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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 02:32:36 +01:00

Merge pull request #1360 from DHrpcs3/master

Minor fixes
This commit is contained in:
DHrpcs3 2015-12-21 12:11:17 +02:00
commit e8310e6c50
25 changed files with 755 additions and 1171 deletions

3
.gitignore vendored
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@ -32,7 +32,8 @@
/build
/bin
/libs
/lib
/tmp
/ipch
/rpcs3/Debug
/rpcs3/Release

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@ -94,12 +94,12 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(SolutionDir)libs\$(Configuration)\</OutDir>
<OutDir>$(SolutionDir)lib\$(Configuration)-$(Platform)\</OutDir>
<IntDir>
</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(SolutionDir)libs\$(Configuration)\</OutDir>
<OutDir>$(SolutionDir)lib\$(Configuration)-$(Platform)\</OutDir>
<IntDir>
</IntDir>
</PropertyGroup>

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@ -61,6 +61,55 @@
<Import Project="..\rpcs3_llvm.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - MemLeak|x64'">
<OutDir>$(SolutionDir)lib\$(Configuration)-$(Platform)\</OutDir>
<IntDir>$(SolutionDir)tmp\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - LLVM|x64'">
<OutDir>$(SolutionDir)lib\$(Configuration)-$(Platform)\</OutDir>
<IntDir>$(SolutionDir)tmp\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(SolutionDir)lib\$(Configuration)-$(Platform)\</OutDir>
<IntDir>$(SolutionDir)tmp\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(SolutionDir)lib\$(Configuration)-$(Platform)\</OutDir>
<IntDir>$(SolutionDir)tmp\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - LLVM|x64'">
<OutDir>$(SolutionDir)lib\$(Configuration)-$(Platform)\</OutDir>
<IntDir>$(SolutionDir)tmp\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - MemLeak|x64'">
<Lib>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - LLVM|x64'">
<Lib>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<AdditionalDependencies />
<AdditionalLibraryDirectories />
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Lib>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Lib>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - LLVM|x64'">
<Lib>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<AdditionalDependencies />
<AdditionalLibraryDirectories />
</Lib>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="Emu\RSX\D3D12\D3D12Utils.h" />
<ClInclude Include="Emu\RSX\D3D12\D3D12CommonDecompiler.h" />

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@ -110,7 +110,17 @@ struct CgBinaryProgram
class CgBinaryDisasm
{
private:
OPDEST dst;
SRC0 src0;
SRC1 src1;
SRC2 src2;
D0 d0;
D1 d1;
D2 d2;
D3 d3;
SRC src[3];
std::string m_path; // used for FP decompiler thread, delete this later
u8* m_buffer;

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@ -19,6 +19,11 @@
*/
class FragmentProgramDecompiler
{
OPDEST dst;
SRC0 src0;
SRC1 src1;
SRC2 src2;
std::string main;
u32 m_addr;
u32& m_size;

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@ -19,6 +19,12 @@
*/
struct VertexProgramDecompiler
{
D0 d0;
D1 d1;
D2 d2;
D3 d3;
SRC src[3];
struct FuncInfo
{
u32 offset;

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@ -1,267 +0,0 @@
#include "stdafx.h"
#include "GLBuffers.h"
GLBufferObject::GLBufferObject()
{
}
GLBufferObject::GLBufferObject(u32 type)
{
Create(type);
}
GLBufferObject::~GLBufferObject()
{
Delete();
}
void GLBufferObject::Create(GLuint type, u32 count)
{
if(IsCreated()) return;
m_id.resize(count);
glGenBuffers(count, &m_id[0]);
m_type = type;
}
void GLBufferObject::Delete()
{
if(!IsCreated()) return;
glDeleteBuffers(m_id.size(), &m_id[0]);
m_id.clear();
m_type = 0;
}
void GLBufferObject::Bind(u32 type, u32 num)
{
assert(num < m_id.size());
glBindBuffer(type, m_id[num]);
}
void GLBufferObject::UnBind(u32 type)
{
glBindBuffer(type, 0);
}
void GLBufferObject::Bind(u32 num)
{
Bind(m_type, num);
}
void GLBufferObject::UnBind()
{
UnBind(m_type);
}
void GLBufferObject::SetData(u32 type, const void* data, u32 size, u32 usage)
{
glBufferData(type, size, data, usage);
}
void GLBufferObject::SetData(const void* data, u32 size, u32 usage)
{
SetData(m_type, data, size, usage);
}
void GLBufferObject::SetAttribPointer(int location, int size, int type, GLvoid* pointer, int stride, bool normalized)
{
if(location < 0) return;
glVertexAttribPointer(location, size, type, normalized ? GL_TRUE : GL_FALSE, stride, pointer);
glEnableVertexAttribArray(location);
}
bool GLBufferObject::IsCreated() const
{
return m_id.size() != 0;
}
GLvbo::GLvbo()
{
}
void GLvbo::Create(u32 count)
{
GLBufferObject::Create(GL_ARRAY_BUFFER, count);
}
GLvao::GLvao() : m_id(0)
{
}
GLvao::~GLvao()
{
Delete();
}
void GLvao::Create()
{
if(!IsCreated()) glGenVertexArrays(1, &m_id);
}
void GLvao::Bind() const
{
glBindVertexArray(m_id);
}
void GLvao::Unbind()
{
glBindVertexArray(0);
}
void GLvao::Delete()
{
if(!IsCreated()) return;
Unbind();
glDeleteVertexArrays(1, &m_id);
m_id = 0;
}
bool GLvao::IsCreated() const
{
return m_id != 0;
}
GLrbo::GLrbo()
{
}
GLrbo::~GLrbo()
{
}
void GLrbo::Create(u32 count)
{
if(m_id.size() == count)
{
return;
}
Delete();
m_id.resize(count);
glGenRenderbuffers(count, m_id.data());
}
void GLrbo::Bind(u32 num) const
{
assert(num < m_id.size());
glBindRenderbuffer(GL_RENDERBUFFER, m_id[num]);
}
void GLrbo::Storage(u32 format, u32 width, u32 height)
{
glRenderbufferStorage(GL_RENDERBUFFER, format, width, height);
}
void GLrbo::Unbind()
{
glBindRenderbuffer(GL_RENDERBUFFER, 0);
}
void GLrbo::Delete()
{
if(!IsCreated())
{
return;
}
glDeleteRenderbuffers(m_id.size(), m_id.data());
m_id.clear();
}
bool GLrbo::IsCreated() const
{
return m_id.size();
}
u32 GLrbo::GetId(u32 num) const
{
assert(num < m_id.size());
return m_id[num];
}
GLfbo::GLfbo() : m_id(0)
{
}
GLfbo::~GLfbo()
{
}
void GLfbo::Create()
{
if(IsCreated())
{
return;
}
glGenFramebuffers(1, &m_id);
}
void GLfbo::Bind(u32 type, int id)
{
glBindFramebuffer(type, id);
}
void GLfbo::Bind(u32 type)
{
assert(IsCreated());
m_type = type;
Bind(type, m_id);
}
void GLfbo::Texture1D(u32 attachment, u32 texture, int level)
{
glFramebufferTexture1D(m_type, attachment, GL_TEXTURE_1D, texture, level);
}
void GLfbo::Texture2D(u32 attachment, u32 texture, int level)
{
glFramebufferTexture2D(m_type, attachment, GL_TEXTURE_2D, texture, level);
}
void GLfbo::Texture3D(u32 attachment, u32 texture, int zoffset, int level)
{
glFramebufferTexture3D(m_type, attachment, GL_TEXTURE_3D, texture, level, zoffset);
}
void GLfbo::Renderbuffer(u32 attachment, u32 renderbuffer)
{
glFramebufferRenderbuffer(m_type, attachment, GL_RENDERBUFFER, renderbuffer);
}
void GLfbo::Blit(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, u32 mask, u32 filter)
{
glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
void GLfbo::Unbind()
{
Unbind(m_type);
}
void GLfbo::Unbind(u32 type)
{
glBindFramebuffer(type, 0);
}
void GLfbo::Delete()
{
if(!IsCreated())
{
return;
}
glDeleteFramebuffers(1, &m_id);
m_id = 0;
}
bool GLfbo::IsCreated() const
{
return m_id != 0;
}

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@ -1,91 +0,0 @@
#pragma once
#include "OpenGL.h"
struct GLBufferObject
{
protected:
std::vector<GLuint> m_id;
GLuint m_type;
public:
GLBufferObject();
GLBufferObject(u32 type);
~GLBufferObject();
void Create(GLuint type, u32 count = 1);
void Delete();
void Bind(u32 type, u32 num);
void UnBind(u32 type);
void Bind(u32 num = 0);
void UnBind();
void SetData(u32 type, const void* data, u32 size, u32 usage = GL_DYNAMIC_DRAW);
void SetData(const void* data, u32 size, u32 usage = GL_DYNAMIC_DRAW);
void SetAttribPointer(int location, int size, int type, GLvoid* pointer, int stride, bool normalized = false);
bool IsCreated() const;
};
struct GLvbo : public GLBufferObject
{
GLvbo();
void Create(u32 count = 1);
};
class GLvao
{
protected:
GLuint m_id;
public:
GLvao();
~GLvao();
void Create();
void Bind() const;
static void Unbind();
void Delete();
bool IsCreated() const;
};
class GLrbo
{
protected:
std::vector<GLuint> m_id;
public:
GLrbo();
~GLrbo();
void Create(u32 count = 1);
void Bind(u32 num = 0) const;
void Storage(u32 format, u32 width, u32 height);
static void Unbind();
void Delete();
bool IsCreated() const;
u32 GetId(u32 num = 0) const;
};
class GLfbo
{
protected:
GLuint m_id;
GLuint m_type;
public:
GLfbo();
~GLfbo();
void Create();
static void Bind(u32 type, int id);
void Bind(u32 type = GL_FRAMEBUFFER);
void Texture1D(u32 attachment, u32 texture, int level = 0);
void Texture2D(u32 attachment, u32 texture, int level = 0);
void Texture3D(u32 attachment, u32 texture, int zoffset = 0, int level = 0);
void Renderbuffer(u32 attachment, u32 renderbuffer);
static void Blit(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, u32 mask, u32 filter);
void Unbind();
static void Unbind(u32 type);
void Delete();
bool IsCreated() const;
};

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@ -72,4 +72,4 @@ std::string compareFunctionImpl(COMPARE f, const std::string &Op0, const std::st
case COMPARE::FUNCTION_SNE:
return "notEqual(" + Op0 + ", " + Op1 + ")";
}
}
}

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@ -3,4 +3,4 @@
std::string getFloatTypeNameImpl(size_t elementCount);
std::string getFunctionImpl(FUNCTION f);
std::string compareFunctionImpl(COMPARE f, const std::string &Op0, const std::string &Op1);
std::string compareFunctionImpl(COMPARE f, const std::string &Op0, const std::string &Op1);

View File

@ -9,524 +9,6 @@
#define DUMP_VERTEX_DATA 0
void GLTexture::create()
{
if (m_id)
{
remove();
}
glGenTextures(1, &m_id);
bind();
}
int GLTexture::gl_wrap(int wrap)
{
switch (wrap)
{
case CELL_GCM_TEXTURE_WRAP: return GL_REPEAT;
case CELL_GCM_TEXTURE_MIRROR: return GL_MIRRORED_REPEAT;
case CELL_GCM_TEXTURE_CLAMP_TO_EDGE: return GL_CLAMP_TO_EDGE;
case CELL_GCM_TEXTURE_BORDER: return GL_CLAMP_TO_BORDER;
case CELL_GCM_TEXTURE_CLAMP: return GL_CLAMP;
case CELL_GCM_TEXTURE_MIRROR_ONCE_CLAMP_TO_EDGE: return GL_MIRROR_CLAMP_TO_EDGE_EXT;
case CELL_GCM_TEXTURE_MIRROR_ONCE_BORDER: return GL_MIRROR_CLAMP_TO_BORDER_EXT;
case CELL_GCM_TEXTURE_MIRROR_ONCE_CLAMP: return GL_MIRROR_CLAMP_EXT;
}
LOG_ERROR(RSX, "Texture wrap error: bad wrap (%d).", wrap);
return GL_REPEAT;
}
float GLTexture::max_aniso(int aniso)
{
switch (aniso)
{
case CELL_GCM_TEXTURE_MAX_ANISO_1: return 1.0f;
case CELL_GCM_TEXTURE_MAX_ANISO_2: return 2.0f;
case CELL_GCM_TEXTURE_MAX_ANISO_4: return 4.0f;
case CELL_GCM_TEXTURE_MAX_ANISO_6: return 6.0f;
case CELL_GCM_TEXTURE_MAX_ANISO_8: return 8.0f;
case CELL_GCM_TEXTURE_MAX_ANISO_10: return 10.0f;
case CELL_GCM_TEXTURE_MAX_ANISO_12: return 12.0f;
case CELL_GCM_TEXTURE_MAX_ANISO_16: return 16.0f;
}
LOG_ERROR(RSX, "Texture anisotropy error: bad max aniso (%d).", aniso);
return 1.0f;
}
void GLTexture::init(rsx::texture& tex)
{
if (!m_id)
create();
bind();
const u32 texaddr = rsx::get_address(tex.offset(), tex.location());
//LOG_WARNING(RSX, "texture addr = 0x%x, width = %d, height = %d, max_aniso=%d, mipmap=%d, remap=0x%x, zfunc=0x%x, wraps=0x%x, wrapt=0x%x, wrapr=0x%x, minlod=0x%x, maxlod=0x%x",
// m_offset, m_width, m_height, m_maxaniso, m_mipmap, m_remap, m_zfunc, m_wraps, m_wrapt, m_wrapr, m_minlod, m_maxlod);
//TODO: safe init
int format = tex.format() & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN);
bool is_swizzled = !(tex.format() & CELL_GCM_TEXTURE_LN);
const u8* pixels = vm::ps3::_ptr<u8>(texaddr);
u8 *unswizzledPixels;
static const GLint glRemapStandard[4] = { GL_ALPHA, GL_RED, GL_GREEN, GL_BLUE };
// NOTE: This must be in ARGB order in all forms below.
const GLint *glRemap = glRemapStandard;
switch (format)
{
case CELL_GCM_TEXTURE_B8: // One 8-bit fixed-point number
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BLUE, GL_UNSIGNED_BYTE, pixels);
static const GLint swizzleMaskB8[] = { GL_BLUE, GL_BLUE, GL_BLUE, GL_BLUE };
glRemap = swizzleMaskB8;
break;
}
case CELL_GCM_TEXTURE_A1R5G5B5:
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
// TODO: texture swizzling
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, pixels);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
break;
}
case CELL_GCM_TEXTURE_A4R4G4B4:
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, pixels);
// We read it in as R4G4B4A4, so we need to remap each component.
static const GLint swizzleMaskA4R4G4B4[] = { GL_BLUE, GL_ALPHA, GL_RED, GL_GREEN };
glRemap = swizzleMaskA4R4G4B4;
break;
}
case CELL_GCM_TEXTURE_R5G6B5:
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex.width(), tex.height(), 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
break;
}
case CELL_GCM_TEXTURE_A8R8G8B8:
{
if (is_swizzled)
{
u32 *src, *dst;
u16 height = tex.height();
u16 width = tex.width();
unswizzledPixels = (u8*)malloc(width * height * 4);
src = (u32*)pixels;
dst = (u32*)unswizzledPixels;
if ((height & (height - 1)) || (width & (width - 1)))
{
LOG_ERROR(RSX, "Swizzle Texture: Width or height not power of 2! (h=%d,w=%d).", height, width);
}
rsx::convert_linear_swizzle<u32>(src, dst, width, height, true);
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, is_swizzled ? unswizzledPixels : pixels);
break;
}
case CELL_GCM_TEXTURE_COMPRESSED_DXT1: // Compressed 4x4 pixels into 8 bytes
{
u32 size = ((tex.width() + 3) / 4) * ((tex.height() + 3) / 4) * 8;
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, tex.width(), tex.height(), 0, size, pixels);
break;
}
case CELL_GCM_TEXTURE_COMPRESSED_DXT23: // Compressed 4x4 pixels into 16 bytes
{
u32 size = ((tex.width() + 3) / 4) * ((tex.height() + 3) / 4) * 16;
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, tex.width(), tex.height(), 0, size, pixels);
}
break;
case CELL_GCM_TEXTURE_COMPRESSED_DXT45: // Compressed 4x4 pixels into 16 bytes
{
u32 size = ((tex.width() + 3) / 4) * ((tex.height() + 3) / 4) * 16;
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, tex.width(), tex.height(), 0, size, pixels);
break;
}
case CELL_GCM_TEXTURE_G8B8:
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RG, GL_UNSIGNED_BYTE, pixels);
static const GLint swizzleMaskG8B8[] = { GL_RED, GL_GREEN, GL_RED, GL_GREEN };
glRemap = swizzleMaskG8B8;
break;
}
case CELL_GCM_TEXTURE_R6G5B5:
{
// TODO: Probably need to actually unswizzle if is_swizzled.
const u32 numPixels = tex.width() * tex.height();
unswizzledPixels = (u8 *)malloc(numPixels * 4);
// TODO: Speed.
for (u32 i = 0; i < numPixels; ++i) {
u16 c = reinterpret_cast<const be_t<u16> *>(pixels)[i];
unswizzledPixels[i * 4 + 0] = convert_6_to_8((c >> 10) & 0x3F);
unswizzledPixels[i * 4 + 1] = convert_5_to_8((c >> 5) & 0x1F);
unswizzledPixels[i * 4 + 2] = convert_5_to_8((c >> 0) & 0x1F);
unswizzledPixels[i * 4 + 3] = 255;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, unswizzledPixels);
free(unswizzledPixels);
break;
}
case CELL_GCM_TEXTURE_DEPTH24_D8: // 24-bit unsigned fixed-point number and 8 bits of garbage
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, tex.width(), tex.height(), 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, pixels);
break;
}
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT: // 24-bit unsigned float and 8 bits of garbage
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, tex.width(), tex.height(), 0, GL_DEPTH_COMPONENT, GL_FLOAT, pixels);
break;
}
case CELL_GCM_TEXTURE_DEPTH16: // 16-bit unsigned fixed-point number
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, tex.width(), tex.height(), 0, GL_DEPTH_COMPONENT, GL_SHORT, pixels);
break;
}
case CELL_GCM_TEXTURE_DEPTH16_FLOAT: // 16-bit unsigned float
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, tex.width(), tex.height(), 0, GL_DEPTH_COMPONENT, GL_FLOAT, pixels);
break;
}
case CELL_GCM_TEXTURE_X16: // A 16-bit fixed-point number
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RED, GL_UNSIGNED_SHORT, pixels);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
static const GLint swizzleMaskX16[] = { GL_RED, GL_ONE, GL_RED, GL_ONE };
glRemap = swizzleMaskX16;
break;
}
case CELL_GCM_TEXTURE_Y16_X16: // Two 16-bit fixed-point numbers
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RG, GL_UNSIGNED_SHORT, pixels);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
static const GLint swizzleMaskX32_Y16_X16[] = { GL_GREEN, GL_RED, GL_GREEN, GL_RED };
glRemap = swizzleMaskX32_Y16_X16;
break;
}
case CELL_GCM_TEXTURE_R5G5B5A1:
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, pixels);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
break;
}
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT: // Four fp16 values
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_HALF_FLOAT, pixels);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
break;
}
case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT: // Four fp32 values
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_FLOAT, pixels);
break;
}
case CELL_GCM_TEXTURE_X32_FLOAT: // One 32-bit floating-point number
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RED, GL_FLOAT, pixels);
static const GLint swizzleMaskX32_FLOAT[] = { GL_RED, GL_ONE, GL_ONE, GL_ONE };
glRemap = swizzleMaskX32_FLOAT;
break;
}
case CELL_GCM_TEXTURE_D1R5G5B5:
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
// TODO: Texture swizzling
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, pixels);
static const GLint swizzleMaskX32_D1R5G5B5[] = { GL_ONE, GL_RED, GL_GREEN, GL_BLUE };
glRemap = swizzleMaskX32_D1R5G5B5;
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
break;
}
case CELL_GCM_TEXTURE_D8R8G8B8: // 8 bits of garbage and three unsigned 8-bit fixed-point numbers
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, pixels);
static const GLint swizzleMaskX32_D8R8G8B8[] = { GL_ONE, GL_RED, GL_GREEN, GL_BLUE };
glRemap = swizzleMaskX32_D8R8G8B8;
break;
}
case CELL_GCM_TEXTURE_Y16_X16_FLOAT: // Two fp16 values
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RG, GL_HALF_FLOAT, pixels);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
static const GLint swizzleMaskX32_Y16_X16_FLOAT[] = { GL_RED, GL_GREEN, GL_RED, GL_GREEN };
glRemap = swizzleMaskX32_Y16_X16_FLOAT;
break;
}
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
{
const u32 numPixels = tex.width() * tex.height();
unswizzledPixels = (u8 *)malloc(numPixels * 4);
// TODO: Speed.
for (u32 i = 0; i < numPixels; i += 2)
{
unswizzledPixels[i * 4 + 0 + 0] = pixels[i * 2 + 3];
unswizzledPixels[i * 4 + 0 + 1] = pixels[i * 2 + 2];
unswizzledPixels[i * 4 + 0 + 2] = pixels[i * 2 + 0];
unswizzledPixels[i * 4 + 0 + 3] = 255;
// The second pixel is the same, except for red.
unswizzledPixels[i * 4 + 4 + 0] = pixels[i * 2 + 1];
unswizzledPixels[i * 4 + 4 + 1] = pixels[i * 2 + 2];
unswizzledPixels[i * 4 + 4 + 2] = pixels[i * 2 + 0];
unswizzledPixels[i * 4 + 4 + 3] = 255;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, unswizzledPixels);
free(unswizzledPixels);
break;
}
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
{
const u32 numPixels = tex.width() * tex.height();
unswizzledPixels = (u8 *)malloc(numPixels * 4);
// TODO: Speed.
for (u32 i = 0; i < numPixels; i += 2)
{
unswizzledPixels[i * 4 + 0 + 0] = pixels[i * 2 + 2];
unswizzledPixels[i * 4 + 0 + 1] = pixels[i * 2 + 3];
unswizzledPixels[i * 4 + 0 + 2] = pixels[i * 2 + 1];
unswizzledPixels[i * 4 + 0 + 3] = 255;
// The second pixel is the same, except for red.
unswizzledPixels[i * 4 + 4 + 0] = pixels[i * 2 + 0];
unswizzledPixels[i * 4 + 4 + 1] = pixels[i * 2 + 3];
unswizzledPixels[i * 4 + 4 + 2] = pixels[i * 2 + 1];
unswizzledPixels[i * 4 + 4 + 3] = 255;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, unswizzledPixels);
free(unswizzledPixels);
break;
}
default:
{
LOG_ERROR(RSX, "Init tex error: Bad tex format (0x%x | %s | 0x%x)", format, (is_swizzled ? "swizzled" : "linear"), tex.format() & 0x40);
break;
}
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, tex.mipmap() - 1);
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, tex.mipmap() > 1);
if (format != CELL_GCM_TEXTURE_B8 && format != CELL_GCM_TEXTURE_X16 && format != CELL_GCM_TEXTURE_X32_FLOAT)
{
u8 remap_a = tex.remap() & 0x3;
u8 remap_r = (tex.remap() >> 2) & 0x3;
u8 remap_g = (tex.remap() >> 4) & 0x3;
u8 remap_b = (tex.remap() >> 6) & 0x3;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, glRemap[remap_a]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, glRemap[remap_r]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, glRemap[remap_g]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, glRemap[remap_b]);
}
else
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, glRemap[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, glRemap[1]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, glRemap[2]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, glRemap[3]);
}
static const int gl_tex_zfunc[] =
{
GL_NEVER,
GL_LESS,
GL_EQUAL,
GL_LEQUAL,
GL_GREATER,
GL_NOTEQUAL,
GL_GEQUAL,
GL_ALWAYS,
};
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gl_wrap(tex.wrap_s()));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gl_wrap(tex.wrap_t()));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, gl_wrap(tex.wrap_r()));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, gl_tex_zfunc[tex.zfunc()]);
glTexEnvi(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, tex.bias());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, (tex.min_lod() >> 8));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, (tex.max_lod() >> 8));
static const int gl_tex_min_filter[] =
{
GL_NEAREST, // unused
GL_NEAREST,
GL_LINEAR,
GL_NEAREST_MIPMAP_NEAREST,
GL_LINEAR_MIPMAP_NEAREST,
GL_NEAREST_MIPMAP_LINEAR,
GL_LINEAR_MIPMAP_LINEAR,
GL_NEAREST, // CELL_GCM_TEXTURE_CONVOLUTION_MIN
};
static const int gl_tex_mag_filter[] = {
GL_NEAREST, // unused
GL_NEAREST,
GL_LINEAR,
GL_NEAREST, // unused
GL_LINEAR // CELL_GCM_TEXTURE_CONVOLUTION_MAG
};
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_tex_min_filter[tex.min_filter()]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_tex_mag_filter[tex.mag_filter()]);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_aniso(tex.max_aniso()));
//Unbind();
if (is_swizzled && format == CELL_GCM_TEXTURE_A8R8G8B8)
{
free(unswizzledPixels);
}
}
void GLTexture::save(rsx::texture& tex, const std::string& name)
{
if (!m_id || !tex.offset() || !tex.width() || !tex.height()) return;
const u32 texPixelCount = tex.width() * tex.height();
u32* alldata = new u32[texPixelCount];
bind();
switch (tex.format() & ~(0x20 | 0x40))
{
case CELL_GCM_TEXTURE_B8:
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, alldata);
break;
case CELL_GCM_TEXTURE_A8R8G8B8:
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, alldata);
break;
default:
delete[] alldata;
return;
}
fs::file(fs::get_config_dir() + name + ".raw", fom::rewrite).write(alldata, texPixelCount * 4);
u8* data = new u8[texPixelCount * 3];
u8* alpha = new u8[texPixelCount];
u8* src = (u8*)alldata;
u8* dst_d = data;
u8* dst_a = alpha;
for (u32 i = 0; i < texPixelCount; i++)
{
*dst_d++ = *src++;
*dst_d++ = *src++;
*dst_d++ = *src++;
*dst_a++ = *src++;
}
rImage out;
out.Create(tex.width(), tex.height(), data, alpha);
out.SaveFile(name, rBITMAP_TYPE_PNG);
delete[] alldata;
//free(data);
//free(alpha);
}
void GLTexture::save(rsx::texture& tex)
{
static const std::string& dir_path = "textures";
static const std::string& file_fmt = dir_path + "/" + "tex[%d].png";
if (!fs::is_dir(dir_path)) fs::create_dir(dir_path);
u32 count = 0;
while (fs::is_file(fmt::format(file_fmt.c_str(), count))) count++;
save(tex, fmt::format(file_fmt.c_str(), count));
}
void GLTexture::bind()
{
glBindTexture(GL_TEXTURE_2D, m_id);
}
void GLTexture::unbind()
{
glBindTexture(GL_TEXTURE_2D, 0);
}
void GLTexture::remove()
{
if (m_id)
{
glDeleteTextures(1, &m_id);
m_id = 0;
}
}
u32 GLTexture::id() const
{
return m_id;
}
GLGSRender::GLGSRender() : GSRender(frame_type::OpenGL)
{
}

