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rsx: Clarify OGL and VK difference when handling border texels
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@ -81,11 +81,13 @@ namespace gl
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if (rsx::is_border_clamped_texture(tex))
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{
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const auto border_color = tex.remapped_border_color();
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const auto encoded_color = rsx::encode_color_to_storage_key(border_color);
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// NOTE: In OpenGL, the border texels are processed by the pipeline and will be swizzled by the texture view.
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// Therefore, we pass the raw value here, and the texture view will handle the rest for us.
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const auto encoded_color = tex.border_color();
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if (get_parameteri(GL_TEXTURE_BORDER_COLOR) != encoded_color)
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{
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m_propertiesi[GL_TEXTURE_BORDER_COLOR] = encoded_color;
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const auto border_color = rsx::decode_border_color(encoded_color);
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glSamplerParameterfv(sampler_handle, GL_TEXTURE_BORDER_COLOR, border_color.rgba);
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}
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}
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@ -154,11 +156,13 @@ namespace gl
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{
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if (rsx::is_border_clamped_texture(tex))
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{
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const auto border_color = tex.remapped_border_color();
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const auto encoded_color = rsx::encode_color_to_storage_key(border_color);
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// NOTE: In OpenGL, the border texels are processed by the pipeline and will be swizzled by the texture view.
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// Therefore, we pass the raw value here, and the texture view will handle the rest for us.
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const auto encoded_color = tex.border_color();
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if (get_parameteri(GL_TEXTURE_BORDER_COLOR) != encoded_color)
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{
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m_propertiesi[GL_TEXTURE_BORDER_COLOR] = encoded_color;
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const auto border_color = rsx::decode_border_color(encoded_color);
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glSamplerParameterfv(sampler_handle, GL_TEXTURE_BORDER_COLOR, border_color.rgba);
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}
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}
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@ -303,6 +303,9 @@ void VKGSRender::load_texture_env()
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const auto wrap_s = vk::vk_wrap_mode(tex.wrap_s());
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const auto wrap_t = vk::vk_wrap_mode(tex.wrap_t());
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const auto wrap_r = vk::vk_wrap_mode(tex.wrap_r());
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// NOTE: In vulkan, the border color bypasses the swizzling defined in the image view.
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// It is a direct texel replacement and must be remapped before attaching to the sampler.
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const auto border_color = rsx::is_border_clamped_texture(tex)
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? vk::border_color_t(tex.remapped_border_color())
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: vk::border_color_t(VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK);
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@ -446,6 +449,8 @@ void VKGSRender::load_texture_env()
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const auto wrap_s = vk::vk_wrap_mode(tex.wrap_s());
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const auto wrap_t = vk::vk_wrap_mode(tex.wrap_t());
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// NOTE: In vulkan, the border color bypasses the swizzling defined in the image view.
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// It is a direct texel replacement and must be remapped before attaching to the sampler.
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const auto border_color = is_border_clamped_texture(tex)
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? vk::border_color_t(tex.remapped_border_color())
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: vk::border_color_t(VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK);
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