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d3d12: Use d3dx12 structs for Root signature declarations

This commit is contained in:
Vincent Lejeune 2015-09-27 18:41:23 +02:00
parent 9a0232bc87
commit f1f31e22f9
2 changed files with 29 additions and 58 deletions

View File

@ -224,49 +224,28 @@ D3D12GSRender::D3D12GSRender()
// Common root signatures
for (unsigned textureCount = 0; textureCount < 17; textureCount++)
{
D3D12_DESCRIPTOR_RANGE descriptorRange[4] = {};
CD3DX12_DESCRIPTOR_RANGE descriptorRange[] =
{
// Scale Offset data
descriptorRange[0].BaseShaderRegister = 0;
descriptorRange[0].NumDescriptors = 1;
descriptorRange[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_CBV;
CD3DX12_DESCRIPTOR_RANGE(D3D12_DESCRIPTOR_RANGE_TYPE_CBV, 1, 0),
// Constants
descriptorRange[1].BaseShaderRegister = 1;
descriptorRange[1].NumDescriptors = 2;
descriptorRange[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_CBV;
CD3DX12_DESCRIPTOR_RANGE(D3D12_DESCRIPTOR_RANGE_TYPE_CBV, 2, 1),
// Textures
descriptorRange[2].BaseShaderRegister = 0;
descriptorRange[2].NumDescriptors = textureCount;
descriptorRange[2].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
CD3DX12_DESCRIPTOR_RANGE(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, textureCount, 0),
// Samplers
descriptorRange[3].BaseShaderRegister = 0;
descriptorRange[3].NumDescriptors = textureCount;
descriptorRange[3].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER;
D3D12_ROOT_PARAMETER RP[4] = {};
RP[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
RP[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
RP[0].DescriptorTable.pDescriptorRanges = &descriptorRange[0];
RP[0].DescriptorTable.NumDescriptorRanges = 1;
RP[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
RP[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
RP[1].DescriptorTable.pDescriptorRanges = &descriptorRange[1];
RP[1].DescriptorTable.NumDescriptorRanges = 1;
RP[2].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
RP[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
RP[2].DescriptorTable.pDescriptorRanges = &descriptorRange[2];
RP[2].DescriptorTable.NumDescriptorRanges = 1;
RP[3].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
RP[3].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
RP[3].DescriptorTable.pDescriptorRanges = &descriptorRange[3];
RP[3].DescriptorTable.NumDescriptorRanges = 1;
D3D12_ROOT_SIGNATURE_DESC rootSignatureDesc = {};
rootSignatureDesc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
rootSignatureDesc.NumParameters = (textureCount > 0) ? 4 : 2;
rootSignatureDesc.pParameters = RP;
CD3DX12_DESCRIPTOR_RANGE(D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER, textureCount, 0),
};
CD3DX12_ROOT_PARAMETER RP[4];
RP[0].InitAsDescriptorTable(1, &descriptorRange[0]);
RP[1].InitAsDescriptorTable(1, &descriptorRange[1]);
RP[2].InitAsDescriptorTable(1, &descriptorRange[2]);
RP[3].InitAsDescriptorTable(1, &descriptorRange[3]);
Microsoft::WRL::ComPtr<ID3DBlob> rootSignatureBlob;
Microsoft::WRL::ComPtr<ID3DBlob> errorBlob;
ThrowIfFailed(wrapD3D12SerializeRootSignature(&rootSignatureDesc, D3D_ROOT_SIGNATURE_VERSION_1, &rootSignatureBlob, &errorBlob));
ThrowIfFailed(wrapD3D12SerializeRootSignature(
&CD3DX12_ROOT_SIGNATURE_DESC((textureCount > 0) ? 4 : 2, RP, 0, 0, D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT),
D3D_ROOT_SIGNATURE_VERSION_1, &rootSignatureBlob, &errorBlob));
m_device->CreateRootSignature(0,
rootSignatureBlob->GetBufferPointer(),

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@ -36,28 +36,20 @@ std::pair<ID3DBlob *, ID3DBlob *> compileF32toU8CS()
const char *tmp = (const char*)errorBlob->GetBufferPointer();
LOG_ERROR(RSX, tmp);
}
D3D12_DESCRIPTOR_RANGE descriptorRange[2] = {};
CD3DX12_DESCRIPTOR_RANGE descriptorRange[] =
{
// Textures
descriptorRange[0].BaseShaderRegister = 0;
descriptorRange[0].NumDescriptors = 1;
descriptorRange[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
descriptorRange[1].BaseShaderRegister = 0;
descriptorRange[1].NumDescriptors = 1;
descriptorRange[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
descriptorRange[1].OffsetInDescriptorsFromTableStart = 1;
D3D12_ROOT_PARAMETER RP[2] = {};
RP[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
RP[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
RP[0].DescriptorTable.pDescriptorRanges = &descriptorRange[0];
RP[0].DescriptorTable.NumDescriptorRanges = 2;
CD3DX12_DESCRIPTOR_RANGE(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, 0),
// UAV (same descriptor heap)
CD3DX12_DESCRIPTOR_RANGE(D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 1, 0, 0, 1),
};
D3D12_ROOT_SIGNATURE_DESC rootSignatureDesc = {};
rootSignatureDesc.NumParameters = 1;
rootSignatureDesc.pParameters = RP;
CD3DX12_ROOT_PARAMETER RP;
RP.InitAsDescriptorTable(2, &descriptorRange[0]);
ID3DBlob *rootSignatureBlob;
hr = wrapD3D12SerializeRootSignature(&rootSignatureDesc, D3D_ROOT_SIGNATURE_VERSION_1, &rootSignatureBlob, &errorBlob);
hr = wrapD3D12SerializeRootSignature(&CD3DX12_ROOT_SIGNATURE_DESC(1, &RP), D3D_ROOT_SIGNATURE_VERSION_1, &rootSignatureBlob, &errorBlob);
if (hr != S_OK)
{
const char *tmp = (const char*)errorBlob->GetBufferPointer();