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USIO: Keep LastGameStatus Memory

This commit is contained in:
brian218 2022-09-17 00:35:24 +08:00 committed by Ivan
parent 9d9e18f614
commit e7fd84e031

View File

@ -6,9 +6,19 @@
#include "Emu/Cell/lv2/sys_usbd.h"
#include "Input/pad_thread.h"
#include "Emu/System.h"
#include "Emu/IdManager.h"
LOG_CHANNEL(usio_log);
struct last_game_status
{
std::vector<u8> memory;
last_game_status(const last_game_status&) = delete;
last_game_status& operator=(const last_game_status&) = delete;
};
constexpr u8 default_last_game_status[0x28] = {0x4C, 0x41, 0x53, 0x54, 0x47, 0x41, 0x4D, 0x45, 0x53, 0x54, 0x41, 0x54, 0x55, 0x53, 0x20, 0x76, 0x65, 0x72, 0x2E, 0x33, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; // "LASTGAMESTATUS ver.3"
usb_device_usio::usb_device_usio(const std::array<u8, 7>& location)
: usb_device_emulated(location)
{
@ -67,6 +77,9 @@ usb_device_usio::usb_device_usio(const std::array<u8, 7>& location)
.bmAttributes = 0x03,
.wMaxPacketSize = 0x0008,
.bInterval = 16}));
g_fxo->get<last_game_status>().memory.resize(0x28);
memcpy(g_fxo->get<last_game_status>().memory.data(), default_last_game_status, 0x28);
}
usb_device_usio::~usb_device_usio()
@ -226,6 +239,19 @@ void usb_device_usio::usio_write(u8 channel, u16 reg, const std::vector<u8>& dat
else if (channel >= 2)
{
usio_log.trace("Usio write of sram(chip: %d, addr: 0x%04X)", channel - 2, reg);
if (channel == 2)
{
switch (reg)
{
case 0x0180:
{
ensure(data.size() == 0x28);
g_fxo->get<last_game_status>().memory.resize(0x28);
memcpy(g_fxo->get<last_game_status>().memory.data(), data.data(), 0x28);
break;
}
}
}
}
else
{
@ -323,8 +349,7 @@ void usb_device_usio::usio_read(u8 channel, u16 reg, u16 size)
case 0x0180:
{
ensure(size == 0x28);
// "LASTGAMESTATUS ver.3"
q_replies.push({0x4C, 0x41, 0x53, 0x54, 0x47, 0x41, 0x4D, 0x45, 0x53, 0x54, 0x41, 0x54, 0x55, 0x53, 0x20, 0x76, 0x65, 0x72, 0x2E, 0x33, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00});
q_replies.push(g_fxo->get<last_game_status>().memory);
break;
}
case 0x0200: