mirror of
https://github.com/RPCS3/rpcs3.git
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rsx/vk: Refactor FSR integration to support multiple backends
This commit is contained in:
parent
0f682b7da1
commit
e7d8ef924f
@ -35,16 +35,16 @@ namespace vk
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{
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// Just use AMD-provided source with minimal modification
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const char* shader_core =
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#include "fsr_ubershader.glsl"
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#include "Emu/RSX/Program/Upscalers/FSR1/fsr_ubershader.glsl"
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;
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// Replacements
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const char* ffx_a_contents =
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#include "fsr_ffx_a_flattened.inc"
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#include "Emu/RSX/Program/Upscalers/FSR1/fsr_ffx_a_flattened.inc"
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;
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const char* ffx_fsr_contents =
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#include "fsr_ffx_fsr1_flattened.inc"
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#include "Emu/RSX/Program/Upscalers/FSR1/fsr_ffx_fsr1_flattened.inc"
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;
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m_src = shader_core;
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@ -1,113 +1,118 @@
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||||
<Filter>glutils</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Emu\RSX\GL\glutils\vao.hpp">
|
||||
<Filter>glutils</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Emu\RSX\GL\glutils\program.h">
|
||||
<Filter>glutils</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Emu\RSX\GL\glutils\sync.hpp">
|
||||
<Filter>glutils</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Emu\RSX\GL\glutils\sampler.h">
|
||||
<Filter>glutils</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="glutils">
|
||||
<UniqueIdentifier>{ed9ef6b7-efbb-4a8e-88a4-583b6655c141}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Emu\RSX\GL\GLDraw.cpp" />
|
||||
<ClCompile Include="Emu\RSX\GL\GLTexture.cpp" />
|
||||
<ClCompile Include="Emu\RSX\GL\GLHelpers.cpp" />
|
||||
<ClCompile Include="Emu\RSX\GL\GLCommonDecompiler.cpp" />
|
||||
<ClCompile Include="Emu\RSX\GL\GLFragmentProgram.cpp" />
|
||||
<ClCompile Include="Emu\RSX\GL\GLGSRender.cpp" />
|
||||
<ClCompile Include="Emu\RSX\GL\GLVertexProgram.cpp" />
|
||||
<ClCompile Include="Emu\RSX\GL\OpenGL.cpp" />
|
||||
<ClCompile Include="Emu\RSX\GL\GLPresent.cpp" />
|
||||
<ClCompile Include="Emu\RSX\GL\GLRenderTargets.cpp" />
|
||||
<ClCompile Include="Emu\RSX\GL\GLShaderInterpreter.cpp" />
|
||||
<ClCompile Include="Emu\RSX\GL\GLVertexBuffers.cpp" />
|
||||
<ClCompile Include="Emu\RSX\GL\GLPipelineCompiler.cpp" />
|
||||
<ClCompile Include="Emu\RSX\GL\GLTextureCache.cpp" />
|
||||
<ClCompile Include="Emu\RSX\GL\GLOverlays.cpp" />
|
||||
<ClCompile Include="Emu\RSX\GL\GLCompute.cpp" />
|
||||
<ClCompile Include="Emu\RSX\GL\glutils\buffer_object.cpp">
|
||||
<Filter>glutils</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Emu\RSX\GL\glutils\ring_buffer.cpp">
|
||||
<Filter>glutils</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Emu\RSX\GL\glutils\image.cpp">
|
||||
<Filter>glutils</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Emu\RSX\GL\glutils\common.cpp">
|
||||
<Filter>glutils</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Emu\RSX\GL\glutils\blitter.cpp">
|
||||
<Filter>glutils</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Emu\RSX\GL\glutils\fbo.cpp">
|
||||
<Filter>glutils</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Emu\RSX\GL\glutils\program.cpp">
|
||||
<Filter>glutils</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Emu\RSX\GL\glutils\sampler.cpp">
|
||||
<Filter>glutils</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Emu\RSX\GL\glutils\capabilities.cpp">
|
||||
<Filter>glutils</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Emu\RSX\GL\upscalers\fsr1\fsr_pass.cpp">
|
||||
<Filter>upscalers\fsr1</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Emu\RSX\GL\GLTexture.h" />
|
||||
<ClInclude Include="Emu\RSX\GL\GLHelpers.h" />
|
||||
<ClInclude Include="Emu\RSX\GL\GLCommonDecompiler.h" />
|
||||
<ClInclude Include="Emu\RSX\GL\GLFragmentProgram.h" />
|
||||
<ClInclude Include="Emu\RSX\GL\GLGSRender.h" />
|
||||
<ClInclude Include="Emu\RSX\GL\GLProcTable.h" />
|
||||
<ClInclude Include="Emu\RSX\GL\GLProgramBuffer.h" />
|
||||
<ClInclude Include="Emu\RSX\GL\GLVertexProgram.h" />
|
||||
<ClInclude Include="Emu\RSX\GL\OpenGL.h" />
|
||||
<ClInclude Include="Emu\RSX\GL\GLTextureCache.h" />
|
||||
<ClInclude Include="Emu\RSX\GL\GLRenderTargets.h" />
|
||||
<ClInclude Include="Emu\RSX\GL\GLShaderInterpreter.h" />
|
||||
<ClInclude Include="Emu\RSX\GL\GLOverlays.h" />
|