View File

@ -1,7 +1,7 @@
#pragma once
#include "Emu/RSX/GSRender.h"
#include "GLBuffers.h"
#include "gl_helpers.h"
#include "rsx_gl_texture.h"
#define RSX_DEBUG 1
@ -9,53 +9,14 @@
#pragma comment(lib, "opengl32.lib")
class GLTexture
{
u32 m_id = 0;
public:
void create();
int gl_wrap(int wrap);
float max_aniso(int aniso);
inline static u8 convert_4_to_8(u8 v)
{
// Swizzle bits: 00001234 -> 12341234
return (v << 4) | (v);
}
inline static u8 convert_5_to_8(u8 v)
{
// Swizzle bits: 00012345 -> 12345123
return (v << 3) | (v >> 2);
}
inline static u8 convert_6_to_8(u8 v)
{
// Swizzle bits: 00123456 -> 12345612
return (v << 2) | (v >> 4);
}
void init(rsx::texture& tex);
void save(rsx::texture& tex, const std::string& name);
void save(rsx::texture& tex);
void bind();
void unbind();
void remove();
u32 id() const;
};
class GLGSRender : public GSRender
{
private:
GLFragmentProgram m_fragment_prog;
GLVertexProgram m_vertex_prog;
GLTexture m_gl_textures[rsx::limits::textures_count];
GLTexture m_gl_vertex_textures[rsx::limits::vertex_textures_count];
rsx::gl::texture m_gl_textures[rsx::limits::textures_count];
rsx::gl::texture m_gl_vertex_textures[rsx::limits::vertex_textures_count];
gl::glsl::program *m_program;

