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input: add usio config file

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This commit is contained in:
Megamouse 2023-05-20 14:34:35 +02:00
parent a296c19633
commit e7c0df4eac
6 changed files with 231 additions and 78 deletions

View File

@ -6,7 +6,7 @@
#include "Input/pad_thread.h"
#include "Emu/IdManager.h"
LOG_CHANNEL(usio_log);
LOG_CHANNEL(usio_log, "USIO");
struct usio_memory
{
@ -81,6 +81,11 @@ usb_device_usio::usb_device_usio(const std::array<u8, 7>& location)
g_fxo->get<usio_memory>().last_game_status.clear();
g_fxo->get<usio_memory>().last_game_status.resize(0x28);
load_backup();
if (!m_cfg.load())
{
usio_log.notice("Could not load usio config. Using defaults.");
}
}
usb_device_usio::~usb_device_usio()
@ -161,102 +166,90 @@ void usb_device_usio::translate_input()
return;
}
const auto& pad = handler->GetPads()[pad_number];
const auto& pad = ::at32(handler->GetPads(), pad_number);
if (!(pad->m_port_status & CELL_PAD_STATUS_CONNECTED))
{
return;
}
const std::size_t offset = (player * 8);
const auto& cfg = ::at32(m_cfg.players, pad_number);
const std::size_t offset = (player * 8ULL);
for (const Button& button : pad->m_buttons)
{
switch (button.m_offset)
if (const auto btn = cfg->find_button(button.m_offset, button.m_outKeyCode))
{
case CELL_PAD_BTN_OFFSET_DIGITAL1:
if (player == 0)
switch (btn.value())
{
switch (button.m_outKeyCode)
{
case CELL_PAD_CTRL_SELECT:
if (button.m_pressed && !test_key_pressed) // Solve the need to hold the Test key
test_on = !test_on;
test_key_pressed = button.m_pressed;
break;
case CELL_PAD_CTRL_LEFT:
if (button.m_pressed && !coin_key_pressed) // Ensure only one coin is inserted each time the Coin key is pressed
coin_counter++;
coin_key_pressed = button.m_pressed;
break;
default:
if (button.m_pressed)
{
switch (button.m_outKeyCode)
{
case CELL_PAD_CTRL_START:
test_keys |= 0x200; // Enter
break;
case CELL_PAD_CTRL_UP:
test_keys |= 0x2000; // Up
break;
case CELL_PAD_CTRL_DOWN:
test_keys |= 0x1000; // Down
break;
case CELL_PAD_CTRL_RIGHT:
test_keys |= 0x4000; // Service
break;
default:
break;
}
}
break;
}
}
break;
case CELL_PAD_BTN_OFFSET_DIGITAL2:
if (button.m_pressed)
{
switch (button.m_outKeyCode)
{
case CELL_PAD_CTRL_SQUARE:
// Strong hit side left
case usio_btn::test:
if (player != 0) break;
if (button.m_pressed && !test_key_pressed) // Solve the need to hold the Test key
test_on = !test_on;
test_key_pressed = button.m_pressed;
break;
case usio_btn::coin:
if (player != 0) break;
if (button.m_pressed && !coin_key_pressed) // Ensure only one coin is inserted each time the Coin key is pressed
coin_counter++;
coin_key_pressed = button.m_pressed;
break;
case usio_btn::enter:
if (player == 0 && button.m_pressed)
test_keys |= 0x200; // Enter
break;
case usio_btn::up:
if (player == 0 && button.m_pressed)
test_keys |= 0x2000; // Up
break;
case usio_btn::down:
if (player == 0 && button.m_pressed)
test_keys |= 0x1000; // Down
break;
case usio_btn::service:
if (player == 0 && button.m_pressed)
test_keys |= 0x4000; // Service
break;
case usio_btn::strong_hit_side_left:
// Strong hit side left
if (button.m_pressed)
std::memcpy(input_buf.data() + 32 + offset, &c_big_hit, sizeof(u16));
break;
case CELL_PAD_CTRL_CROSS:
// Strong hit center right
break;
case usio_btn::strong_hit_center_right:
// Strong hit center right
if (button.m_pressed)
std::memcpy(input_buf.data() + 36 + offset, &c_big_hit, sizeof(u16));
break;
case CELL_PAD_CTRL_CIRCLE:
// Strong hit side right
break;
case usio_btn::strong_hit_side_right:
// Strong hit side right
if (button.m_pressed)
std::memcpy(input_buf.data() + 38 + offset, &c_big_hit, sizeof(u16));
break;
case CELL_PAD_CTRL_TRIANGLE:
// Strong hit center left
break;
case usio_btn::strong_hit_center_left:
// Strong hit center left
if (button.m_pressed)
std::memcpy(input_buf.data() + 34 + offset, &c_big_hit, sizeof(u16));
break;
case CELL_PAD_CTRL_L1:
// Small hit center left
break;
case usio_btn::small_hit_center_left:
// Small hit center left
if (button.m_pressed)
std::memcpy(input_buf.data() + 34 + offset, &c_small_hit, sizeof(u16));
break;
case CELL_PAD_CTRL_R1:
// Small hit center right
break;
case usio_btn::small_hit_center_right:
// Small hit center right
if (button.m_pressed)
std::memcpy(input_buf.data() + 36 + offset, &c_small_hit, sizeof(u16));
break;
case CELL_PAD_CTRL_L2:
// Small hit side left
break;
case usio_btn::small_hit_side_left:
// Small hit side left
if (button.m_pressed)
std::memcpy(input_buf.data() + 32 + offset, &c_small_hit, sizeof(u16));
break;
case CELL_PAD_CTRL_R2:
// Small hit side right
break;
case usio_btn::small_hit_side_right:
// Small hit side right
if (button.m_pressed)
std::memcpy(input_buf.data() + 38 + offset, &c_small_hit, sizeof(u16));
break;
default:
break;
}
break;
}
break;
default:
break;
}
}
};

