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SPU LLVM: make LS loads/stores volatile

Fixes PS1 classics and possibly something else.
This commit is contained in:
Nekotekina 2020-04-04 15:31:43 +03:00
parent cd64990558
commit f05e24e8e8

View File

@ -7649,13 +7649,13 @@ public:
void make_store_ls(value_t<u64> addr, value_t<u8[16]> data)
{
const auto bswapped = zshuffle(data, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0);
m_ir->CreateStore(bswapped.eval(m_ir), m_ir->CreateBitCast(m_ir->CreateGEP(m_lsptr, addr.value), get_type<u8(*)[16]>()));
m_ir->CreateStore(bswapped.eval(m_ir), m_ir->CreateBitCast(m_ir->CreateGEP(m_lsptr, addr.value), get_type<u8(*)[16]>()), true);
}
auto make_load_ls(value_t<u64> addr)
{
value_t<u8[16]> data;
data.value = m_ir->CreateLoad(m_ir->CreateBitCast(m_ir->CreateGEP(m_lsptr, addr.value), get_type<u8(*)[16]>()));
data.value = m_ir->CreateLoad(m_ir->CreateBitCast(m_ir->CreateGEP(m_lsptr, addr.value), get_type<u8(*)[16]>()), true);
return zshuffle(data, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0);
}