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gl: Fix AMD buffer decode
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@ -2,7 +2,7 @@ R"(
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#version 430
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#version 430
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#extension GL_ARB_shader_stencil_export : enable
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#extension GL_ARB_shader_stencil_export : enable
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layout(%set, binding=%loc) readonly restrict buffer RawDataBlock
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layout(%set, binding=%loc, std430) readonly restrict buffer RawDataBlock
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{
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{
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uint data[];
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uint data[];
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};
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};
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@ -816,6 +816,8 @@
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<ItemGroup>
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<ItemGroup>
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<None Include="Emu\RSX\Program\GLSLInterpreter\FragmentInterpreter.glsl" />
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<None Include="Emu\RSX\Program\GLSLInterpreter\FragmentInterpreter.glsl" />
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<None Include="Emu\RSX\Program\GLSLInterpreter\VertexInterpreter.glsl" />
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<None Include="Emu\RSX\Program\GLSLInterpreter\VertexInterpreter.glsl" />
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<None Include="Emu\RSX\Program\GLSLSnippets\CopyBufferToD24x8.glsl" />
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<None Include="Emu\RSX\Program\GLSLSnippets\GenericVSPassthrough.glsl" />
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<None Include="Emu\RSX\Program\GLSLSnippets\GPUDeswizzle.glsl" />
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<None Include="Emu\RSX\Program\GLSLSnippets\GPUDeswizzle.glsl" />
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<None Include="Emu\RSX\Program\GLSLSnippets\ShuffleBytes.glsl" />
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<None Include="Emu\RSX\Program\GLSLSnippets\ShuffleBytes.glsl" />
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</ItemGroup>
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</ItemGroup>
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@ -2145,5 +2145,11 @@
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<None Include="Emu\RSX\Program\GLSLSnippets\ShuffleBytes.glsl">
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<None Include="Emu\RSX\Program\GLSLSnippets\ShuffleBytes.glsl">
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<Filter>Emu\GPU\RSX\Program\Snippets</Filter>
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<Filter>Emu\GPU\RSX\Program\Snippets</Filter>
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</None>
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</None>
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<None Include="Emu\RSX\Program\GLSLSnippets\CopyBufferToD24x8.glsl">
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<Filter>Emu\GPU\RSX\Program\Snippets</Filter>
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</None>
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<None Include="Emu\RSX\Program\GLSLSnippets\GenericVSPassthrough.glsl">
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<Filter>Emu\GPU\RSX\Program\Snippets</Filter>
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</None>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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