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Update skylander_dialog.cpp (#9419)
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@ -73,6 +73,17 @@ const std::map<const u16, const std::string> list_skylanders = {
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{207, "Sparx Dragonfly"},
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{208, "Dragonfire Cannon"},
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{209, "Scorpion Striker Catapult"},
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{210, "Magic Traps"},
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{211, "Water Traps"},
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{212, "Air Traps"},
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{213, "Undead Traps"},
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{214, "Tech Traps"},
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{215, "Fire Traps"},
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{216, "Earth Traps"},
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{217, "Life Traps"},
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{218, "Dark Traps"},
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{219, "Light Traps"},
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{220, "Kaos Traps"},
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{230, "Hand Of Fate"},
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{231, "Piggy Bank"},
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{232, "Rocket Ram"},
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@ -86,10 +97,10 @@ const std::map<const u16, const std::string> list_skylanders = {
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{306, "Nightmare Express"},
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{307, "Sunscraper Spire"},
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{308, "Midnight Museum"},
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{404, "Bash"},
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{416, "Spyro"},
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{419, "Trigger Happy"},
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{430, "Chop Chop"},
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{404, "Legendary Bash"},
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{416, "Legendary Spyro"},
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{419, "Legendary Trigger Happy"},
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{430, "Legendary Chop Chop"},
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{450, "Gusto"},
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{451, "Thunderbolt"},
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{452, "Fling Kong"},
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@ -142,10 +153,69 @@ const std::map<const u16, const std::string> list_skylanders = {
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{541, "Thumpling"},
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{542, "Mini Jini"},
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{543, "Eye Small"},
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{1004, "Blast Zone"},
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{1015, "Wash Buckler"},
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{2004, "Blast Zone (Head)"},
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{2015, "Wash Buckler (Head)"},
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{601, "King Pen"},
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{602, "Tri-Tip"},
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{603, "Chopscotch"},
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{604, "Boom Bloom"},
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{605, "Pit Boss"},
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{606, "Barbella"},
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{607, "Air Strike"},
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{608, "Ember"},
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{609, "Ambush"},
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{610, "Dr. Krankcase"},
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{611, "Hood Sickle"},
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{612, "Tae Kwon Crow"},
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{613, "Golden Queen"},
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{614, "Wolfgang"},
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{615, "Pain-Yatta"},
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{616, "Mysticat"},
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{617, "Starcast"},
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{618, "Buckshot"},
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{619, "Aurora"},
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{620, "Flare Wolf"},
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{621, "Chompy Mage"},
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{622, "Bad Juju"},
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{623, "Grave Clobber"},
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{624, "Blaster-Tron"},
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{625, "Ro-Bow"},
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{626, "Chain Reaction"},
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{627, "Kaos"},
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{628, "Wild Storm"},
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{629, "Tidepool"},
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{630, "Crash Bandicoot"},
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{631, "Dr. Neo Cortex"},
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{1000, "Boom Jet (Bottom)"},
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{1001, "Free Ranger (Bottom)"},
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{1002, "Rubble Rouser (Bottom)"},
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{1003, "Doom Stone (Bottom)"},
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{1004, "Blast Zone (Bottom)"},
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{1005, "Fire Kraken (Bottom)"},
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{1006, "Stink Bomb (Bottom)"},
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{1007, "Grilla Drilla (Bottom)"},
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{1008, "Hoot Loop (Bottom)"},
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{1009, "Trap Shadow (Bottom)"},
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{1010, "Magna Charge (Bottom)"},
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{1011, "Spy Rise (Bottom)"},
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{1012, "Night Shift (Bottom)"},
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{1013, "Rattle Shake (Bottom)"},
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{1014, "Freeze Blade (Bottom)"},
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{1015, "Wash Buckler (Bottom)"},
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{2000, "Boom Jet (Top)"},
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{2001, "Free Ranger (Top)"},
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{2002, "Rubble Rouser (Top)"},
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{2003, "Doom Stone (Top)"},
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{2004, "Blast Zone (Top)"},
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{2005, "Fire Kraken (Top)"},
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{2006, "Stink Bomb (Top)"},
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{2007, "Grilla Drilla (Top)"},
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{2008, "Hoot Loop (Top)"},
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{2009, "Trap Shadow (Top)"},
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{2010, "Magna Charge (Top)"},
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{2011, "Spy Rise (Top)"},
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{2012, "Night Shift (Top)"},
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{2013, "Rattle Shake (Top)"},
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{2014, "Freeze Blade (Top)"},
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{2015, "Wash Buckler (Top)"},
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{3000, "Scratch"},
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{3001, "Pop Thorn"},
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{3002, "Slobber Tooth"},
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@ -162,6 +232,49 @@ const std::map<const u16, const std::string> list_skylanders = {
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{3013, "Grim Creeper"},
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{3014, "Rip Tide"},
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{3015, "Punk Shock"},
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{3220, "Jet Stream"},
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{3221, "Tomb Buggy"},
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{3222, "Reef Ripper"},
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{3223, "Burn Cycle"},
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{3224, "Hot Streak"},
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{3225, "Shark Tank"},
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{3226, "Thump Truck"},
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{3227, "Crypt Crusher"},
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{3228, "Stealth Stinger"},
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{3231, "Dive Bomber"},
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{3232, "Sky Slicer"},
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//{3233, "Clown Cruiser"},
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{3234, "Gold Rusher"},
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{3235, "Shield Striker"},
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{3236, "Sun Runner"},
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{3237, "Sea Shadow"},
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{3238, "Splatter Splasher"},
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{3239, "Soda Skimmer"},
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//{3240, "Barrel Blaster"},
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{3241, "Buzz Wing"},
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{3400, "Fiesta"},
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{3401, "High Volt"},
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{3406, "Splat"},
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{3411, "Smash Hit"},
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{3412, "Spitfire"},
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{3413, "Hurricane Jet Vac"},
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{3414, "Double Dare Trigger Happy"},
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{3415, "Super Shot Stealth Elf"},
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{3416, "Shark Shooter Terrafin"},
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{3417, "Bone Bash Roller Brawl"},
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{3420, "Big Bubble Pop Fizz"},
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{3421, "Lava Lance Eruptor"},
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{3422, "Deep Dive Gill Grunt"},
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//{3423, "Turbo Charge Donkey Kong"},
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//{3424, "Hammer Slam Bowser"},
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{3425, "Dive-Clops"},
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{3426, "Astroblast"},
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{3427, "Nightfall"},
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{3428, "Thrillipede"},
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{3500, "Sky Trophy"},
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{3501, "Land Trophy"},
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{3502, "Sea Trophy"},
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{3503, "Kaos Trophy"},
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};
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QString cur_sky_file_path;
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