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Cleanup and set -Werror=delete-non-virtual-dtor
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@ -71,6 +71,7 @@ else()
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if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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add_compile_options(-Werror=inconsistent-missing-override)
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add_compile_options(-Werror=delete-non-virtual-dtor)
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elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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add_compile_options(-Werror=suggest-override)
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add_compile_options(-Wclobbered)
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@ -84,7 +85,6 @@ else()
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add_compile_options(-fconstexpr-steps=16777216)
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add_compile_options(-Wno-unused-lambda-capture)
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add_compile_options(-Wno-unused-private-field)
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add_compile_options(-Wno-delete-non-virtual-dtor)
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add_compile_options(-Wno-unused-command-line-argument)
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elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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add_compile_options(-Wno-class-memaccess)
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@ -159,7 +159,7 @@ struct rec_param
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static constexpr u32 rec_framerate = 30; // Always 30 fps
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static constexpr u32 rec_channels = 2; // Always 2 channels
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class rec_video_sink : public utils::video_sink
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class rec_video_sink final : public utils::video_sink
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{
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public:
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rec_video_sink() : utils::video_sink()
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@ -23,6 +23,7 @@ namespace gl
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u32 optimal_kernel_size = 1;
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u32 max_invocations_x = 65535;
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virtual ~compute_task() = default;
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void initialize();
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void create();
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virtual void destroy();
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@ -43,6 +44,7 @@ namespace gl
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std::string uniforms, variables, work_kernel, loop_advance, suffix, method_declarations;
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cs_shuffle_base();
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virtual ~cs_shuffle_base() = default;
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void build(const char* function_name, u32 _kernel_size = 0);
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@ -51,7 +53,7 @@ namespace gl
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void run(gl::command_context& cmd, const gl::buffer* data, u32 data_length, u32 data_offset = 0);
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};
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struct cs_shuffle_16 : cs_shuffle_base
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struct cs_shuffle_16 final : cs_shuffle_base
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{
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// byteswap ushort
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cs_shuffle_16()
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@ -60,7 +62,7 @@ namespace gl
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}
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};
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struct cs_shuffle_32 : cs_shuffle_base
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struct cs_shuffle_32 final : cs_shuffle_base
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{
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// byteswap_ulong
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cs_shuffle_32()
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@ -69,7 +71,7 @@ namespace gl
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}
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};
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struct cs_shuffle_32_16 : cs_shuffle_base
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struct cs_shuffle_32_16 final : cs_shuffle_base
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{
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// byteswap_ulong + byteswap_ushort
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cs_shuffle_32_16()
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@ -79,7 +81,7 @@ namespace gl
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};
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template <bool SwapBytes>
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struct cs_shuffle_d32fx8_to_x8d24f : cs_shuffle_base
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struct cs_shuffle_d32fx8_to_x8d24f final : cs_shuffle_base
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{
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u32 m_ssbo_length = 0;
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@ -91,7 +93,7 @@ namespace gl
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};
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template <bool SwapBytes>
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struct cs_shuffle_x8d24f_to_d32fx8 : cs_shuffle_base
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struct cs_shuffle_x8d24f_to_d32fx8 final : cs_shuffle_base
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{
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u32 m_ssbo_length = 0;
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@ -102,9 +104,8 @@ namespace gl
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void run(gl::command_context& cmd, const gl::buffer* data, u32 src_offset, u32 dst_offset, u32 num_texels);
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};
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template<typename From, typename To, bool _SwapSrc = false, bool _SwapDst = false>
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struct cs_fconvert_task : cs_shuffle_base
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template <typename From, typename To, bool _SwapSrc = false, bool _SwapDst = false>
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struct cs_fconvert_task final : cs_shuffle_base
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{
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u32 m_ssbo_length = 0;
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@ -233,7 +234,7 @@ namespace gl
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// Reverse morton-order block arrangement
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template <typename _BlockType, typename _BaseType, bool _SwapBytes>
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struct cs_deswizzle_3d : compute_task
