESCRIPTOR_HANDLE(descriptor_heap->GetCPUDescriptorHandleForHeapStart()));
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc = {};
uav_desc.Format = DXGI_FORMAT_R8_UNORM;
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
m_device->CreateUnorderedAccessView(depth_format_conversion_buffer.Get(), nullptr, &uav_desc,
CD3DX12_CPU_DESCRIPTOR_HANDLE(descriptor_heap->GetCPUDescriptorHandleForHeapStart()).Offset(1, g_descriptorStrideSRVCBVUAV));
// Convert
getCurrentResourceStorage().command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_rtts.bound_depth_stencil, D3D12_RESOURCE_STATE_DEPTH_WRITE, D3D12_RESOURCE_STATE_GENERIC_READ));
getCurrentResourceStorage().command_list->SetPipelineState(m_convertPSO);
getCurrentResourceStorage().command_list->SetComputeRootSignature(m_convertRootSignature);
getCurrentResourceStorage().command_list->SetDescriptorHeaps(1, descriptor_heap.GetAddressOf());
getCurrentResourceStorage().command_list->SetComputeRootDescriptorTable(0, descriptor_heap->GetGPUDescriptorHandleForHeapStart());
getCurrentResourceStorage().command_list->Dispatch(clip_w / 8, clip_h / 8, 1);
D3D12_RESOURCE_BARRIER barriers[] =
{
CD3DX12_RESOURCE_BARRIER::Transition(m_rtts.bound_depth_stencil, D3D12_RESOURCE_STATE_GENERIC_READ, D3D12_RESOURCE_STATE_DEPTH_WRITE),
CD3DX12_RESOURCE_BARRIER::UAV(depth_format_conversion_buffer.Get()),
};
getCurrentResourceStorage().command_list->ResourceBarrier(2, barriers);
getCurrentResourceStorage().command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(depth_format_conversion_buffer.Get(), D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE));
getCurrentResourceStorage().command_list->CopyTextureRegion(&CD3DX12_TEXTURE_COPY_LOCATION(depth_buffer_write_dest.Get(), { 0,{ DXGI_FORMAT_R8_UNORM, (UINT)clip_w, (UINT)clip_h, 1, (UINT)depth_row_pitch } }), 0, 0, 0,
&CD3DX12_TEXTURE_COPY_LOCATION(depth_buffer_write_dest.Get(), 0), nullptr);
invalidateAddress(rsx::get_address(rsx::method_registers[NV4097_SET_SURFACE_ZETA_OFFSET], m_context_dma_z - 0xfeed0000));
need_transfer = true;
}
ComPtr<ID3D12Resource> readback_buffers[4];
if (rpcs3::state.config.rsx.opengl.write_color_buffers)
{
for (u8 i : get_rtt_indexes(rsx::method_registers[NV4097_SET_SURFACE_COLOR_TARGET]))
{
if (!context_dma_color[i])
continue;
readback_buffers[i] = create_readback_buffer_and_download(m_device.Get(), getCurrentResourceStorage().command_list.Get(), m_readbackResources, m_rtts.bound_render_targets[0], m_surface.color_format);
invalidateAddress(rsx::get_address(rsx::method_registers[NV4097_SET_SURFACE_COLOR_AOFFSET], context_dma_color[i] - 0xfeed0000));
need_transfer = true;
}
}
if (need_transfer)
{
ThrowIfFailed(getCurrentResourceStorage().command_list->Close());
m_commandQueueGraphic->ExecuteCommandLists(1, (ID3D12CommandList**)getCurrentResourceStorage().command_list.GetAddressOf());
getCurrentResourceStorage().set_new_command_list();
}
//Wait for result
wait_for_command_queue(m_device.Get(), m_commandQueueGraphic.Get());
if (m_context_dma_z && rpcs3::state.config.rsx.opengl.write_depth_buffer)
{
u32 address = rsx::get_address(rsx::method_registers[NV4097_SET_SURFACE_ZETA_OFFSET], m_context_dma_z - 0xfeed0000);
auto ptr = vm::base(address);
char *depth_buffer = (char*)ptr;
unsigned char *mapped_buffer;
ThrowIfFailed(depth_buffer_write_dest->Map(0, nullptr, (void**)&mapped_buffer));
for (unsigned row = 0; row < (unsigned)clip_h; row++)
{
for (unsigned i = 0; i < (unsigned)clip_w; i++)
{
unsigned char c = mapped_buffer[row * depth_row_pitch + i];
depth_buffer[4 * (row * clip_w + i)] = c;
depth_buffer[4 * (row * clip_w + i) + 1] = c;
depth_buffer[4 * (row * clip_w + i) + 2] = c;
depth_buffer[4 * (row * clip_w + i) + 3] = c;
}
}
}
size_t srcPitch, dstPitch;
switch (m_surface.color_format)
{
case CELL_GCM_SURFACE_A8R8G8B8:
srcPitch = align(clip_w * 4, 256);
dstPitch = clip_w * 4;
break;
case CELL_GCM_SURFACE_F_W16Z16Y16X16:
srcPitch = align(clip_w * 8, 256);
dstPitch = clip_w * 8;
break;
}
if (rpcs3::state.config.rsx.opengl.write_color_buffers)
{
void *dest_buffer[] =
{
vm::base(rsx::get_address(rsx::method_registers[NV4097_SET_SURFACE_COLOR_AOFFSET], context_dma_color[0] - 0xfeed0000)),
vm::base(rsx::get_address(rsx::method_registers[NV4097_SET_SURFACE_COLOR_AOFFSET], context_dma_color[1] - 0xfeed0000)),
vm::base(rsx::get_address(rsx::method_registers[NV4097_SET_SURFACE_COLOR_AOFFSET], context_dma_color[2] - 0xfeed0000)),
vm::base(rsx::get_address(rsx::method_registers[NV4097_SET_SURFACE_COLOR_AOFFSET], context_dma_color[3] - 0xfeed0000))
};
for (u8 i : get_rtt_indexes(rsx::method_registers[NV4097_SET_SURFACE_COLOR_TARGET]))
{
if (!context_dma_color[i])
continue;
copy_readback_buffer_to_dest(dest_buffer[i], readback_buffers[i].Get(), srcPitch, dstPitch, clip_h);
}
}
}
#endif

