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vk: Improve compute->compute barrier before detiling
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@ -189,13 +189,16 @@ namespace vk
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// Compute -> Compute barrier
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vk::insert_buffer_memory_barrier(cmd, working_buffer->value, 0, task_length,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
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VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
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// We don't need to calibrate write if two conditions are met:
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// 1. The start offset of our 2D region is a multiple of 64 lines
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// 2. We use the whole pitch.
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// If these conditions are not met, we need to upload the entire tile (or at least the affected tiles wholly)
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// FIXME: There is a 3rd condition - write onto already-persisted range. e.g One transfer copies half the image then the other half is copied later.
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// We don't need to load again for the second copy in that scenario.
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if (valid_range.start != dma_sync_region.start || real_pitch != tiled_region.tile->pitch)
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{
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// Tile indices run to the end of the row (full pitch).
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