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rsx/vp: Set default inputs to (0, 0, 0, 1)

- From some hw tests, it seems this is the default.
This commit is contained in:
kd-11 2019-09-06 00:50:49 +03:00 committed by kd-11
parent f8dbe281a5
commit efa501dac6

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@ -404,19 +404,8 @@ namespace glsl
" attribute_desc desc = fetch_desc(location);\n" " attribute_desc desc = fetch_desc(location);\n"
" if (desc.attribute_size == 0)\n" " if (desc.attribute_size == 0)\n"
" {\n" " {\n"
" //default values\n" " //default value\n"
" const vec4 defaults[] = \n" " return vec4(0., 0., 0., 1.);\n"
" { vec4(0., 0., 0., 1.), //position\n"
" vec4(0.), vec4(0.), //weight, normals\n"
" vec4(1.), //diffuse\n"
" vec4(0.), vec4(0.), //specular, fog\n"
" vec4(1.), //point size\n"
" vec4(0.), //in_7\n"
" //in_tc registers\n"
" vec4(0.), vec4(0.), vec4(0.), vec4(0.),\n"
" vec4(0.), vec4(0.), vec4(0.), vec4(0.)\n"
" };\n"
" return defaults[location];\n"
" }\n\n" " }\n\n"
" int vertex_id = " << vertex_id_name << " - int(vertex_base_index);\n" " int vertex_id = " << vertex_id_name << " - int(vertex_base_index);\n"
" if (desc.frequency == 0)\n" " if (desc.frequency == 0)\n"