View File

@ -2,29 +2,32 @@
#include <d3d12.h>
struct RenderTargets
struct render_targets
{
std::unordered_map<u32, ID3D12Resource* > m_renderTargets;
ID3D12Resource *m_currentlyBoundRenderTargets[4];
u32 m_currentlyBoundRenderTargetsAddress[4];
std::unordered_map<u32, ComPtr<ID3D12Resource> > m_depthStencil;
ID3D12Resource *m_currentlyBoundDepthStencil;
u32 m_currentlyBoundDepthStencilAddress;
ID3D12DescriptorHeap *m_renderTargetsDescriptorsHeap;
ID3D12DescriptorHeap *m_depthStencilDescriptorHeap;
INT g_descriptor_stride_rtv;
std::unordered_map<u32, ComPtr<ID3D12Resource> > render_targets_storage;
ID3D12Resource *bound_render_targets[4];
u32 bound_render_targets_address[4];
std::unordered_map<u32, ComPtr<ID3D12Resource> > depth_stencil_storage;
ID3D12Resource *bound_depth_stencil;
u32 bound_depth_stencil_address;
ComPtr<ID3D12DescriptorHeap> render_targets_descriptors_heap;
ComPtr<ID3D12DescriptorHeap> depth_stencil_descriptor_heap;
size_t bind_render_targets(ID3D12Device *, u32 color_format, D3D12_CPU_DESCRIPTOR_HANDLE);
size_t bind_depth_stencil(ID3D12Device *, u32 depth_format, D3D12_CPU_DESCRIPTOR_HANDLE);
/**
* If render target already exists at address, issue state change operation on cmdList.
* Otherwise create one with width, height, clearColor info.
* returns the corresponding render target resource.
*/
ID3D12Resource *bindAddressAsRenderTargets(ID3D12Device *device, ID3D12GraphicsCommandList *cmdList, size_t slot, u32 address,
ID3D12Resource *bind_address_as_render_targets(ID3D12Device *device, ID3D12GraphicsCommandList *cmdList, u32 address,
size_t width, size_t height, u8 surfaceColorFormat, const std::array<float, 4> &clearColor);
ID3D12Resource *bindAddressAsDepthStencil(ID3D12Device *device, ID3D12GraphicsCommandList *cmdList, u32 address,
ID3D12Resource *bind_address_as_depth_stencil(ID3D12Device *device, ID3D12GraphicsCommandList *cmdList, u32 address,
size_t width, size_t height, u8 surfaceDepthFormat, float depthClear, u8 stencilClear, ComPtr<ID3D12Resource> &dirtyDS);
void Init(ID3D12Device *device);
void Release();
void init(ID3D12Device *device);
};

View File

@ -140,12 +140,12 @@ void D3D12GSRender::upload_and_bind_textures(ID3D12GraphicsCommandList *command_
bool is_swizzled = !(textures[i].format() & CELL_GCM_TEXTURE_LN);
ID3D12Resource *vram_texture;
std::unordered_map<u32, ID3D12Resource* >::const_iterator ItRTT = m_rtts.m_renderTargets.find(texaddr);
std::unordered_map<u32, ComPtr<ID3D12Resource> >::const_iterator ItRTT = m_rtts.render_targets_storage.find(texaddr);
std::pair<texture_entry, ComPtr<ID3D12Resource> > *cached_texture = m_textureCache.find_data_if_available(texaddr);
bool isRenderTarget = false;
if (ItRTT != m_rtts.m_renderTargets.end())
if (ItRTT != m_rtts.render_targets_storage.end())
{
vram_texture = ItRTT->second;
vram_texture = ItRTT->second.Get();
isRenderTarget = true;
}
else if (cached_texture != nullptr && (cached_texture->first == texture_entry(format, w, h, textures[i].mipmap())))