mirror of
https://github.com/RPCS3/rpcs3.git
synced 2024-11-25 04:02:42 +01:00
Qt: add ability to style richtext href links
This commit is contained in:
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0ebe832f8e
commit
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@ -384,3 +384,6 @@ QTreeView::branch:open:has-children:has-siblings:hover {
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#game_list_grid_item[focus="true"] #game_list_grid_item_title_label {
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#game_list_grid_item[focus="true"] #game_list_grid_item_title_label {
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background-color: #0078D7;
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background-color: #0078D7;
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}
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}
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/* Richtext link color */
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QLabel#richtext_link_color { color: #87cefa; }
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@ -680,3 +680,6 @@ QTreeView::branch:open:has-children:has-siblings:hover {
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background-color: #2d3038;
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background-color: #2d3038;
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color: #8cf944;
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color: #8cf944;
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}
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}
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/* Richtext link color */
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QLabel#richtext_link_color { color: #8cf944; }
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@ -384,3 +384,6 @@ QTreeView::branch:open:has-children:has-siblings:hover {
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color: #e6e6e6;
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color: #e6e6e6;
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background-color: #4c4b4b;
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background-color: #4c4b4b;
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}
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}
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/* Richtext link color */
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QLabel#richtext_link_color { color: #87cefa; }
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@ -381,3 +381,6 @@ QTreeView::branch:open:has-children:has-siblings:hover {
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#game_list_grid_item[focus="true"] #game_list_grid_item_title_label {
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#game_list_grid_item[focus="true"] #game_list_grid_item_title_label {
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background-color: #0078D7;
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background-color: #0078D7;
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}
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}
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/* Richtext link color */
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QLabel#richtext_link_color { color: #87cefa; }
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@ -504,3 +504,6 @@ QWidget#trophy_notification_frame {
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background-color: #4d4940;
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background-color: #4d4940;
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color: #ffd785;
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color: #ffd785;
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}
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}
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/* Richtext link color */
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QLabel#richtext_link_color { color: #87cefa; }
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@ -720,3 +720,6 @@ QTreeView::branch:open:has-children:has-siblings:hover {
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background-color: #0f1d36;
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background-color: #0f1d36;
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color: #2397ff;
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color: #2397ff;
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}
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}
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/* Richtext link color */
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QLabel#richtext_link_color { color: #0074e7; }
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@ -2,6 +2,7 @@
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#include "ui_about_dialog.h"
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#include "ui_about_dialog.h"
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#include "rpcs3_version.h"
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#include "rpcs3_version.h"
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#include "qt_utils.h"
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#include <QDesktopServices>
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#include <QDesktopServices>
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#include <QUrl>
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#include <QUrl>
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@ -14,6 +15,16 @@ about_dialog::about_dialog(QWidget* parent) : QDialog(parent), ui(new Ui::about_
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ui->close->setDefault(true);
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ui->close->setDefault(true);
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ui->icon->load(QStringLiteral(":/rpcs3.svg"));
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ui->icon->load(QStringLiteral(":/rpcs3.svg"));
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ui->version->setText(tr("RPCS3 Version: %1").arg(QString::fromStdString(rpcs3::get_verbose_version())));
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ui->version->setText(tr("RPCS3 Version: %1").arg(QString::fromStdString(rpcs3::get_verbose_version())));
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ui->description->setText(tr(
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R"(
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<p style="white-space: nowrap;">
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RPCS3 is an open-source Sony PlayStation 3 emulator and debugger.<br>
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It is written in C++ for Windows, Linux, FreeBSD and MacOS funded with <a %0 href="https://www.patreon.com/Nekotekina">Patreon</a>.<br>
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Our developers and contributors are always working hard to ensure this project is the best that it can be.<br>
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There are still plenty of implementations to make and optimizations to do.