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@ -1,119 +0,0 @@
#include "stdafx.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "GLProgram.h"
#include "GLGSRender.h"
/*
GLProgram::GLProgram() : id(0)
{
}
int GLProgram::GetLocation(const std::string& name)
{
for (u32 i=0; i < m_locations.size(); ++i)
{
if (!m_locations[i].name.compare(name))
{
return m_locations[i].loc;
}
}
m_locations.emplace_back();
u32 pos = m_locations.size()-1;
m_locations[pos].name = name;
m_locations[pos].loc = glGetUniformLocation(id, name.c_str());
checkForGlError(fmt::format("glGetUniformLocation(0x%x, %s)", id, name.c_str()));
return m_locations[pos].loc;
}
bool GLProgram::IsCreated() const
{
return id > 0;
}
void GLProgram::Create(const u32 vp, const u32 fp)
{
if (IsCreated())
Delete();
id = glCreateProgram();
glAttachShader(id, vp);
glAttachShader(id, fp);
glLinkProgram(id);
GLint linkStatus = GL_FALSE;
glGetProgramiv(id, GL_LINK_STATUS, &linkStatus);
if (linkStatus != GL_TRUE)
{
GLint bufLength = 0;
glGetProgramiv(id, GL_INFO_LOG_LENGTH, &bufLength);
if (bufLength)
{
char* buf = new char[bufLength + 1]();
glGetProgramInfoLog(id, bufLength, NULL, buf);
LOG_ERROR(RSX, "Could not link program: %s", buf);
delete[] buf;
return;
}
}
//else LOG_NOTICE(HLE, "Program linked!");
glGetProgramiv(id, GL_VALIDATE_STATUS, &linkStatus);
if (linkStatus != GL_TRUE)
{
GLint bufLength = 0;
glGetProgramiv(id, GL_INFO_LOG_LENGTH, &bufLength);
if (bufLength)
{
char* buf = new char[bufLength]();
glGetProgramInfoLog(id, bufLength, NULL, buf);
LOG_ERROR(RSX, "Could not link program: %s", buf);
delete[] buf;
return;
}
}
}
void GLProgram::UnUse()
{
id = 0;
m_locations.clear();
}
void GLProgram::Use()
{
if (id != 0)
glUseProgram(id);
checkForGlError("glUseProgram");
}
void GLProgram::SetTex(u32 index)
{
int loc = GetLocation(fmt::format("tex%u", index));
glProgramUniform1i(id, loc, index);
checkForGlError(fmt::format("SetTex(%u - %d - %d)", id, index, loc));
}
void GLProgram::SetVTex(u32 index)
{
int loc = GetLocation(fmt::format("vtex%u", index));
glProgramUniform1i(id, loc, index);
checkForGlError(fmt::format("SetVTex(%u - %d - %d)", id, index, loc));
}
void GLProgram::Delete()
{
if (!IsCreated())
return;
glDeleteProgram(id);
id = 0;
m_locations.clear();
}
*/

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@ -1,31 +0,0 @@
#pragma once
#include "GLVertexProgram.h"
#include "GLFragmentProgram.h"
/*
struct GLProgram
{
private:
struct Location
{
int loc;
std::string name;
};
std::vector<Location> m_locations;
public:
u32 id;
GLProgram();
int GetLocation(const std::string& name);
bool IsCreated() const;
void Create(const u32 vp, const u32 fp);
void Use();
void UnUse();
void SetTex(u32 index);
void SetVTex(u32 index);
void Delete();
};
*/

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@ -1,5 +0,0 @@
#include "stdafx.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
//#include "GLProgramBuffer.h"

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@ -1,5 +1,6 @@
#pragma once
#include "GLProgram.h"
#include "GLVertexProgram.h"
#include "GLFragmentProgram.h"
#include "../Common/ProgramStateCache.h"
#include "Utilities/File.h"