||||
<ClInclude Include="Emu\RSX\GL\GLCompute.h" />
|
||||
<ClInclude Include="Emu\RSX\GL\GLPipelineCompiler.h" />
|
||||
<ClInclude Include="Emu\RSX\GL\glutils\buffer_object.h">
|
||||
<Filter>glutils</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Emu\RSX\GL\glutils\ring_buffer.h">
|
||||
<Filter>glutils</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Emu\RSX\GL\glutils\common.h">
|
||||
<Filter>glutils</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Emu\RSX\GL\glutils\capabilities.h">
|
||||
<Filter>glutils</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Emu\RSX\GL\glutils\image.h">
|
||||
<Filter>glutils</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Emu\RSX\GL\glutils\state_tracker.hpp">
|
||||
<Filter>glutils</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Emu\RSX\GL\glutils\pixel_settings.hpp">
|
||||
<Filter>glutils</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Emu\RSX\GL\glutils\blitter.h">
|
||||
<Filter>glutils</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Emu\RSX\GL\glutils\fbo.h">
|
||||
<Filter>glutils</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Emu\RSX\GL\glutils\vao.hpp">
|
||||
<Filter>glutils</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Emu\RSX\GL\glutils\program.h">
|
||||
<Filter>glutils</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Emu\RSX\GL\glutils\sync.hpp">
|
||||
<Filter>glutils</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Emu\RSX\GL\glutils\sampler.h">
|
||||
<Filter>glutils</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Emu\RSX\GL\upscalers\upscaling.h">
|
||||
<Filter>upscalers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Emu\RSX\GL\upscalers\bilinear_pass.hpp">
|
||||
<Filter>upscalers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Emu\RSX\GL\upscalers\static_pass.hpp">
|
||||
<Filter>upscalers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Emu\RSX\GL\upscalers\nearest_pass.hpp">
|
||||
<Filter>upscalers</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="glutils">
|
||||
<UniqueIdentifier>{ed9ef6b7-efbb-4a8e-88a4-583b6655c141}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="upscalers">
|
||||
<UniqueIdentifier>{4ce10cbf-4595-433a-a21a-035bf40bb4e5}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="upscalers\fsr1">
|
||||
<UniqueIdentifier>{d5626eff-1471-4810-9e57-0f8987f86d67}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -109,11 +109,6 @@
|
||||
<Project>{c4a10229-4712-4bd2-b63e-50d93c67a038}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Emu\RSX\VK\upscalers\fsr1\fsr_ffx_a_flattened.inc" />
|
||||
<None Include="Emu\RSX\VK\upscalers\fsr1\fsr_ffx_fsr1_flattened.inc" />
|
||||
<None Include="Emu\RSX\VK\upscalers\fsr1\fsr_ubershader.glsl" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{3EE5F075-B546-42C4-B6A8-E3CCEF38B78D}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
|
@ -185,15 +185,4 @@
|
||||
<UniqueIdentifier>{8387b0fc-178f-4c9c-9cf2-03df99ce4df2}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Emu\RSX\VK\upscalers\fsr1\fsr_ffx_a_flattened.inc">
|
||||
<Filter>upscalers\fsr1</Filter>
|
||||
</None>
|
||||
<None Include="Emu\RSX\VK\upscalers\fsr1\fsr_ffx_fsr1_flattened.inc">
|
||||
<Filter>upscalers\fsr1</Filter>
|
||||
</None>
|
||||
<None Include="Emu\RSX\VK\upscalers\fsr1\fsr_ubershader.glsl">
|
||||
<Filter>upscalers\fsr1</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -944,6 +944,9 @@
|
||||
<None Include="Emu\RSX\Program\GLSLSnippets\RSXProg\RSXVertexPrologue.glsl" />
|
||||
<None Include="Emu\RSX\Program\GLSLSnippets\ShuffleBytes.glsl" />
|
||||
<None Include="Emu\RSX\Program\GLSLSnippets\VideoOutCalibrationPass.glsl" />
|
||||
<None Include="Emu\RSX\Program\Upscalers\FSR1\fsr_ffx_a_flattened.inc" />
|
||||
<None Include="Emu\RSX\Program\Upscalers\FSR1\fsr_ffx_fsr1_flattened.inc" />
|
||||
<None Include="Emu\RSX\Program\Upscalers\FSR1\fsr_ubershader.glsl" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
|
@ -91,6 +91,12 @@
|
||||
<Filter Include="Emu\GPU\RSX\Overlays\Network">
|
||||
<UniqueIdentifier>{d7a60dc0-ac4e-4983-97d3-ce1328af49a7}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Emu\GPU\RSX\Program\Upscalers">
|
||||
<UniqueIdentifier>{646a5689-94cc-43f3-82fb-213e21c7a31f}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Emu\GPU\RSX\Program\Upscalers\FSR1">
|
||||
<UniqueIdentifier>{cab197c1-581c-49db-9d8b-670335b44cb2}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Crypto\aes.cpp">
|
||||
@ -2514,5 +2520,14 @@
|
||||
<None Include="Emu\RSX\Program\GLSLSnippets\VideoOutCalibrationPass.glsl">
|
||||
<Filter>Emu\GPU\RSX\Program\Snippets</Filter>
|
||||
</None>
|
||||
<None Include="Emu\RSX\Program\Upscalers\FSR1\fsr_ffx_a_flattened.inc">
|
||||
<Filter>Emu\GPU\RSX\Program\Upscalers\FSR1</Filter>
|
||||
</None>
|
||||
<None Include="Emu\RSX\Program\Upscalers\FSR1\fsr_ffx_fsr1_flattened.inc">
|
||||
<Filter>Emu\GPU\RSX\Program\Upscalers\FSR1</Filter>
|
||||
</None>
|
||||
<None Include="Emu\RSX\Program\Upscalers\FSR1\fsr_ubershader.glsl">
|
||||
<Filter>Emu\GPU\RSX\Program\Upscalers\FSR1</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user