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game_list: fix sort and scroll
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parent
60e2928ec1
commit
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@ -321,7 +321,7 @@ void game_list_frame::OnColClicked(int col)
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xgui_settings->SetValue(GUI::gl_sortAsc, m_colSortOrder == Qt::AscendingOrder);
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xgui_settings->SetValue(GUI::gl_sortAsc, m_colSortOrder == Qt::AscendingOrder);
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xgui_settings->SetValue(GUI::gl_sortCol, col);
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xgui_settings->SetValue(GUI::gl_sortCol, col);
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gameList->sortByColumn(m_sortColumn, m_colSortOrder);
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SortGameList();
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}
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}
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// Filter for Categories
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// Filter for Categories
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@ -343,6 +343,15 @@ void game_list_frame::FilterData()
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}
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}
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}
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}
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void game_list_frame::SortGameList()
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{
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gameList->sortByColumn(m_sortColumn, m_colSortOrder);
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gameList->verticalHeader()->setMinimumSectionSize(m_Icon_Size.height());
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gameList->verticalHeader()->setMaximumSectionSize(m_Icon_Size.height());
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gameList->resizeRowsToContents();
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gameList->resizeColumnToContents(0);
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}
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void game_list_frame::Refresh(bool fromDrive)
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void game_list_frame::Refresh(bool fromDrive)
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{
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{
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if (fromDrive)
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if (fromDrive)
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@ -471,13 +480,7 @@ void game_list_frame::Refresh(bool fromDrive)
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int row = PopulateGameList();
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int row = PopulateGameList();
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FilterData();
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FilterData();
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gameList->selectRow(row);
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gameList->selectRow(row);
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gameList->sortByColumn(m_sortColumn, m_colSortOrder);
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SortGameList();
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gameList->verticalHeader()->setMinimumSectionSize(m_Icon_Size.height());
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gameList->verticalHeader()->setMaximumSectionSize(m_Icon_Size.height());
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gameList->resizeRowsToContents();
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gameList->resizeColumnToContents(0);
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gameList->scrollToTop(); // fix drunk scroll behaviour (may still not be perfect)
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gameList->scrollToBottom(); // fix drunk scroll behaviour (may still not be perfect)
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gameList->scrollTo(gameList->currentIndex(), QAbstractItemView::PositionAtCenter);
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gameList->scrollTo(gameList->currentIndex(), QAbstractItemView::PositionAtCenter);
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}
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}
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else
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else
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@ -842,8 +845,7 @@ int game_list_frame::PopulateGameList()
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std::string selected_item = CurrentSelectionIconPath();
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std::string selected_item = CurrentSelectionIconPath();
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// Hack to delete everything without removing the headers.
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gameList->clearContents();
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gameList->setRowCount(0);
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gameList->setRowCount(m_game_data.size());
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gameList->setRowCount(m_game_data.size());
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@ -218,6 +218,7 @@ protected:
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private:
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private:
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void PopulateGameGrid(uint maxCols, const QSize& image_size, const QColor& image_color);
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void PopulateGameGrid(uint maxCols, const QSize& image_size, const QColor& image_color);
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void FilterData();
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void FilterData();
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void SortGameList();
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int PopulateGameList();
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int PopulateGameList();
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bool SearchMatchesApp(const std::string& name, const std::string& serial);
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bool SearchMatchesApp(const std::string& name, const std::string& serial);
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