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@ -0,0 +1,469 @@
#include "stdafx.h"
#include "Utilities/Log.h"
#include "rsx_gl_texture.h"
#include "gl_helpers.h"
#include "../GCM.h"
#include "../RSXThread.h"
#include "../RSXTexture.h"
namespace rsx
{
namespace gl
{
void texture::create()
{
if (m_id)
{
remove();
}
glGenTextures(1, &m_id);
bind();
}
int texture::gl_wrap(int wrap)
{
switch (wrap)
{
case CELL_GCM_TEXTURE_WRAP: return GL_REPEAT;
case CELL_GCM_TEXTURE_MIRROR: return GL_MIRRORED_REPEAT;
case CELL_GCM_TEXTURE_CLAMP_TO_EDGE: return GL_CLAMP_TO_EDGE;
case CELL_GCM_TEXTURE_BORDER: return GL_CLAMP_TO_BORDER;
case CELL_GCM_TEXTURE_CLAMP: return GL_CLAMP;
case CELL_GCM_TEXTURE_MIRROR_ONCE_CLAMP_TO_EDGE: return GL_MIRROR_CLAMP_TO_EDGE_EXT;
case CELL_GCM_TEXTURE_MIRROR_ONCE_BORDER: return GL_MIRROR_CLAMP_TO_BORDER_EXT;
case CELL_GCM_TEXTURE_MIRROR_ONCE_CLAMP: return GL_MIRROR_CLAMP_EXT;
}
LOG_ERROR(RSX, "Texture wrap error: bad wrap (%d).", wrap);
return GL_REPEAT;
}
float texture::max_aniso(int aniso)
{
switch (aniso)
{
case CELL_GCM_TEXTURE_MAX_ANISO_1: return 1.0f;
case CELL_GCM_TEXTURE_MAX_ANISO_2: return 2.0f;
case CELL_GCM_TEXTURE_MAX_ANISO_4: return 4.0f;
case CELL_GCM_TEXTURE_MAX_ANISO_6: return 6.0f;
case CELL_GCM_TEXTURE_MAX_ANISO_8: return 8.0f;
case CELL_GCM_TEXTURE_MAX_ANISO_10: return 10.0f;
case CELL_GCM_TEXTURE_MAX_ANISO_12: return 12.0f;
case CELL_GCM_TEXTURE_MAX_ANISO_16: return 16.0f;
}
LOG_ERROR(RSX, "Texture anisotropy error: bad max aniso (%d).", aniso);
return 1.0f;
}
void texture::init(rsx::texture& tex)
{
if (!m_id)
create();
bind();
const u32 texaddr = rsx::get_address(tex.offset(), tex.location());
//LOG_WARNING(RSX, "texture addr = 0x%x, width = %d, height = %d, max_aniso=%d, mipmap=%d, remap=0x%x, zfunc=0x%x, wraps=0x%x, wrapt=0x%x, wrapr=0x%x, minlod=0x%x, maxlod=0x%x",
// m_offset, m_width, m_height, m_maxaniso, m_mipmap, m_remap, m_zfunc, m_wraps, m_wrapt, m_wrapr, m_minlod, m_maxlod);
//TODO: safe init
int format = tex.format() & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN);
bool is_swizzled = !(tex.format() & CELL_GCM_TEXTURE_LN);
const u8* pixels = vm::ps3::_ptr<u8>(texaddr);
u8 *unswizzledPixels;
static const GLint glRemapStandard[4] = { GL_ALPHA, GL_RED, GL_GREEN, GL_BLUE };
// NOTE: This must be in ARGB order in all forms below.
const GLint *glRemap = glRemapStandard;
switch (format)
{
case CELL_GCM_TEXTURE_B8: // One 8-bit fixed-point number
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BLUE, GL_UNSIGNED_BYTE, pixels);
static const GLint swizzleMaskB8[] = { GL_BLUE, GL_BLUE, GL_BLUE, GL_BLUE };
glRemap = swizzleMaskB8;
break;
}
case CELL_GCM_TEXTURE_A1R5G5B5:
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
// TODO: texture swizzling
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, pixels);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
break;
}
case CELL_GCM_TEXTURE_A4R4G4B4:
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, pixels);
// We read it in as R4G4B4A4, so we need to remap each component.
static const GLint swizzleMaskA4R4G4B4[] = { GL_BLUE, GL_ALPHA, GL_RED, GL_GREEN };
glRemap = swizzleMaskA4R4G4B4;
break;
}
case CELL_GCM_TEXTURE_R5G6B5:
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex.width(), tex.height(), 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
break;
}
case CELL_GCM_TEXTURE_A8R8G8B8:
{
if (is_swizzled)
{
u32 *src, *dst;
u16 height = tex.height();
u16 width = tex.width();
unswizzledPixels = (u8*)malloc(width * height * 4);
src = (u32*)pixels;
dst = (u32*)unswizzledPixels;
if ((height & (height - 1)) || (width & (width - 1)))
{
LOG_ERROR(RSX, "Swizzle Texture: Width or height not power of 2! (h=%d,w=%d).", height, width);
}
rsx::convert_linear_swizzle<u32>(src, dst, width, height, true);
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, is_swizzled ? unswizzledPixels : pixels);
break;
}
case CELL_GCM_TEXTURE_COMPRESSED_DXT1: // Compressed 4x4 pixels into 8 bytes
{
u32 size = ((tex.width() + 3) / 4) * ((tex.height() + 3) / 4) * 8;
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, tex.width(), tex.height(), 0, size, pixels);
break;
}
case CELL_GCM_TEXTURE_COMPRESSED_DXT23: // Compressed 4x4 pixels into 16 bytes
{
u32 size = ((tex.width() + 3) / 4) * ((tex.height() + 3) / 4) * 16;
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, tex.width(), tex.height(), 0, size, pixels);
}
break;
case CELL_GCM_TEXTURE_COMPRESSED_DXT45: // Compressed 4x4 pixels into 16 bytes
{
u32 size = ((tex.width() + 3) / 4) * ((tex.height() + 3) / 4) * 16;
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, tex.width(), tex.height(), 0, size, pixels);
break;
}
case CELL_GCM_TEXTURE_G8B8:
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RG, GL_UNSIGNED_BYTE, pixels);
static const GLint swizzleMaskG8B8[] = { GL_RED, GL_GREEN, GL_RED, GL_GREEN };
glRemap = swizzleMaskG8B8;
break;
}
case CELL_GCM_TEXTURE_R6G5B5:
{
// TODO: Probably need to actually unswizzle if is_swizzled.
const u32 numPixels = tex.width() * tex.height();
unswizzledPixels = (u8 *)malloc(numPixels * 4);
// TODO: Speed.
for (u32 i = 0; i < numPixels; ++i) {
u16 c = reinterpret_cast<const be_t<u16> *>(pixels)[i];
unswizzledPixels[i * 4 + 0] = convert_6_to_8((c >> 10) & 0x3F);
unswizzledPixels[i * 4 + 1] = convert_5_to_8((c >> 5) & 0x1F);
unswizzledPixels[i * 4 + 2] = convert_5_to_8((c >> 0) & 0x1F);
unswizzledPixels[i * 4 + 3] = 255;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, unswizzledPixels);
free(unswizzledPixels);
break;
}
case CELL_GCM_TEXTURE_DEPTH24_D8: // 24-bit unsigned fixed-point number and 8 bits of garbage
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, tex.width(), tex.height(), 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, pixels);
break;
}
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT: // 24-bit unsigned float and 8 bits of garbage
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, tex.width(), tex.height(), 0, GL_DEPTH_COMPONENT, GL_FLOAT, pixels);
break;
}
case CELL_GCM_TEXTURE_DEPTH16: // 16-bit unsigned fixed-point number
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, tex.width(), tex.height(), 0, GL_DEPTH_COMPONENT, GL_SHORT, pixels);
break;
}
case CELL_GCM_TEXTURE_DEPTH16_FLOAT: // 16-bit unsigned float
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, tex.width(), tex.height(), 0, GL_DEPTH_COMPONENT, GL_FLOAT, pixels);
break;
}
case CELL_GCM_TEXTURE_X16: // A 16-bit fixed-point number
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RED, GL_UNSIGNED_SHORT, pixels);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
static const GLint swizzleMaskX16[] = { GL_RED, GL_ONE, GL_RED, GL_ONE };
glRemap = swizzleMaskX16;
break;
}
case CELL_GCM_TEXTURE_Y16_X16: // Two 16-bit fixed-point numbers
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RG, GL_UNSIGNED_SHORT, pixels);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
static const GLint swizzleMaskX32_Y16_X16[] = { GL_GREEN, GL_RED, GL_GREEN, GL_RED };
glRemap = swizzleMaskX32_Y16_X16;
break;
}
case CELL_GCM_TEXTURE_R5G5B5A1:
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, pixels);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
break;
}
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT: // Four fp16 values
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_HALF_FLOAT, pixels);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
break;
}
case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT: // Four fp32 values
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_FLOAT, pixels);
break;
}
case CELL_GCM_TEXTURE_X32_FLOAT: // One 32-bit floating-point number
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RED, GL_FLOAT, pixels);
static const GLint swizzleMaskX32_FLOAT[] = { GL_RED, GL_ONE, GL_ONE, GL_ONE };
glRemap = swizzleMaskX32_FLOAT;
break;
}
case CELL_GCM_TEXTURE_D1R5G5B5:
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
// TODO: Texture swizzling
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, pixels);
static const GLint swizzleMaskX32_D1R5G5B5[] = { GL_ONE, GL_RED, GL_GREEN, GL_BLUE };
glRemap = swizzleMaskX32_D1R5G5B5;
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
break;
}
case CELL_GCM_TEXTURE_D8R8G8B8: // 8 bits of garbage and three unsigned 8-bit fixed-point numbers
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, pixels);
static const GLint swizzleMaskX32_D8R8G8B8[] = { GL_ONE, GL_RED, GL_GREEN, GL_BLUE };
glRemap = swizzleMaskX32_D8R8G8B8;
break;
}
case CELL_GCM_TEXTURE_Y16_X16_FLOAT: // Two fp16 values
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RG, GL_HALF_FLOAT, pixels);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
static const GLint swizzleMaskX32_Y16_X16_FLOAT[] = { GL_RED, GL_GREEN, GL_RED, GL_GREEN };
glRemap = swizzleMaskX32_Y16_X16_FLOAT;
break;
}
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
{
const u32 numPixels = tex.width() * tex.height();
unswizzledPixels = (u8 *)malloc(numPixels * 4);
// TODO: Speed.
for (u32 i = 0; i < numPixels; i += 2)
{
unswizzledPixels[i * 4 + 0 + 0] = pixels[i * 2 + 3];
unswizzledPixels[i * 4 + 0 + 1] = pixels[i * 2 + 2];
unswizzledPixels[i * 4 + 0 + 2] = pixels[i * 2 + 0];
unswizzledPixels[i * 4 + 0 + 3] = 255;
// The second pixel is the same, except for red.
unswizzledPixels[i * 4 + 4 + 0] = pixels[i * 2 + 1];
unswizzledPixels[i * 4 + 4 + 1] = pixels[i * 2 + 2];
unswizzledPixels[i * 4 + 4 + 2] = pixels[i * 2 + 0];
unswizzledPixels[i * 4 + 4 + 3] = 255;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, unswizzledPixels);
free(unswizzledPixels);
break;
}
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
{
const u32 numPixels = tex.width() * tex.height();
unswizzledPixels = (u8 *)malloc(numPixels * 4);
// TODO: Speed.
for (u32 i = 0; i < numPixels; i += 2)
{
unswizzledPixels[i * 4 + 0 + 0] = pixels[i * 2 + 2];
unswizzledPixels[i * 4 + 0 + 1] = pixels[i * 2 + 3];
unswizzledPixels[i * 4 + 0 + 2] = pixels[i * 2 + 1];
unswizzledPixels[i * 4 + 0 + 3] = 255;
// The second pixel is the same, except for red.
unswizzledPixels[i * 4 + 4 + 0] = pixels[i * 2 + 0];
unswizzledPixels[i * 4 + 4 + 1] = pixels[i * 2 + 3];
unswizzledPixels[i * 4 + 4 + 2] = pixels[i * 2 + 1];
unswizzledPixels[i * 4 + 4 + 3] = 255;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, unswizzledPixels);
free(unswizzledPixels);
break;
}
default:
{
LOG_ERROR(RSX, "Init tex error: Bad tex format (0x%x | %s | 0x%x)", format, (is_swizzled ? "swizzled" : "linear"), tex.format() & 0x40);
break;
}
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, tex.mipmap() - 1);
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, tex.mipmap() > 1);
if (format != CELL_GCM_TEXTURE_B8 && format != CELL_GCM_TEXTURE_X16 && format != CELL_GCM_TEXTURE_X32_FLOAT)
{
u8 remap_a = tex.remap() & 0x3;
u8 remap_r = (tex.remap() >> 2) & 0x3;
u8 remap_g = (tex.remap() >> 4) & 0x3;
u8 remap_b = (tex.remap() >> 6) & 0x3;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, glRemap[remap_a]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, glRemap[remap_r]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, glRemap[remap_g]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, glRemap[remap_b]);
}
else
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, glRemap[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, glRemap[1]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, glRemap[2]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, glRemap[3]);
}
static const int gl_tex_zfunc[] =
{
GL_NEVER,
GL_LESS,
GL_EQUAL,
GL_LEQUAL,
GL_GREATER,
GL_NOTEQUAL,
GL_GEQUAL,
GL_ALWAYS,
};
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gl_wrap(tex.wrap_s()));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gl_wrap(tex.wrap_t()));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, gl_wrap(tex.wrap_r()));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, gl_tex_zfunc[tex.zfunc()]);
glTexEnvi(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, tex.bias());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, (tex.min_lod() >> 8));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, (tex.max_lod() >> 8));
static const int gl_tex_min_filter[] =
{
GL_NEAREST, // unused
GL_NEAREST,
GL_LINEAR,
GL_NEAREST_MIPMAP_NEAREST,
GL_LINEAR_MIPMAP_NEAREST,
GL_NEAREST_MIPMAP_LINEAR,
GL_LINEAR_MIPMAP_LINEAR,
GL_NEAREST, // CELL_GCM_TEXTURE_CONVOLUTION_MIN
};
static const int gl_tex_mag_filter[] = {
GL_NEAREST, // unused
GL_NEAREST,
GL_LINEAR,
GL_NEAREST, // unused
GL_LINEAR // CELL_GCM_TEXTURE_CONVOLUTION_MAG
};
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_tex_min_filter[tex.min_filter()]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_tex_mag_filter[tex.mag_filter()]);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_aniso(tex.max_aniso()));
//Unbind();
if (is_swizzled && format == CELL_GCM_TEXTURE_A8R8G8B8)
{
free(unswizzledPixels);
}
}
void texture::bind()
{
glBindTexture(GL_TEXTURE_2D, m_id);
}
void texture::unbind()
{
glBindTexture(GL_TEXTURE_2D, 0);
}
void texture::remove()
{
if (m_id)
{
glDeleteTextures(1, &m_id);
m_id = 0;
}
}
u32 texture::id() const
{
return m_id;
}
}
}

