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Qt/RSX: add window title to the shader compilation msg_dialog
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@ -82,7 +82,7 @@ public:
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std::function<void()> on_osk_input_entered;
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virtual ~MsgDialogBase();
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virtual void Create(const std::string& msg) = 0;
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virtual void Create(const std::string& msg, const std::string& title = "") = 0;
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virtual void CreateOsk(const std::string& msg, char16_t* osk_text, u32 charlimit) = 0;
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virtual void SetMsg(const std::string& msg) = 0;
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virtual void ProgressBarSetMsg(u32 progressBarIndex, const std::string& msg) = 0;
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@ -423,7 +423,7 @@ namespace rsx
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Emu.CallAfter([&]()
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{
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dlg->Create("Preloading cached shaders from disk.\nPlease wait...");
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dlg->Create("Preloading cached shaders from disk.\nPlease wait...", "Shader Compilation");
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initialized.store(true);
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});
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@ -7,7 +7,7 @@
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constexpr auto qstr = QString::fromStdString;
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void msg_dialog_frame::Create(const std::string& msg)
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void msg_dialog_frame::Create(const std::string& msg, const std::string& title)
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{
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static const auto& barWidth = [](){return QLabel("This is the very length of the progressbar due to hidpi reasons.").sizeHint().width();};
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@ -18,7 +18,7 @@ void msg_dialog_frame::Create(const std::string& msg)
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}
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m_dialog = new custom_dialog(type.disable_cancel);
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m_dialog->setWindowTitle(type.se_normal ? "Normal dialog" : "Error dialog");
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m_dialog->setWindowTitle(title.empty() ? (type.se_normal ? "Normal dialog" : "Error dialog") : qstr(title));
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m_dialog->setWindowOpacity(type.bg_invisible ? 1. : 0.75);
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m_text = new QLabel(qstr(msg));
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@ -61,7 +61,7 @@ class msg_dialog_frame : public QObject, public MsgDialogBase
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public:
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msg_dialog_frame(QWindow* taskbarTarget);
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~msg_dialog_frame();
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virtual void Create(const std::string& msg) override;
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virtual void Create(const std::string& msg, const std::string& title = "") override;
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virtual void CreateOsk(const std::string& msg, char16_t* osk_text, u32 charlimit) override;
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virtual void SetMsg(const std::string& msg) override;
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virtual void ProgressBarSetMsg(u32 progressBarIndex, const std::string& msg) override;
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