View File

@ -2,6 +2,7 @@
#include "Emu/system_utils.hpp"
#include "Emu/Io/usb_device.h"
#include "Emu/Io/usio_config.h"
class usb_device_usio : public usb_device_emulated
{
@ -28,4 +29,5 @@ private:
le_t<u16> coin_counter = 0;
const std::string usio_backup_path = rpcs3::utils::get_hdd1_dir() + "/caches/usiobackup.bin";
std::vector<u8> response;
cfg_usios m_cfg;
};

View File

@ -0,0 +1,87 @@
#include "stdafx.h"
#include "usio_config.h"
LOG_CHANNEL(usio_log, "USIO");
std::optional<usio_btn> cfg_usio::find_button(u32 offset, u32 keycode) const
{
if (const auto it = buttons.find(offset); it != buttons.cend())
{
if (const auto it2 = it->second.find(keycode); it2 != it->second.cend())
{
return it2->second;
}
}
return std::nullopt;
}
bool cfg_usios::load()
{
bool result = false;
const std::string cfg_name = fs::get_config_dir() + "config/usio.yml";
usio_log.notice("Loading usio config: %s", cfg_name);
from_default();
for (cfg_usio* player : players)
{
player->buttons.clear();
}
if (fs::file cfg_file{ cfg_name, fs::read })
{
if (std::string content = cfg_file.to_string(); !content.empty())
{
result = from_string(content);
}
}
else
{
save();
}
for (cfg_usio* player : players)
{
const auto set_button = [&player](pad_button pbtn, usio_btn bbtn)
{
const u32 offset = pad_button_offset(pbtn);
const u32 keycode = pad_button_keycode(pbtn);
player->buttons[(offset >> 8) & 0xFF][keycode & 0xFF] = bbtn;
};
set_button(player->test, usio_btn::test);
set_button(player->coin, usio_btn::coin);
set_button(player->enter, usio_btn::enter);
set_button(player->up, usio_btn::up);
set_button(player->down, usio_btn::down);
set_button(player->service, usio_btn::service);
set_button(player->strong_hit_side_left, usio_btn::strong_hit_side_left);
set_button(player->strong_hit_side_right, usio_btn::strong_hit_side_right);
set_button(player->strong_hit_center_left, usio_btn::strong_hit_center_left);
set_button(player->strong_hit_center_right, usio_btn::strong_hit_center_right);
set_button(player->small_hit_side_left, usio_btn::small_hit_side_left);
set_button(player->small_hit_side_right, usio_btn::small_hit_side_right);
set_button(player->small_hit_center_left, usio_btn::small_hit_center_left);
set_button(player->small_hit_center_right, usio_btn::small_hit_center_right);
}
return result;
}
void cfg_usios::save() const
{
const std::string cfg_name = fs::get_config_dir() + "config/usio.yml";
usio_log.notice("Saving usio config to '%s'", cfg_name);
if (!fs::create_path(fs::get_parent_dir(cfg_name)))
{
usio_log.fatal("Failed to create path: %s (%s)", cfg_name, fs::g_tls_error);
}
fs::pending_file cfg_file(cfg_name);
if (!cfg_file.file || (cfg_file.file.write(to_string()), !cfg_file.commit()))
{
usio_log.error("Failed to save usio config to '%s' (error=%s)", cfg_name, fs::g_tls_error);
}
}

