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Commit Graph

135 Commits

Author SHA1 Message Date
Nekotekina
fb29933d3d Add usz alias for std::size_t 2020-12-18 12:23:53 +03:00
Nekotekina
6b3f722ff0 Hotfix: useless error 2020-12-16 11:57:29 +03:00
Nekotekina
b59f142d4e Move types.h to util/types.hpp 2020-12-12 15:12:01 +03:00
Nekotekina
b382d3b3e9 Remove ASSUME macro
It's dangerous and sometimes bluntly misused feature.
Its optimization potential is near-zero.
2020-12-10 14:08:02 +03:00
Nekotekina
36c8654fb8 Remove HERE macro
Some cleanup.
Add location to some functions.
2020-12-10 12:30:22 +03:00
Nekotekina
b5d498ffda Homebrew atomic_ptr rewritten (util/shared_ptr.hpp)
It's analogous to C++20 atomic std::shared_ptr

The following things brought into global namespace:
single_ptr
shared_ptr
atomic_ptr
make_single
2020-11-26 20:11:26 +03:00
Nekotekina
d4c17ecda5 Simplify communication with thread pool
Add "entry_point" member to "thread_base".
Don't use "m_thread" to exchange values.
2020-11-23 11:32:34 +03:00
Nekotekina
71f1021648 Fix thread pool entry point and get_cycles()
Fix possible race between thread handle availability.
Don't treat zero thread as invalid one.
Now entry point is full is assembly.
Attempt to fix #9282
Also fix some TLS.
2020-11-21 17:18:42 +03:00
Nekotekina
d789250976 Add thread_ctrl::get_thread_stack
Returns addr and size of current thread's stack.
2020-11-17 05:33:46 +03:00
Nekotekina
badb3dc2dd atomic.cpp/threads: remove old wait callback
Add new wait callback which simply collects statistics.
Shift workarounds towards actual problem detection.
2020-11-14 18:16:27 +03:00
Nekotekina
0c7f9458c0 Fix thread pool resource management.
Make sure no tail call happens (change ret address to a trampoline).
Make sure thread handles don't leak if the pool is full.
2020-11-13 17:17:45 +03:00
Nekotekina
ab365fe494 Fixed thread pool a bit
Use 128-bit allocator instead of queue.
When pool is full (128), threads just terminate as before.
2020-11-13 13:32:44 +03:00
Nekotekina
67785a918c Implement simple thread pool 2020-11-13 03:32:24 +03:00
Megamouse
a3eb5c2d63 More Header cleanup 2020-11-06 22:14:05 +01:00
Nekotekina
34fa010601 Improve cond_var notifiers
But nobody uses it anyway, so clean up includes.
2020-11-06 00:10:16 +03:00
Nekotekina
10caa2981f Improve raw_notify a bit 2020-10-24 14:16:32 +03:00
Eladash
fe9c61fe73 atomic.hpp: Fix atomic_storage_futex::raw_notify 2020-09-12 22:11:40 +03:00
RipleyTom
10820fa135
Implement sceNpSignaling & signaling improvements (#8836) 2020-09-07 22:50:17 +01:00
Eladash
a029a94c73 SPU: Use waitable atomics for SPU channels interface 2020-07-23 13:45:58 +03:00
Nekotekina
f6200ba635 Implement thread_ctrl::get_process_affinity_mask() 2020-05-01 22:00:56 +03:00
Nekotekina
76294beae1 Implement thread_ctrl::get_thread_affinity_mask() 2020-04-29 00:09:40 +03:00
Nekotekina
aae338a91c named_thread_group: add a default constructor 2020-03-28 17:17:51 +03:00
Nekotekina
49d8731c1c Thread.h: fix warning 2020-03-21 13:49:41 +03:00
Nekotekina
c577bd2111 Implement thread_state::errored
State after calling thread emergency_exit() function.
Also default-construct thread result in this case.
2020-03-20 21:31:27 +03:00
Nekotekina
04dedb17eb Disable exception handling.
Use -fno-exceptions in cmake.
On MSVC, enable _HAS_EXCEPTION=0.
Cleanup throw/catch from the source.
Create yaml.cpp enclave because it needs exception to work.
Disable thread_local optimizations in logs.cpp (TODO).
Implement cpu_counter for cpu_threads (moved globals).
2020-03-12 16:03:08 +03:00
Nekotekina
07e1766a7c Implement thread_ctrl::emergency_exit()
Replace exception throws with this.
2020-03-08 15:11:02 +03:00
Nekotekina
8d847d6f1c Thread: internal cleanup
Use different, simpler algorithm in wait_for.
Although the very idea of such notifications was rotten.
2020-03-03 20:26:37 +03:00
Nekotekina
d594490329 Thread: removed unused wait() with predicate.
It doesn't work this way anyway.
2020-03-03 18:33:02 +03:00
Nekotekina
6c66153372 Threads: move linux m_timer to static thread_local variable
Allows lazy allocation of the timer handle.
2020-03-03 18:33:02 +03:00
Nekotekina
f72971f19f Implement named_thread_group 2020-02-29 16:55:25 +03:00
Nekotekina
799c3f9708 Remove global thread counter (again)
Seems fine without it now.
2020-02-28 21:50:19 +03:00
Nekotekina
490f58ff3c Try to purge thread_state::detached
It's rarely necessary, but can cause unexpected problems.
2020-02-28 21:11:13 +03:00
Nekotekina
65eeee0f4c Remove cancerous lf_value<>
Replace thread names (generic, PPU, SPU) with new shared pointers.
Devirtualize cpu_thread::get_name (used in single case).
2020-02-28 18:54:46 +03:00
Nekotekina
a0d2bc9769 named_thread: allow default constructor only with thread_name
In C++20, lambdas may be default-constructible allowing nasty stuff.
2020-02-26 21:23:30 +03:00
Nekotekina
b083edccd3 Threads: remove some unused code (remnants from thread spawn) 2020-02-25 15:57:57 +03:00
Nekotekina
b59bb16fad Threads: removed outdated on_abort detection deemed unnecessary
May cause regressions.
2020-02-25 15:48:25 +03:00
Nekotekina
3f943945a7 Threads: Remove unused on_wait() detection to simplify code 2020-02-25 15:36:08 +03:00
Nekotekina
7eebe06931 Restore thread counter (world may be not ready yet)
Remove dumb 1300ms timeout.
2020-02-25 11:51:19 +03:00
Nekotekina
8b4b859091 Remove "thread_ctrl::spawn" 2020-02-23 15:03:38 +03:00
Nekotekina
6a443c0fbd Deprecate thread_ctrl::spawn 2019-10-12 19:14:50 +03:00
plappermaul
925f2ce02f Use Linux timers for sleeps up to 1ms (#6697)
* Use Linux timers for sleeps up to 1ms (v3)
The current sleep timer implementation basically offers two variants. Either
wait the specified time exactly with a condition variable (as host) or use a
combination of it with a thread yielding busy loop afterwards (usleep timer).