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</p>
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)"
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).arg(gui::utils::get_link_style()));
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// Events
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// Events
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connect(ui->gitHub, &QPushButton::clicked, [] { QDesktopServices::openUrl(QUrl("https://www.github.com/RPCS3")); });
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connect(ui->gitHub, &QPushButton::clicked, [] { QDesktopServices::openUrl(QUrl("https://www.github.com/RPCS3")); });
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@ -123,9 +123,6 @@
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<kerning>true</kerning>
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<kerning>true</kerning>
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</font>
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</font>
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</property>
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</property>
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<property name="text">
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<string><html><head/><body><p>RPCS3 is an open-source Sony PlayStation 3 emulator and debugger.<br/>It is written in C++ for Windows, Linux, FreeBSD and MacOS funded with <a href="https://www.patreon.com/Nekotekina"><span style=" text-decoration: underline; color:#0000ff;">Patreon</span></a>.<br/>Our developers and contributors are always working hard to ensure this project is the best that it can be.<br/>There are still plenty of implementations to make and optimizations to do.</p></body></html></string>
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</property>
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<property name="textFormat">
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<property name="textFormat">
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<enum>Qt::RichText</enum>
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<enum>Qt::RichText</enum>
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</property>
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</property>
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@ -77,17 +77,17 @@ bool gui_application::Init()
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msg.setTextFormat(Qt::RichText);
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msg.setTextFormat(Qt::RichText);
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msg.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
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msg.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
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msg.setDefaultButton(QMessageBox::No);
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msg.setDefaultButton(QMessageBox::No);
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msg.setText(QString(tr(
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msg.setText(tr(
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R"(
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R"(
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<p style="white-space: nowrap;">
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<p style="white-space: nowrap;">
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Please understand that this build is not an official RPCS3 release.<br>
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Please understand that this build is not an official RPCS3 release.<br>
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This build contains changes that may break games, or even <b>damage</b> your data.<br>
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This build contains changes that may break games, or even <b>damage</b> your data.<br>
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We recommend to download and use the official build from the <a href='https://rpcs3.net/download'>RPCS3 website</a>.<br><br>
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We recommend to download and use the official build from the <a %0 href='https://rpcs3.net/download'>RPCS3 website</a>.<br><br>
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Build origin: %1<br>
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Build origin: %1<br>
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Do you wish to use this build anyway?
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Do you wish to use this build anyway?
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</p>
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</p>
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)"
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)"
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)).arg(Qt::convertFromPlainText(branch_name.data())));
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).arg(gui::utils::get_link_style()).arg(Qt::convertFromPlainText(branch_name.data())));
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msg.layout()->setSizeConstraint(QLayout::SetFixedSize);
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msg.layout()->setSizeConstraint(QLayout::SetFixedSize);
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if (msg.exec() == QMessageBox::No)
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if (msg.exec() == QMessageBox::No)
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@ -13,6 +13,8 @@ LOG_CHANNEL(cfg_log, "CFG");
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namespace gui
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namespace gui
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{
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{
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QString stylesheet;
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QString get_game_list_column_name(game_list_columns col)
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QString get_game_list_column_name(game_list_columns col)
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{
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{
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switch (col)
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switch (col)
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@ -10,7 +10,7 @@
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namespace gui
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namespace gui
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{
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{
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static QString stylesheet;
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extern QString stylesheet;
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enum custom_roles
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enum custom_roles
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{
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{
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@ -274,7 +274,7 @@ bool main_window::OnMissingFw()
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{
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{
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const QString title = tr("Missing Firmware Detected!");
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const QString title = tr("Missing Firmware Detected!");
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const QString message = tr("Commercial games require the firmware (PS3UPDAT.PUP file) to be installed."
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const QString message = tr("Commercial games require the firmware (PS3UPDAT.PUP file) to be installed."
