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Commit Graph

6563 Commits

Author SHA1 Message Date
Megamouse
ef6a36241e Qt: fix CurrentSelectionIconPath() 2018-01-13 23:38:23 +04:00
Megamouse
fbde1818a2 Qt: fix register editor
and remove a windowhint (?)
2018-01-13 23:38:23 +04:00
Unknown
155f7a7d76 improve cellPad
fix input regression and fix input for FIFA games
fix input in NASCAR [BLUS30932]
fix port status query -> disconnected devices don't cripple following devices by decreased now_connect
2018-01-13 22:48:52 +04:00
Megamouse
9b4868f017 Input: init pads as disconnected
inlcudes simpsons "hack" as comment
2018-01-13 22:48:52 +04:00
Ani
c951601fa4 GUI/Themes: Fix GameList Toolbar Icon Color
Similar to previous fix.

Current approach was incorrectly using background-color instead of color.

Applies to: Kuroi, Darker Style, ModernBlue
2018-01-13 00:36:28 +00:00
Ani
fb3dee0f3e GUI/Themes: Fix GameList Icon Backgrounds
Current approach was incorrectly using the background-color property instead of color.
Using transparent color, allowing for the icon's background to be the theme's background works with darker colors, as PS3 game icons are generally made for these kind of backgrounds.