While the second one is very precise it consumes CPU loops for each wait call
below 50us. Games like Bomberman Ultra spam 30us waits and the emulator hogs
low power CPUs. Switching to host mode reduces CPU consumption but gives a
~50us penalty for each wait call. Thus extending all sleeps by a factor of
more than two.

The following bugfix tries to improve the system timer for Linux by using
Linux native timers for small wait calls below 1ms. This has two effects.

- Host wait setting has much less wait overhead
- usleep wait setting produces lower CPU overhead
2019-10-09 20:03:34 +03:00
Nekotekina
8031180373 Add dummy alert param to thread_ctrl::wait API 2019-10-06 16:03:10 +03:00
Nekotekina
50fc5dfde5 Use g_fxo for rsx::rsx_replay_thread 2019-09-26 23:26:36 +03:00
Nekotekina
75941e62a8 named_thread: implement default thread name support 2019-09-17 02:46:34 +03:00
Nekotekina
c1b0934f72 Simplify thread_base::join()
Use waitable atomics
2019-09-10 19:25:39 +03:00
Nekotekina
d13ff285d1 Rewrite cond_variable to use waitable atomics
Increase max_timeout and fix max_timeout usage
2019-09-10 19:25:39 +03:00
Nekotekina
faba366f89 named_thread: install atomic wait callback 2019-09-10 18:48:46 +03:00
Nekotekina
f63e89f9b4 Implement waitable atomics
Moved Atomic.h to util/atomic.hpp
List source files in CMakeLists.txt
2019-07-29 03:04:55 +03:00
Nekotekina
4e4c896136 Expand thread affinity mask to u64
Also fix and note __APPLE__ path.
2019-07-20 15:58:28 +03:00
Nekotekina
1b37e775be Migration to named_thread<>
Add atomic_t<>::try_dec instead of fetch_dec_sat
Add atomic_t<>::try_inc
GDBDebugServer is broken (needs rewrite)
Removed old_thread class (former named_thread)
Removed storing/rethrowing exceptions from thread
Emu.Stop doesn't inject an exception anymore
task_stack helper class removed
thread_base simplified (no shared_from_this)
thread_ctrl::spawn simplified (creates detached thread)
Implemented overrideable thread detaching logic
Disabled cellAdec, cellDmux, cellFsAio
SPUThread renamed to spu_thread
RawSPUThread removed, spu_thread used instead
Disabled deriving from ppu_thread
Partial support for thread renaming
lv2_timer... simplified, screw it
idm/fxm: butchered support for on_stop/on_init
vm: improved allocation structure (added size)
2018-10-19 22:22:35 +03:00