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SPU: Make users tell what games matter for channel pattern

This commit is contained in:
Elad Ashkenazi 2024-07-07 12:23:54 +03:00
parent 7f8eec9dca
commit f08d4a53b3

View File

@ -7169,7 +7169,7 @@ spu_program spu_recompiler_base::analyse(const be_t<u32>* ls, u32 entry_point, s
{
//add_pattern(false, inst_attr::ch_lop, get_pc - result.entry_point);
spu_log.success("Channel Loop Pattern Detected! (read_pc=0x%x, branch_pc=0x%x, branch_target=0x%x, 0x%x-%s)", read_pc, pattern.branch_pc, pattern.branch_target, entry_point, func_hash);
spu_log.error("Channel Loop Pattern Detected! Report to developers! (read_pc=0x%x, branch_pc=0x%x, branch_target=0x%x, 0x%x-%s)", read_pc, pattern.branch_pc, pattern.branch_target, entry_point, func_hash);
}
}