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@ -0,0 +1,63 @@
#pragma once
#include "Utilities/Config.h"
#include "pad_types.h"
#include <array>
enum class usio_btn
{
test,
coin,
enter,
up,
down,
service,
strong_hit_side_left,
strong_hit_side_right,
strong_hit_center_left,
strong_hit_center_right,
small_hit_side_left,
small_hit_side_right,
small_hit_center_left,
small_hit_center_right
};
struct cfg_usio final : cfg::node
{
cfg_usio(node* owner, const std::string& name) : cfg::node(owner, name) {}
cfg::_enum<pad_button> test{ this, "Test", pad_button::select };
cfg::_enum<pad_button> coin{ this, "Coin", pad_button::dpad_left };
cfg::_enum<pad_button> enter{ this, "Enter", pad_button::start };
cfg::_enum<pad_button> up{ this, "Up", pad_button::dpad_up };
cfg::_enum<pad_button> down{ this, "Down", pad_button::dpad_down };
cfg::_enum<pad_button> service{ this, "Service", pad_button::dpad_right };
cfg::_enum<pad_button> strong_hit_side_left{ this, "Strong Hit Side Left", pad_button::square };
cfg::_enum<pad_button> strong_hit_side_right{ this, "Strong Hit Side Right", pad_button::circle };
cfg::_enum<pad_button> strong_hit_center_left{ this, "Strong Hit Center Left", pad_button::triangle };
cfg::_enum<pad_button> strong_hit_center_right{ this, "Strong Hit Center Right", pad_button::cross };
cfg::_enum<pad_button> small_hit_side_left{ this, "Small Hit Side Left", pad_button::L2 };
cfg::_enum<pad_button> small_hit_side_right{ this, "Small Hit Side Right", pad_button::R2 };
cfg::_enum<pad_button> small_hit_center_left{ this, "Small Hit Center Left", pad_button::L1 };
cfg::_enum<pad_button> small_hit_center_right{ this, "Small Hit Center Right", pad_button::R1 };
std::map<u32, std::map<u32, usio_btn>> buttons;
std::optional<usio_btn> find_button(u32 offset, u32 keycode) const;
};
struct cfg_usios final : cfg::node
{
cfg_usio player1{ this, "Player 1" };
cfg_usio player2{ this, "Player 2" };
cfg_usio player3{ this, "Player 3" };
cfg_usio player4{ this, "Player 4" };
cfg_usio player5{ this, "Player 5" };
cfg_usio player6{ this, "Player 6" };
cfg_usio player7{ this, "Player 7" };
std::array<cfg_usio*, 7> players{ &player1, &player2, &player3, &player4, &player5, &player6, &player7 }; // Thanks gcc!
bool load();
void save() const;
};

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@ -86,6 +86,7 @@
<ClCompile Include="Emu\Io\KeyboardHandler.cpp" />
<ClCompile Include="Emu\Io\pad_config.cpp" />
<ClCompile Include="Emu\Io\pad_config_types.cpp" />
<ClCompile Include="Emu\Io\usio_config.cpp" />
<ClCompile Include="Emu\IPC_config.cpp" />
<ClCompile Include="Emu\IPC_socket.cpp" />
<ClCompile Include="Emu\localized_string.cpp" />
@ -529,6 +530,7 @@
<ClInclude Include="Emu\Io\Keyboard.h" />
<ClInclude Include="Emu\Io\pad_config.h" />
<ClInclude Include="Emu\Io\pad_config_types.h" />
<ClInclude Include="Emu\Io\usio_config.h" />
<ClInclude Include="Emu\IPC_config.h" />
<ClInclude Include="Emu\IPC_socket.h" />
<ClInclude Include="Emu\localized_string.h" />

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@ -1174,6 +1174,9 @@
<ClCompile Include="Emu\Io\ghltar_config.cpp">
<Filter>Emu\Io</Filter>
</ClCompile>
<ClCompile Include="Emu\Io\usio_config.cpp">
<Filter>Emu\Io</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Crypto\aes.h">
@ -2365,6 +2368,9 @@
<ClInclude Include="Emu\Io\ghltar_config.h">
<Filter>Emu\Io</Filter>
</ClInclude>
<ClInclude Include="Emu\Io\usio_config.h">
<Filter>Emu\Io</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="Emu\RSX\Program\GLSLSnippets\GPUDeswizzle.glsl">