1
0
mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 10:42:36 +01:00
Commit Graph

10 Commits

Author SHA1 Message Date
Megamouse
2dca8d84e1 patch manager 2020-06-11 13:15:25 +02:00
Nekotekina
04dedb17eb Disable exception handling.
Use -fno-exceptions in cmake.
On MSVC, enable _HAS_EXCEPTION=0.
Cleanup throw/catch from the source.
Create yaml.cpp enclave because it needs exception to work.
Disable thread_local optimizations in logs.cpp (TODO).
Implement cpu_counter for cpu_threads (moved globals).
2020-03-12 16:03:08 +03:00
Nekotekina
d9a0619ddd Remove legacy GENERAL log channel
Add some more log channels instead.
2020-02-01 07:49:38 +03:00
Malcolm Jestadt
ad8988afd3 Embedded SPU elf patching
- PS3 games include both PPU and SPU code in their PPU executables, so to make patching games that make use of the same SPU libraries easier, we add a system to find and patch them.
- Patches for this system still use SPU LS (Local Storage) addresses despite the fact that we aren't loading anything into SPU LS at this time. The patches are checked against each segment and patched in place.
2020-01-28 02:13:37 +03:00
Nekotekina
dfd50d0185 Implement std::bit_cast<>
Partial implementation of std::bit_cast from C++20.
Also fix most strict-aliasing rule break warnings (gcc).
2019-06-02 23:22:16 +03:00
scribam
14dc1fead6 yaml-cpp: update submodule and build integration 2018-06-13 04:25:34 +04:00
Nekotekina
d66e56392e Handle exceptions at loading patch file 2018-02-08 20:46:13 +03:00
Nekotekina
18d472b7e1 Patch: new 'load' syntax
[load, path_name1] - load sequence
[load, path_name2, -0x40] - same, but modify the addresses by -64
2017-09-19 15:07:07 +03:00
Nekotekina
f91f2e3e6d Patch: add floating point support
Also count applied entries
2017-07-17 18:36:54 +03:00
Nekotekina
78b9c64f67 Simple patch engine 2017-03-30 12:04:59 +03:00