View File

@ -0,0 +1,45 @@
namespace rsx
{
class texture;
namespace gl
{
class texture
{
u32 m_id = 0;
public:
void create();
int gl_wrap(int wrap);
float max_aniso(int aniso);
inline static u8 convert_4_to_8(u8 v)
{
// Swizzle bits: 00001234 -> 12341234
return (v << 4) | (v);
}
inline static u8 convert_5_to_8(u8 v)
{
// Swizzle bits: 00012345 -> 12345123
return (v << 3) | (v >> 2);
}
inline static u8 convert_6_to_8(u8 v)
{
// Swizzle bits: 00123456 -> 12345612
return (v << 2) | (v >> 4);
}
void init(rsx::texture& tex);
void bind();
void unbind();
void remove();
u32 id() const;
};
}
}

View File

@ -71,7 +71,7 @@ enum
RSX_FP_OPCODE_RET = 0x45 // Return
};
static union OPDEST
union OPDEST
{
u32 HEX;
@ -93,9 +93,9 @@ static union OPDEST
u32 no_dest : 1;
u32 saturate : 1; // _sat
};
} dst;
};
static union SRC0
union SRC0
{
u32 HEX;
@ -120,9 +120,9 @@ static union SRC0
u32 cond_mod_reg_index : 1;
u32 cond_reg_index : 1;
};
} src0;
};
static union SRC1
union SRC1
{
u32 HEX;
@ -158,9 +158,9 @@ static union SRC1
u32 : 1;
u32 increment : 8; // Increment value for LOOP
};
} src1;
};
static union SRC2
union SRC2
{
u32 HEX;
@ -181,7 +181,7 @@ static union SRC2
u32 use_index_reg : 1;
u32 perspective_corr : 1;
};
} src2;
};
static const char* rsx_fp_input_attr_regs[] =
{

View File

@ -53,7 +53,7 @@ enum vec_opcode
RSX_VEC_OPCODE_TXL = 0x19
};
static union D0
union D0
{
u32 HEX;
@ -80,9 +80,9 @@ static union D0
u32 vec_result : 1;
u32 : 1;
};
} d0;
};
static union D1
union D1
{
u32 HEX;
@ -94,9 +94,9 @@ static union D1
u32 vec_opcode : 5;
u32 sca_opcode : 5;
};
} d1;
};
static union D2
union D2
{
u32 HEX;
@ -111,9 +111,9 @@ static union D2
u32 iaddrh : 6;
u32 : 26;
};
} d2;
};
static union D3
union D3
{
u32 HEX;
@ -138,9 +138,9 @@ static union D3
u32 : 29;
u32 iaddrl : 3;
};
} d3;
};
static union SRC
union SRC
{
union
{
@ -174,7 +174,7 @@ static union SRC
u32 swz_x : 2;
u32 neg : 1;
};
} src[3];
};
static const std::string rsx_vp_sca_op_names[] =
{