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"\n<br>For information about how to obtain the required firmware read the <a href=\"https://rpcs3.net/quickstart\">quickstart guide</a>.");
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"\n<br>For information about how to obtain the required firmware read the <a %0 href=\"https://rpcs3.net/quickstart\">quickstart guide</a>.").arg(gui::utils::get_link_style());
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QMessageBox mb(QMessageBox::Question, title, message, QMessageBox::Ok | QMessageBox::Cancel, this, Qt::Dialog | Qt::MSWindowsFixedSizeDialogHint | Qt::WindowStaysOnTopHint);
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QMessageBox mb(QMessageBox::Question, title, message, QMessageBox::Ok | QMessageBox::Cancel, this, Qt::Dialog | Qt::MSWindowsFixedSizeDialogHint | Qt::WindowStaysOnTopHint);
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mb.setTextFormat(Qt::RichText);
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mb.setTextFormat(Qt::RichText);
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@ -445,7 +445,7 @@ void main_window::show_boot_error(game_boot_result status)
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message = tr("Unknown error.");
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message = tr("Unknown error.");
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break;
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break;
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}
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}
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const QString link = tr("<br /><br />For information on setting up the emulator and dumping your PS3 games, read the <a href=\"https://rpcs3.net/quickstart\">quickstart guide</a>.");
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const QString link = tr("<br /><br />For information on setting up the emulator and dumping your PS3 games, read the <a %0 href=\"https://rpcs3.net/quickstart\">quickstart guide</a>.").arg(gui::utils::get_link_style());
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QMessageBox msg;
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QMessageBox msg;
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msg.setWindowTitle(tr("Boot Failed"));
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msg.setWindowTitle(tr("Boot Failed"));
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@ -1,5 +1,6 @@
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#include "stdafx.h"
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#include "stdafx.h"
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#include "qt_utils.h"
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#include "qt_utils.h"
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#include "gui_settings.h"
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#include <QApplication>
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#include <QApplication>
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#include <QBitmap>
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#include <QBitmap>
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#include <QDesktopServices>
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#include <QDesktopServices>
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@ -198,6 +199,26 @@ namespace gui
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return l.sizeHint().width();
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return l.sizeHint().width();
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}
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}
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QColor get_link_color(const QString& name)
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{
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return gui::utils::get_label_color(name);
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}
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QString get_link_color_string(const QString& name)
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{
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return get_link_color(name).name();
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}
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QString get_link_style(const QString& name)
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{
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if (!gui::stylesheet.contains(name))
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{
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return {};
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}
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return QString("style=\"color: %0;\"").arg(get_link_color_string(name));
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}
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QPixmap get_centered_pixmap(QPixmap pixmap, const QSize& icon_size, int offset_x, int offset_y, qreal device_pixel_ratio, Qt::TransformationMode mode)
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QPixmap get_centered_pixmap(QPixmap pixmap, const QSize& icon_size, int offset_x, int offset_y, qreal device_pixel_ratio, Qt::TransformationMode mode)
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{
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{
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// Create empty canvas for expanded image
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// Create empty canvas for expanded image
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@ -74,6 +74,15 @@ namespace gui
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// Returns the width of the text
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// Returns the width of the text
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int get_label_width(const QString& text, const QFont* font = nullptr);
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int get_label_width(const QString& text, const QFont* font = nullptr);
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// Returns the color for richtext <a> links.
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QColor get_link_color(const QString& name = "richtext_link_color");
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// Returns the color string for richtext <a> links.
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QString get_link_color_string(const QString& name = "richtext_link_color");
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// Returns the style for richtext <a> links. e.g. style="color: #123456;"
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QString get_link_style(const QString& name = "richtext_link_color");
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template <typename T>
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template <typename T>
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void set_font_size(T& qobj, int size)
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void set_font_size(T& qobj, int size)
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{
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{
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#pragma once
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#pragma once
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#include "qt_utils.h"
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#include <QString>
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#include <QString>
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#include <QObject>
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#include <QObject>
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@ -251,17 +252,17 @@ public:
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const QString null = tr("This controller is disabled and will appear as disconnected to software. Choose another handler to enable it.");
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const QString null = tr("This controller is disabled and will appear as disconnected to software. Choose another handler to enable it.");
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const QString ldd_pad = tr("This port is currently assigned to a custom controller by the application and can't be changed.");
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const QString ldd_pad = tr("This port is currently assigned to a custom controller by the application and can't be changed.");
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const QString keyboard = tr("While it is possible to use a keyboard as a pad in RPCS3, the use of an actual controller is strongly recommended.<br>To bind mouse movement to a button or joystick, click on the desired button to activate it, then click and hold while dragging the mouse to a direction.");
