1
0
mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 18:53:28 +01:00

Implement richtext_item_delegate

And use it in pkg_install_dialog
This commit is contained in:
Megamouse 2021-01-12 13:16:53 +01:00
parent 270d602a26
commit eb77495d5f
4 changed files with 72 additions and 0 deletions

View File

@ -2430,6 +2430,7 @@
<Command Condition="'$(Configuration)|$(Platform)'=='Debug - LLVM|x64'">"$(QTDIR)\bin\moc.exe" "%(FullPath)" -o ".\QTGeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp" -D_WINDOWS -DUNICODE -DWIN32 -DWIN64 -DQT_WIDGETS_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_WINEXTRAS_LIB -DQT_CONCURRENT_LIB -D%(PreprocessorDefinitions) "-I.\..\3rdparty\flatbuffers\include" "-I.\..\3rdparty\wolfssl" "-I.\..\3rdparty\curl\include" "-I.\..\3rdparty\libusb\libusb" "-I$(VULKAN_SDK)\Include" "-I.\..\3rdparty\XAudio2Redist\include" "-I$(QTDIR)\include" "-I$(QTDIR)\include\QtWidgets" "-I$(QTDIR)\include\QtGui" "-I$(QTDIR)\include\QtANGLE" "-I$(QTDIR)\include\QtCore" "-I.\debug" "-I$(QTDIR)\mkspecs\win32-msvc2015" "-I.\QTGeneratedFiles\$(ConfigurationName)" "-I.\QTGeneratedFiles" "-I$(QTDIR)\include\QtWinExtras" "-I$(QTDIR)\include\QtConcurrent"</Command>
</CustomBuild>
<ClInclude Include="rpcs3qt\numbered_widget_item.h" />
<ClInclude Include="rpcs3qt\richtext_item_delegate.h" />
<ClInclude Include="rpcs3qt\stylesheets.h" />
<CustomBuild Include="rpcs3qt\skylander_dialog.h">
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release - LLVM|x64'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>

View File

@ -1218,6 +1218,9 @@
<ClInclude Include="rpcs3qt\table_item_delegate.h">
<Filter>Gui\custom items</Filter>
</ClInclude>
<ClInclude Include="rpcs3qt\richtext_item_delegate.h">
<Filter>Gui\custom items</Filter>
</ClInclude>
<ClInclude Include="rpcs3qt\numbered_widget_item.h">
<Filter>Gui\custom items</Filter>
</ClInclude>

View File

@ -1,6 +1,7 @@
#include "pkg_install_dialog.h"
#include "game_compatibility.h"
#include "numbered_widget_item.h"
#include "richtext_item_delegate.h"
#include <QDialogButtonBox>
#include <QPushButton>
@ -22,6 +23,7 @@ pkg_install_dialog::pkg_install_dialog(const QStringList& paths, game_compatibil
: QDialog(parent)
{
m_dir_list = new QListWidget(this);
m_dir_list->setItemDelegate(new richtext_item_delegate(m_dir_list->itemDelegate()));
for (const QString& path : paths)
{

View File

@ -0,0 +1,66 @@
#pragma once
#include <QAbstractTextDocumentLayout>
#include <QApplication>
#include <QStyledItemDelegate>
#include <QTextDocument>
class richtext_item_delegate : public QStyledItemDelegate
{
private:
QTextDocument* m_document;
public:
explicit richtext_item_delegate(QObject* parent = 0)
: QStyledItemDelegate(parent)
, m_document(new QTextDocument(this))
{
}
void paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const override
{
painter->save();
// Initialize style option
QStyleOptionViewItem opt = option;
initStyleOption(&opt, index);
// Setup the QTextDocument with our HTML
m_document->setHtml(opt.text);
opt.text.clear();
// Get the available style
QStyle* style = opt.widget ? opt.widget->style() : QApplication::style();
// Draw our widget if available
style->drawControl(QStyle::CE_ItemViewItem, &opt, painter, opt.widget);
// Adjust our painter parameters with some magic that looks good.
// This is necessary so that we don't draw on top of the optional widget.
const int margin = (option.rect.height() - opt.fontMetrics.height() - 4);
QRect text_rect = style->subElementRect(QStyle::SE_ItemViewItemText, &opt, nullptr);
if (index.column() != 0)
{
text_rect.adjust(5, 0, 0, 0);
}
text_rect.setTop(text_rect.top() + margin);
painter->translate(text_rect.topLeft());
painter->setClipRect(text_rect.translated(-text_rect.topLeft()));
// Create a context for our painter
QAbstractTextDocumentLayout::PaintContext context;
// We can change the text color based on state (Unused because it didn't look good)
//context.palette.setColor(QPalette::Text, option.palette.color(QPalette::Active, (option.state & QStyle::State_Selected) ? QPalette::HighlightedText : QPalette::Text));
// Draw the text
m_document->documentLayout()->draw(painter, context);
painter->restore();
//QStyledItemDelegate::paint(painter, opt, index); // Unused
}
};