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Commit Graph

9343 Commits

Author SHA1 Message Date
Niram7777
2de3c06781 Qt: Avoid Start/StopPlaytime when installing firmware. 2019-11-17 10:57:21 +01:00
Megamouse
9a8c59a1ff Qt: rename pad_info to pad_device_info for ODR 2019-11-16 16:11:40 +01:00
Megamouse
0b28f0fa14 HLE: add more error_code 2019-11-16 10:38:56 +01:00
Eladash
0f2adab05f Disallow NaN in cellVideoOutSetGamma 2019-11-16 11:21:10 +03:00
Eladash
610463a425 cellSysutilGetSystemParamInt(ID_PAD_RUMBLE) changed to return ON status 2019-11-15 20:17:51 +01:00
Eladash
da12969898 cellSysUtil: Add a few CELL_SYSUTIL_ERROR_VALUE checks 2019-11-15 20:17:51 +01:00
Eladash
894658f14c cellSysutil: Log error code 2019-11-15 20:17:51 +01:00
Eladash
25382a7dae Restore cellPadSetActDirect's reserved error check 2019-11-15 20:17:51 +01:00
Megamouse
a17a5a76a0 overlays: avoid division by zero 2019-11-15 14:53:18 +01:00
Megamouse
fb96047d2f overlays: add settings for overlay graphs 2019-11-15 14:53:18 +01:00
Megamouse
dd1707bd46 overlays: fix center options when graphs are shown 2019-11-15 14:53:18 +01:00
Megamouse
d6b0361a02 overlays: perf_metrics_overlay to seperate header
this is done to prevent severe conflicts with upcoming changes
2019-11-15 14:53:18 +01:00
Megamouse
b84fd29abc settings: fix performance overlay margin checkbox 2019-11-15 14:53:18 +01:00
Anuskuss
7e31c30133 Intel iGPU needs workaround on Windows 2019-11-15 12:08:16 +03:00
Nekotekina
fcc841eaa1 LLVM: Add workaround for znver2 2019-11-14 19:09:34 +03:00
RipleyTom
8e39c778a1 Cheat engine 2019-11-13 00:53:31 +03:00
Nick Renieris
cc59d319e1 overlay: Performance graphs 2019-11-12 20:43:09 +01:00
msuih
1af948a7d4 Fix bitfield warning 2019-11-12 21:36:29 +03:00
Emmanuel Gil Peyrot
0ff5938b1f Utilities: Remove unused headers
AtomicPtr.h has never been used since its introduction in
da7472fe81.

Same for Interval.h, since 4fedf5749e.