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const QString keyboard = tr("While it is possible to use a keyboard as a pad in RPCS3, the use of an actual controller is strongly recommended.<br>To bind mouse movement to a button or joystick, click on the desired button to activate it, then click and hold while dragging the mouse to a direction.");
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const QString ds3_windows = tr("In order to use the DualShock 3 handler, you need to install the official DualShock 3 driver first.<br>See the <a href=\"https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration\">RPCS3 Wiki</a> for instructions.");
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const QString ds3_windows = tr("In order to use the DualShock 3 handler, you need to install the official DualShock 3 driver first.<br>See the <a %0 href=\"https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration\">RPCS3 Wiki</a> for instructions.").arg(gui::utils::get_link_style());
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const QString ds3_linux = tr("In order to use the DualShock 3 handler, you might need to add udev rules to let RPCS3 access the controller.<br>See the <a href=\"https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration\">RPCS3 Wiki</a> for instructions.");
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const QString ds3_linux = tr("In order to use the DualShock 3 handler, you might need to add udev rules to let RPCS3 access the controller.<br>See the <a %0 href=\"https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration\">RPCS3 Wiki</a> for instructions.").arg(gui::utils::get_link_style());
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const QString ds3_other = tr("The DualShock 3 handler is recommended for official DualShock 3 controllers.");
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const QString ds3_other = tr("The DualShock 3 handler is recommended for official DualShock 3 controllers.");
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const QString ds4_windows = tr("If you have any issues with the DualShock 4 handler, it might be caused by third-party tools such as DS4Windows. It's recommended that you disable them while using this handler.");
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const QString ds4_windows = tr("If you have any issues with the DualShock 4 handler, it might be caused by third-party tools such as DS4Windows. It's recommended that you disable them while using this handler.");
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const QString ds4_linux = tr("In order to use the DualShock 4 handler, you might need to add udev rules to let RPCS3 access the controller.<br>See the <a href=\"https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration\">RPCS3 Wiki</a> for instructions.");
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const QString ds4_linux = tr("In order to use the DualShock 4 handler, you might need to add udev rules to let RPCS3 access the controller.<br>See the <a %0 href=\"https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration\">RPCS3 Wiki</a> for instructions.").arg(gui::utils::get_link_style());
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const QString ds4_other = tr("The DualShock 4 handler is recommended for official DualShock 4 controllers.");
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const QString ds4_other = tr("The DualShock 4 handler is recommended for official DualShock 4 controllers.");
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const QString dualsense_windows = tr("The DualSense handler is recommended for official DualSense controllers.");
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const QString dualsense_windows = tr("The DualSense handler is recommended for official DualSense controllers.");
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const QString dualsense_linux = tr("The DualSense handler is recommended for official DualSense controllers.");
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const QString dualsense_linux = tr("The DualSense handler is recommended for official DualSense controllers.");
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const QString dualsense_other = tr("The DualSense handler is recommended for official DualSense controllers.");
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const QString dualsense_other = tr("The DualSense handler is recommended for official DualSense controllers.");
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const QString xinput = tr("The XInput handler will work with Xbox controllers and many third-party PC-compatible controllers. Pressure sensitive buttons from SCP are supported when SCP's XInput1_3.dll is placed in the main RPCS3 directory. For more details, see the <a href=\"https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration\">RPCS3 Wiki</a>.");
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const QString xinput = tr("The XInput handler will work with Xbox controllers and many third-party PC-compatible controllers. Pressure sensitive buttons from SCP are supported when SCP's XInput1_3.dll is placed in the main RPCS3 directory. For more details, see the <a %0 href=\"https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration\">RPCS3 Wiki</a>.").arg(gui::utils::get_link_style());
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const QString evdev = tr("The evdev handler should work with any controller that has linux support.<br>If your joystick is not being centered properly, read the <a href=\"https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration\">RPCS3 Wiki</a> for instructions.");
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const QString evdev = tr("The evdev handler should work with any controller that has linux support.<br>If your joystick is not being centered properly, read the <a %0 href=\"https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration\">RPCS3 Wiki</a> for instructions.").arg(gui::utils::get_link_style());
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const QString mmjoy = tr("The MMJoystick handler should work with almost any controller recognized by Windows. However, it is recommended that you use the more specific handlers if you have a controller that supports them.");
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const QString mmjoy = tr("The MMJoystick handler should work with almost any controller recognized by Windows. However, it is recommended that you use the more specific handlers if you have a controller that supports them.");
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const QString sdl = tr("The SDL handler supports a variety of controllers across different platforms.");
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const QString sdl = tr("The SDL handler supports a variety of controllers across different platforms.");
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@ -2,6 +2,7 @@
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#include "ui_welcome_dialog.h"
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#include "ui_welcome_dialog.h"
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#include "gui_settings.h"
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#include "gui_settings.h"
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#include "qt_utils.h"
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#include <QPushButton>
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#include <QPushButton>
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#include <QCheckBox>
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#include <QCheckBox>
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@ -18,6 +19,27 @@ welcome_dialog::welcome_dialog(std::shared_ptr<gui_settings> gui_settings, QWidg
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ui->okay->setEnabled(false);
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ui->okay->setEnabled(false);
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ui->icon_label->load(QStringLiteral(":/rpcs3.svg"));
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ui->icon_label->load(QStringLiteral(":/rpcs3.svg"));
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ui->label_3->setText(tr(
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R"(
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<p style="white-space: nowrap;">
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RPCS3 is an open-source Sony PlayStation 3 emulator and debugger.<br>
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It is written in C++ for Windows, Linux, FreeBSD and MacOS funded with <a %0 href="https://www.patreon.com/Nekotekina">Patreon</a>.<br>
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Our developers and contributors are always working hard to ensure this project is the best that it can be.<br>
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There are still plenty of implementations to make and optimizations to do.