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struct cs_deswizzle_3d final : compute_task
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{
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union params_t
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{
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@ -355,19 +356,19 @@ namespace gl
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virtual void run(gl::command_context& cmd, gl::viewable_image* src, const gl::buffer* dst, u32 out_offset, const coordu& region, const gl::pixel_buffer_layout& layout) = 0;
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};
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struct cs_d24x8_to_ssbo : cs_image_to_ssbo
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struct cs_d24x8_to_ssbo final : cs_image_to_ssbo
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{
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cs_d24x8_to_ssbo();
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void run(gl::command_context& cmd, gl::viewable_image* src, const gl::buffer* dst, u32 out_offset, const coordu& region, const gl::pixel_buffer_layout& layout) override;
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};
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struct cs_rgba8_to_ssbo : cs_image_to_ssbo
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struct cs_rgba8_to_ssbo final : cs_image_to_ssbo
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{
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cs_rgba8_to_ssbo();
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void run(gl::command_context& cmd, gl::viewable_image* src, const gl::buffer* dst, u32 out_offset, const coordu& region, const gl::pixel_buffer_layout& layout) override;
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};
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struct cs_ssbo_to_color_image : compute_task
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struct cs_ssbo_to_color_image final : compute_task
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{
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cs_ssbo_to_color_image();
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void run(gl::command_context& cmd, const buffer* src, const texture_view* dst, const u32 src_offset, const coordu& dst_region, const pixel_buffer_layout& layout);
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@ -40,6 +40,8 @@ namespace gl
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bool enable_depth_writes = false;
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bool enable_stencil_writes = false;
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virtual ~overlay_pass() = default;
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void create();
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void destroy();
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@ -60,7 +62,7 @@ namespace gl
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void run(gl::command_context& cmd, const areau& region, GLuint target_texture, GLuint image_aspect_bits, bool enable_blending = false);
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};
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struct ui_overlay_renderer : public overlay_pass
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struct ui_overlay_renderer final : public overlay_pass
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{
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u32 num_elements = 0;
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std::vector<std::unique_ptr<gl::texture>> resources;
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@ -90,14 +92,14 @@ namespace gl
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void run(gl::command_context& cmd, const areau& viewport, GLuint target, rsx::overlays::overlay& ui);
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};
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struct video_out_calibration_pass : public overlay_pass
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struct video_out_calibration_pass final : public overlay_pass
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{
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video_out_calibration_pass();
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void run(gl::command_context& cmd, const areau& viewport, const rsx::simple_array<GLuint>& source, f32 gamma, bool limited_rgb, stereo_render_mode_options stereo_mode, gl::filter input_filter);
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};
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struct rp_ssbo_to_generic_texture : public overlay_pass
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struct rp_ssbo_to_generic_texture final : public overlay_pass
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{
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rp_ssbo_to_generic_texture();
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void run(gl::command_context& cmd, const buffer* src, texture* dst, const u32 src_offset, const coordu& dst_region, const pixel_buffer_layout& layout);
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@ -16,6 +16,7 @@ namespace gl
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fence m_fence;
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public:
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virtual ~ring_buffer() = default;
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virtual void bind() { buffer::bind(); }
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@ -36,7 +37,7 @@ namespace gl
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virtual void notify();
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};
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class legacy_ring_buffer : public ring_buffer
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class legacy_ring_buffer final : public ring_buffer
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{
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u32 m_mapped_bytes = 0;
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u32 m_mapping_offset = 0;
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@ -62,7 +63,7 @@ namespace gl
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// A non-persistent ring buffer
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// Internally maps and unmaps data. Uses persistent storage just like the regular persistent variant
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// Works around drivers that have issues using mapped data for specific sources (e.g AMD proprietary driver with index buffers)
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class transient_ring_buffer : public ring_buffer
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class transient_ring_buffer final : public ring_buffer
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{
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bool dirty = false;
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@ -13,6 +13,7 @@ namespace utils
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{
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public:
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video_sink() = default;
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virtual ~video_sink() = default;
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virtual void stop(bool flush = true) = 0;
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virtual void pause(bool flush = true) = 0;
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