event.h’s last usage got removed in
70e2873e69.
2019-11-12 19:51:57 +03:00
Nekotekina
abbf3c4d16 SPU LLVM: add SPU profiling to compilation thread
Run another thread to collect profile data from SPU threads.
Use this data to prioritize compiling hot spot SPU blocks.
Implement stx::init_mutex::wait_for_initialized() helper.
2019-11-11 23:13:13 +03:00
Eladash
a21d7def33 SPU: Don't break blocks on DSYNC instruction in Safe mode (#6731) 2019-11-11 23:12:21 +03:00
kd-11
8234bdb8f0 vk: Check for heap change events after a grow to avoid spec violations
- Avoid referencing the old buffer in stale views. Status can be set
globally if requested during heap creation.
2019-11-10 17:53:12 +03:00
kd-11
5968427a2f vk: Initialize queries before use
- The spec does not guarantee that queries are initialized. In fact, it
now says all queries must be reset before they are used for the first
time.
2019-11-10 17:53:12 +03:00
kd-11
8ea9bc9874 vk: Reduce memory allocation sizes of default heaps
- The heaps will grow as desired, no need to overallocate to cater to
the most resource-hungry games
2019-11-10 17:53:12 +03:00
kd-11
0a32d478df vk: Enable auto-growing of the data heaps for the performance case 2019-11-10 17:53:12 +03:00
kd-11
357e0d2097 vk: Implement explicit runtime flags to manage events like heap sync 2019-11-10 17:53:12 +03:00
kd-11
f359342721 rsx: Implement mutable ring buffers with grow support 2019-11-10 17:53:12 +03:00
kd-11
5f39a594ac rsx: Clean up some unused legacy methods unnecessary after d3d removal 2019-11-10 17:53:12 +03:00
Eladash
3f3ce53c67 Fix string length check in cellGameThemeInstall
vm::ptr::size() returns sizeof type instead.
2019-11-10 14:32:15 +03:00
Eladash
e8cc9d1f52 Loader: Fix default sdk version
Note: sdk version checks are unsigned checks, such value results in always true.
2019-11-10 14:32:15 +03:00
Eladash
1986944c61 Implement sysutil_check_name_string
* Fully implement 3, 4, 16 and 17 error checks of cellSaveData.
* cellSysCacheMount restrict characters in ID.
* cellHddGameCheck restricts characters in dirName.
2019-11-10 14:32:15 +03:00
Ivan
7519e36317
Merge pull request #6970 from linkmauve/switch-gsl-tcb
Switch gsl::span from GSL to tcbrindle’s implementation
2019-11-09 23:07:58 +03:00
Emmanuel Gil Peyrot
56f82d2701 rsx: Wrap gsl::span definition into Utilities/span.h 2019-11-09 20:00:50 +01:00
Emmanuel Gil Peyrot
f29fcc10cf s/GSL/span/ in XML files too
This is completely untested, as I can’t run Visual Studio.
2019-11-09 19:30:06 +01:00
Emmanuel Gil Peyrot
4401ad6747 Fix CI 2019-11-09 19:30:06 +01:00
Emmanuel Gil Peyrot
7e4d142682 Remove GSL as we don’t use it anymore 2019-11-09 19:30:06 +01:00
Emmanuel Gil Peyrot
f76720ceb0 Remove extraneous ::narrow<int>() calls
GSL’s gsl::span didn’t use the correct type for its index_type, which is
why they were needed.
2019-11-09 19:30:06 +01:00
Emmanuel Gil Peyrot
72cdf0b04c Replace gsl::span’s implementation with tcbrindle’s
This implementation optimises correctly on all relevant compilers,
unlike GSL’s which gave extremely slow code on any compiler other than
MSVC.

Supersedes #6948.
2019-11-09 19:30:06 +01:00
Emmanuel Gil Peyrot
25144caf12 Add tcbrindle’s span implementation 2019-11-09 19:30:06 +01:00
Nekotekina
a83cbf63c6 Remove gsl::finally only use 2019-11-09 19:30:06 +01:00
Emmanuel Gil Peyrot
ef368c5171 rsx: Replace gsl::byte with C++17’s std::byte 2019-11-09 19:30:05 +01:00
Nekotekina
6ea02c23a0 Fix SSSE3 usage in PPUInterpreter.cpp
Fixup
2019-11-09 20:39:56 +03:00
Nekotekina
1cca00ec3a Fix SSSE3 usage in PPUThread.cpp
Remove legacy ifdefs, allow SSSE3 usage in AppImages.
2019-11-09 20:10:59 +03:00
Nekotekina
191675bf31 Remove gsl::finally only use 2019-11-09 19:11:01 +03:00
Nekotekina
0d629743ca cellSysCache: poison opened cache files on cache clear
Make opened files return CELL_EIO after cache clear.
2019-11-09 14:50:41 +03:00
Nekotekina
73ee6abb0f cellSysCache: return /dev_hdd1 root
It simplifies internal logic a little.
2019-11-09 14:43:19 +03:00
Nekotekina
e0bc276205 cellSysCache: keep mounted /dev_hdd1 after exitspawn 2019-11-09 14:43:19 +03:00
kd-11
7072489a6e rsx: Implement point sprite coordinate generation
- When the point sprite flag is set, overrides the input similar to the
2D mask. The returned X and Y values are always the gl_PointCoord values
for the fragment.
- Stacks with the 2D mask to override the z and w coordinates.
2019-11-09 12:50:53 +03:00
Nekotekina
81c61e230f Use std::from_chars in Emulator::SetUsr 2019-11-08 19:27:11 +03:00
Nekotekina
218758183d Avoid exceptions in cfg::try_to_int64 and cfg::try_to_enum_value
Use std::from_chars plus minimal hex prefix support.
2019-11-08 19:27:11 +03:00