View File

@ -61,33 +61,79 @@
<Import Project="..\rpcs3_llvm.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - MemLeak|x64'">
<IntDir>$(SolutionDir)tmp\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
<OutDir>$(SolutionDir)lib\$(Configuration)-$(Platform)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - LLVM|x64'">
<IntDir>$(SolutionDir)tmp\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
<OutDir>$(SolutionDir)lib\$(Configuration)-$(Platform)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IntDir>$(SolutionDir)tmp\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
<OutDir>$(SolutionDir)lib\$(Configuration)-$(Platform)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<IntDir>$(SolutionDir)tmp\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
<OutDir>$(SolutionDir)lib\$(Configuration)-$(Platform)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - LLVM|x64'">
<IntDir>$(SolutionDir)tmp\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
<OutDir>$(SolutionDir)lib\$(Configuration)-$(Platform)\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - MemLeak|x64'">
<Lib>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - LLVM|x64'">
<Lib>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<AdditionalDependencies />
<AdditionalLibraryDirectories />
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Lib>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Lib>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - LLVM|x64'">
<Lib>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<AdditionalDependencies />
<AdditionalLibraryDirectories />
</Lib>
</ItemDefinitionGroup>
<ItemGroup>
<ProjectReference Include="emucore.vcxproj">
<Project>{c4a10229-4712-4bd2-b63e-50d93c67a038}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Emu\RSX\GL\GLBuffers.h" />
<ClInclude Include="Emu\RSX\GL\GLCommonDecompiler.h" />
<ClInclude Include="Emu\RSX\GL\GLFragmentProgram.h" />
<ClInclude Include="Emu\RSX\GL\GLGSRender.h" />
<ClInclude Include="Emu\RSX\GL\GLProcTable.h" />
<ClInclude Include="Emu\RSX\GL\GLProgram.h" />
<ClInclude Include="Emu\RSX\GL\GLProgramBuffer.h" />
<ClInclude Include="Emu\RSX\GL\GLVertexProgram.h" />
<ClInclude Include="Emu\RSX\GL\gl_helpers.h" />
<ClInclude Include="Emu\RSX\GL\OpenGL.h" />
<ClInclude Include="Emu\RSX\GL\rsx_gl_texture.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Emu\RSX\GL\GLBuffers.cpp" />
<ClCompile Include="Emu\RSX\GL\GLCommonDecompiler.cpp" />
<ClCompile Include="Emu\RSX\GL\GLFragmentProgram.cpp" />
<ClCompile Include="Emu\RSX\GL\GLGSRender.cpp" />
<ClCompile Include="Emu\RSX\GL\GLProgram.cpp" />
<ClCompile Include="Emu\RSX\GL\GLProgramBuffer.cpp" />
<ClCompile Include="Emu\RSX\GL\GLVertexProgram.cpp" />
<ClCompile Include="Emu\RSX\GL\gl_helpers.cpp" />
<ClCompile Include="Emu\RSX\GL\OpenGL.cpp" />
<ClCompile Include="Emu\RSX\GL\rsx_gl_texture.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@ -1,69 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="Emu\RSX\GL\gl_helpers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\GL\GLBuffers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\GL\GLCommonDecompiler.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\GL\GLFragmentProgram.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\GL\GLGSRender.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\GL\GLProgram.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\GL\GLProgramBuffer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\GL\GLVertexProgram.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\GL\OpenGL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\GL\rsx_gl_texture.cpp" />
<ClCompile Include="Emu\RSX\GL\gl_helpers.cpp" />
<ClCompile Include="Emu\RSX\GL\GLCommonDecompiler.cpp" />
<ClCompile Include="Emu\RSX\GL\GLFragmentProgram.cpp" />
<ClCompile Include="Emu\RSX\GL\GLGSRender.cpp" />
<ClCompile Include="Emu\RSX\GL\GLVertexProgram.cpp" />
<ClCompile Include="Emu\RSX\GL\OpenGL.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Emu\RSX\GL\gl_helpers.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\GL\GLBuffers.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\GL\GLCommonDecompiler.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\GL\GLFragmentProgram.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\GL\GLGSRender.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\GL\GLProcTable.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\GL\GLProgram.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\GL\GLProgramBuffer.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\GL\GLVertexProgram.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\GL\OpenGL.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{f2f80d8a-5c1d-461d-963f-5de8c8fdf860}</UniqueIdentifier>
</Filter>
<ClInclude Include="Emu\RSX\GL\rsx_gl_texture.h" />
<ClInclude Include="Emu\RSX\GL\gl_helpers.h" />
<ClInclude Include="Emu\RSX\GL\GLCommonDecompiler.h" />
<ClInclude Include="Emu\RSX\GL\GLFragmentProgram.h" />
<ClInclude Include="Emu\RSX\GL\GLGSRender.h" />
<ClInclude Include="Emu\RSX\GL\GLProcTable.h" />
<ClInclude Include="Emu\RSX\GL\GLProgramBuffer.h" />
<ClInclude Include="Emu\RSX\GL\GLVertexProgram.h" />
<ClInclude Include="Emu\RSX\GL\OpenGL.h" />
</ItemGroup>
</Project>

View File

@ -33,7 +33,10 @@ namespace rpcs3
void config_t::load()
{
from_string(fs::file(m_path));
fs::file file(m_path);
if (file)
from_string((const std::string)file);
}
void config_t::save() const

View File

@ -58,6 +58,46 @@
<Import Project="..\rpcs3_release.props" />
<Import Project="..\rpcs3_llvm.props" />
</ImportGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - MemLeak|x64'">
<Lib>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Lib>
<ClCompile>
<MultiProcessorCompilation>false</MultiProcessorCompilation>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - LLVM|x64'">
<Lib>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Lib>
<ClCompile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Lib>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Lib>
<ClCompile>
<MultiProcessorCompilation>false</MultiProcessorCompilation>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Lib>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Lib>
<ClCompile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - LLVM|x64'">
<Lib>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Lib>
<ClCompile>
<MultiProcessorCompilation>false</MultiProcessorCompilation>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\Utilities\AutoPause.cpp" />
<ClCompile Include="..\Utilities\config_context.cpp" />
@ -645,6 +685,26 @@
<ClInclude Include="stdafx.h" />
</ItemGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - MemLeak|x64'">
<IntDir>$(SolutionDir)tmp\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
<OutDir>$(SolutionDir)lib\$(Configuration)-$(Platform)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - LLVM|x64'">
<IntDir>$(SolutionDir)tmp\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
<OutDir>$(SolutionDir)lib\$(Configuration)-$(Platform)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IntDir>$(SolutionDir)tmp\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
<OutDir>$(SolutionDir)lib\$(Configuration)-$(Platform)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<IntDir>$(SolutionDir)tmp\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
<OutDir>$(SolutionDir)lib\$(Configuration)-$(Platform)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - LLVM|x64'">
<IntDir>$(SolutionDir)tmp\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
<OutDir>$(SolutionDir)lib\$(Configuration)-$(Platform)\</OutDir>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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View File

@ -63,36 +63,41 @@
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