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Fix boot game crash
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parent
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@ -233,7 +233,7 @@ void main_window::Boot(const std::string& path, bool direct, bool add_only)
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Emu.SetForceBoot(true);
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Emu.Stop();
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if (Emu.BootGame(path, add_only))
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if (Emu.BootGame(path, direct, add_only))
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{
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LOG_SUCCESS(LOADER, "Boot successful.");
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const std::string serial = Emu.GetTitleID().empty() ? "" : "[" + Emu.GetTitleID() + "] ";
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@ -241,7 +241,7 @@ void main_window::Boot(const std::string& path, bool direct, bool add_only)
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}
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else
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{
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LOG_ERROR(GENERAL, "Boot failed: path=%s direct=%d add_only=%d", path, direct, add_only);
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LOG_ERROR(GENERAL, "Boot failed: %s", path);
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}
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m_gameListFrame->Refresh(true);
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