From f0c4aa6777196ca32e4d029ec4b0de2a9722b716 Mon Sep 17 00:00:00 2001 From: Eladash Date: Thu, 20 May 2021 13:21:50 +0300 Subject: [PATCH] Fix bugs due to clocks scale setting being dynamic --- rpcs3/Emu/system_config.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rpcs3/Emu/system_config.h b/rpcs3/Emu/system_config.h index f06d63488b..b6929786b3 100644 --- a/rpcs3/Emu/system_config.h +++ b/rpcs3/Emu/system_config.h @@ -65,7 +65,7 @@ struct cfg_root : cfg::node cfg::uint64 tx_limit1_ns{this, "TSX Transaction First Limit", 800}; // In nanoseconds cfg::uint64 tx_limit2_ns{this, "TSX Transaction Second Limit", 2000}; // In nanoseconds - cfg::_int<10, 3000> clocks_scale{ this, "Clocks scale", 100, true }; // Changing this from 100 (percentage) may affect game speed in unexpected ways + cfg::_int<10, 3000> clocks_scale{ this, "Clocks scale", 100 }; // Changing this from 100 (percentage) may affect game speed in unexpected ways cfg::_enum sleep_timers_accuracy{ this, "Sleep Timers Accuracy", #ifdef __linux__ sleep_timers_accuracy_level::_as_host, true };