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CMake: Use Info.plist template for macOS bundle
Define and use a template for Info.plist for the macOS bundle. The template uses the previously defined RPCS3_GIT_TAG variable for automatically generating the version strings, and also enables proper HiDPI support.
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@ -40,14 +40,10 @@ file(GLOB RPCS3_SRC "*.cpp")
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if(WIN32)
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add_executable(rpcs3 WIN32 ${RPCS3_SRC})
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elseif(APPLE)
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set(MACOSX_BUNDLE_BUNDLE_NAME rpcs3)
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set(MACOSX_BUNDLE_GUI_IDENTIFIER "net.rpcs3.rpcs3")
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set(MACOSX_BUNDLE_INFO_STRING "Open-source Sony PlayStation 3 emulator")
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set(MACOSX_BUNDLE_ICON_FILE "rpcs3.icns")
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set(MACOSX_BUNDLE_LONG_VERSION_STRING "0.0.5")
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set(MACOSX_BUNDLE_SHORT_VERSION_STRING "0.0.5")
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set(MACOSX_BUNDLE_BUNDLE_VERSION "0.0.5")
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add_executable(rpcs3 MACOSX_BUNDLE ${RPCS3_SRC} "${RPCS3_SRC_DIR}/rpcs3.icns")
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set_target_properties(rpcs3
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PROPERTIES
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MACOSX_BUNDLE_INFO_PLIST "${RPCS3_SRC_DIR}/rpcs3.plist.in")
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else()
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add_executable(rpcs3 ${RPCS3_SRC})
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endif()
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30
rpcs3/rpcs3.plist.in
Normal file
30
rpcs3/rpcs3.plist.in
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@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>rpcs3</string>
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<key>CFBundleGetInfoString</key>
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<string>Open-source Sony PlayStation 3 emulator</string>
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<key>CFBundleIconFile</key>
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<string>rpcs3.icns</string>
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<key>CFBundleIdentifier</key>
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<string>net.rpcs3.rpcs3</string>
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<key>CFBundleLongVersionString</key>
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<string>${RPCS3_GIT_TAG}</string>
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<key>CFBundleName</key>
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<string>RPCS3</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>${RPCS3_GIT_TAG}</string>
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<key>CFBundleVersion</key>
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<string>${RPCS3_GIT_TAG}</string>
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<key>NSHumanReadableCopyright</key>
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<string>Licensed under GPLv2</string>
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<key>NSHighResolutionCapable</key>
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<true/>
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</dict>
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</plist>
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