Applies to: Kuroi, Darker Style, ModernBlue
2018-01-13 00:36:28 +00:00
kd-11
5959411aeb Fix windows build 2018-01-11 12:26:41 +03:00
Greg V
fbceec47b8 Add support for Vulkan on Wayland
The variable VK_USE_PLATFORM_WAYLAND_KHR is actually used by the Vulkan
header, so use it here too.
2018-01-11 12:26:41 +03:00
Unknown
51a2b43d81 Qt/Input: Introduce profiles 2018-01-10 03:17:02 +04:00
Zion Nimchuk
4231ea2eb6 Also stub some similar cellGameUpdate functions 2018-01-09 04:56:06 +04:00
Zion Nimchuk
8ee0ed84e4 Better stub cellGameUpdateCheckStartAsyncEx/FinishAsyncEx, fixes PAIN 2018-01-09 04:56:06 +04:00
scribam
32468adb53 .travis.yml: set git depth to false 2018-01-07 02:26:39 +04:00
TGEnigma
d770a42349 Fix debug build 2018-01-06 04:45:55 +04:00
Megamouse
19d181fa4c Qt: implement simple find dialog for logs (#3941) 2018-01-05 03:41:10 +04:00
Nekotekina
83b541ea9d SPU: rewrite ROTH (AVX-512) 2018-01-03 01:04:04 +03:00
Nekotekina
af3e1fc580 Improve Restart function
Don't erase boot args
Should now work correctly with game launchers
2018-01-03 01:04:04 +03:00
Nekotekina
7050575fdb Add Start Threshold parameter (ALSA) 2018-01-03 01:04:04 +03:00
kd-11
ee009ec99c rsx: Robustness fixes
- Track last working state and reset to it if RSX starts to desync
-- This is especially useful when running vulkan since the renderer will easily outpace the rest of the system when merely recording draw commands
- Ignore empty sets
-- Mark empty/invalid IB sets as having 0 element counts.
2018-01-02 21:17:56 +03:00
Nekotekina
198e9dce1d Fix #4005 regression
Delay unregister EH frames (Linux)
2018-01-01 10:41:07 +03:00
VelocityRa
383c501a35 [gui] Show total number of llvm compilation dialogs
- Doesn't account for dynamic libraries loaded after the fact,
  but usually good enough since
  1) Those aren't even present in some games
  2) They usually only have about 1 or 2 fragments (dialogs) each.
2017-12-31 22:08:17 +03:00
VelocityRa
7c64c2f703 MsgDialog: Add SetMsg() for changing main text 2017-12-31 22:08:17 +03:00
lewmpk
d64e79bd9f fix clang warning: logical-op-parentheses 2017-12-31 22:08:17 +03:00
VelocityRa
489ded43b1 Trophy: Return correct disk space requirements
Closes #3763
2017-12-31 22:08:17 +03:00
Nekotekina
d40aaf0391 PPU: use shared jit_compiler instance
(Linux) Fix deregisterEHFrames error message
2017-12-31 22:08:17 +03:00
Ani
6baba2875d
Travis: Pass verbose to Qt installer (#4008)
Attempt to see what's going on with Travis, as it has been failing randomly for the past days
2017-12-31 18:54:30 +00:00
kd-11
1ea5e7404a rsx: Workaround for nvidia linux
- For some reason, using 1.E-x notation does not work on nvidia linux. Could be a bug in spir-v generator or the driver itself
2017-12-31 12:43:40 +03:00
kd-11
55c324e062 rsx: Invalidate surface configuration if stencil state is changed
- Stencil state afects validity of a depth/stencil surface same as depth state
2017-12-31 12:43:40 +03:00
kd-11
d496dbecad rsx: Implement depth clamping 2017-12-31 12:43:40 +03:00
kd-11
4872be9de3 rsx/vk: Synchronize access to queue submit calls
- Should prevent concurrent access on the present/graphics queue
2017-12-31 12:43:40 +03:00
kd-11
688569e5c8 gl: Remove flag test optimization as it does not work properly
- Most texture cache operations will break sampler state and the extra complexity is not worth the very small speed bump
2017-12-31 12:43:40 +03:00
Megamouse
90f825aa49 Qt: fix compat list sort (#4003) 2017-12-31 01:43:56 +00:00
Nekotekina
78f7020ce6 Warn about corrupted PARAM.SFO 2017-12-29 20:05:06 +03:00
Nekotekina
a92bf39efa Trophy: check both bdvd and hdd locations 2017-12-29 20:04:40 +03:00
Nekotekina
e836c33f37 cellGame: don't write empty TITLE_IDs in PARAM.SFO 2017-12-29 20:04:10 +03:00
Nekotekina
f271b650da SPU: minor addition for CFLTU, CUFLT 2017-12-29 03:09:35 +03:00
Nekotekina
14929a1497 Fix game category issues
Fix cellGameDataCheckCreate2 PARAM.SFO
Fix trophy initialization for gamedata (game patch)
Implement psf::assign
Potentially fix cellGameSetParamString
2017-12-29 03:09:35 +03:00
Nekotekina
e768bdc80f Remove /app_home/ dependency
Should also fix exitspawn
2017-12-27 02:51:58 +03:00
Nekotekina
a605919729 Fix lv2_socket id_base 2017-12-27 02:51:58 +03:00
Nekotekina
39a3ed2d03 SPU: minor additions for AVX2+ 2017-12-27 02:51:58 +03:00
Nekotekina
0a89f1db39 Fix primary stack size 2017-12-25 21:08:15 +03:00
Ofek
3cf0fb60a4 Set lv2_socket id_base (#3983) 2017-12-25 15:47:28 +04:00
Megamouse
fc2ef5529d Fix cellPadSetPortSetting (#3980)
* Don't skip setting port settings when no controller is connected
* DS4: fix error message
2017-12-24 14:47:36 +00:00
Unknown
8a3759f479 Input: evdev: add positive axis list yml to handle 0+ range sticks 2017-12-24 00:27:52 +04:00
Ofek
a6208d2bd7 Reset initial seek position in MSELF files (#3977) 2017-12-23 23:18:55 +04:00
Unknown
58d8d12665 Qt/Input: fix numpad (regression) 2017-12-23 02:01:37 +04:00
kd-11
8b31a9448a vulkan: Tweaks to sampler state fallback paths
- Make all texture access on non-existent textures return 0
- If border color is closer to 0, then set alpha to 0 as well (might break some corner cases with alpha test)
- Zero initialize null sampler
2017-12-22 20:08:14 +03:00
kd-11
4819847c46 rsx: Modify semaphore_acquire timeout detection
- Take paused state into account
- Make timeout configurable
2017-12-22 20:08:14 +03:00
kd-11
d6bc6ec2c1 rsx: fix initial swizzle ordering for render target data 2017-12-22 20:08:14 +03:00
kd-11
320fb5f94c rsx/fp: Fix alphakill 2017-12-22 20:08:14 +03:00
kd-11
4a0c4259f0 c++ is hard
- Remove unnecessary const definitions
2017-12-22 20:08:14 +03:00