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</p>
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)"
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).arg(gui::utils::get_link_style()));
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ui->label_info->setText(tr(
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R"(
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<p style="white-space: nowrap;">
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||||||
|
To get started, you must first install the <span style="font-weight:600;">PlayStation 3 firmware</span>.<br>
|
||||||
|
Please refer to the <a %0 href="https://rpcs3.net/quickstart">Quickstart</a> guide found on the official website for further information.<br>
|
||||||
|
If you have any further questions, please refer to the <a %0 href="https://rpcs3.net/faq">FAQ</a>.<br>
|
||||||
|
Otherwise, further discussion and support can be found on the <a %0 href="https://forums.rpcs3.net">Forums</a> or on our <a %0 href="https://discord.me/RPCS3">Discord</a> server.
|
||||||
|
</p>
|
||||||
|
)"
|
||||||
|
).arg(gui::utils::get_link_style()));
|
||||||
|
|
||||||
connect(ui->i_have_read, &QCheckBox::clicked, [this](bool checked)
|
connect(ui->i_have_read, &QCheckBox::clicked, [this](bool checked)
|
||||||
{
|
{
|
||||||
|
@ -110,9 +110,6 @@
|
|||||||
<kerning>true</kerning>
|
<kerning>true</kerning>
|
||||||
</font>
|
</font>
|
||||||
</property>
|
</property>
|
||||||
<property name="text">
|
|
||||||
<string><html><head/><body><p>RPCS3 is an open-source Sony PlayStation 3 emulator and debugger.<br/>It is written in C++ for Windows, Linux, FreeBSD and MacOS funded with <a href="https://www.patreon.com/Nekotekina"><span style=" text-decoration: underline; color:#0000ff;">Patreon</span></a>.<br/>Our developers and contributors are always working hard to ensure this project is the best that it can be.<br/>There are still plenty of implementations to make and optimizations to do.</p></body></html></string>
|
|
||||||
</property>
|
|
||||||
<property name="textFormat">
|
<property name="textFormat">
|
||||||
<enum>Qt::RichText</enum>
|
<enum>Qt::RichText</enum>
|
||||||
</property>
|
</property>
|
||||||
@ -155,9 +152,6 @@
|
|||||||
<kerning>true</kerning>
|
<kerning>true</kerning>
|
||||||
</font>
|
</font>
|
||||||
</property>
|
</property>
|
||||||
<property name="text">
|
|
||||||
<string><html><head/><body><p>To get started, you must first install the <span style=" font-weight:600;">PlayStation 3 firmware</span>.<br/>Please refer to the <a href="https://rpcs3.net/quickstart"><span style=" text-decoration: underline; color:#0000ff;">Quickstart</span></a> guide found on the official website for further information.<br/>If you have any further questions, please refer to the <a href="https://rpcs3.net/faq"><span style=" text-decoration: underline; color:#0000ff;">FAQ</span></a>.<br/>Otherwise, further discussion and support can be found on the <a href="https://forums.rpcs3.net"><span style=" text-decoration: underline; color:#0000ff;">Forums</span></a> or on our <a href="https://discord.me/RPCS3"><span style=" text-decoration: underline; color:#0000ff;">Discord</span></a> server.</p></body></html></string>
|
|
||||||
</property>
|
|
||||||
<property name="textFormat">
|
<property name="textFormat">
|
||||||
<enum>Qt::RichText</enum>
|
<enum>Qt::RichText</enum>
|
||||||
</property>
|
</property>
|
||||||
|
Loading…
Reference in New Issue
Block a user