Megamouse
8ebb7b4952
windows/glslang: remove build dir after clean
2023-12-12 01:23:05 +01:00
kd-11
bbea303fbc
build/ci: Fix glslang build on msvc
2023-12-12 01:23:05 +01:00
kd-11
83eb07959d
build/ci: Pick latest glslang from rpcs3 glslang fork
2023-12-12 01:23:05 +01:00
Megamouse
e830b3cffe
Update Vulkan SDK to 1.3.268.0
2023-12-12 01:23:05 +01:00
Megamouse
15cd05cdfb
curl: use native CA store instead of deploying cacert.pem
2023-12-12 01:23:05 +01:00
Megamouse
a9eebe3b71
Update curl to 8.5.0
2023-12-12 01:23:05 +01:00
Megamouse
fa4a90f905
Update FAudio to 23.12
2023-12-12 01:23:05 +01:00
nastys
96e5a2909d
macOS CI: use 7-Zip for artifacts ( #14881 )
2023-12-11 19:21:06 +01:00
Eladash
a6839e823e
Qt: Post Game-Installation Assistant
2023-12-11 07:47:52 +02:00
oltolm
cb4a688e02
asm.hpp: fix usage of _mm_prefetch
2023-12-11 06:26:40 +02:00
kd-11
ab6bcd32a9
rsx: Improve strict mode check in 308a::color
...
- The chances that someone is using strict mode is lower than the odds of having default ZCULL
2023-12-09 22:34:02 +03:00
kd-11
67f97b0e15
rsx: Let 308a::color have a synchronization side-effect in strict mode
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- Some games use 308a::color to implement custom sync primitives (ETQW).
- When the color data is written, the engine assumes all occlusion reports are ready which can cause severe flickering if we don't flush the pipeline.
2023-12-09 22:34:02 +03:00
Zion Nimchuk
f824be6b7b
Mac CI: Install python before updating
2023-12-07 01:36:25 +01:00
Elad Ashkenazi
fbeaa1c487
Savestates: Fix compressed serialization handler deadlock
2023-12-05 12:34:52 +02:00
Megamouse
57ee3c6a6d
cellRec: Remove outdated frame size check
...
We are rescaling the images to the desired output format in the encoder.
The frames themselves are not a fixed container anymore.
2023-12-05 08:37:34 +01:00
Megamouse
a4011376e0
Qt: only allow double leftclick in screenshot manager
2023-12-05 08:37:34 +01:00
Eladash
69ef9c8a6a
PPU/sys_dbg: Implement self-modifying code
2023-12-03 12:57:21 +02:00
Megamouse
8ef844ca53
Qt: Remove default "Unknown" in GameInfo struct
...
There is no need to initialize these anymore.
The game list already uses its own fallback string constants if needed.
2023-12-03 01:05:28 +01:00
Megamouse
a97bad97ae
Qt: Properly use ICON1.PAM from game data dir if available
...
Fixes hover movie for disc games that have game data installed.
2023-12-03 01:05:28 +01:00
Megamouse
c245637c38
Qt: force hover event handling for flow widget items
...
Fixes hover movies for stylesheets that didn't have a game grid item style set for the hover state.
2023-11-30 22:10:32 +01:00
Megamouse
4a4f537ee8
recording: Implement audio recording for rsx audio
2023-11-30 09:55:36 +01:00
Megamouse
44585b98cc
audio: fix time stretching regression
2023-11-30 00:34:32 +01:00
Megamouse
4520f7646f
recording: use scoped_lock
2023-11-30 00:34:32 +01:00
Megamouse
bebac4773a
cellRec: only access global video provider if necessary
...
We do not necessarily use the video provider object in cellRec...
2023-11-30 00:34:32 +01:00
Megamouse
9e76e14a79
recording: optimize access to video recorder
...
Use separate locks for audio and video
Fix audio mutex usage in cellRec.
Removes can_consume_sample, since we don't do any processing
between can_consume_sample and present_samples.
Use get_system_time for consistency.
Move pts reset to set_video_sink.
Make start time atomic.
Remove frame and sample counts.
Use m_active to early out to reduce mutex locks.
Do not try to present samples if the recording mode is stopped anyway.
2023-11-30 00:34:32 +01:00
Megamouse
826cdbb507
Qt 6.6.1
2023-11-29 22:44:57 +01:00
Megamouse
4dfda3240c
Qt: implement hover pam in game list
2023-11-29 20:11:45 +01:00
Megamouse
aae155e954
Qt: use vector for camera video sink buffer
2023-11-29 20:11:45 +01:00
oltolm
fdcb481f07
fix Clang warnings
2023-11-29 19:02:34 +01:00
kd-11
1c78584f41
rsx: Remove unnecessary "else" clauses
2023-11-29 19:52:16 +03:00
kd-11
685b3ee41b
rsx: Code quality and readability improvements
2023-11-29 19:52:16 +03:00
Eladash
b674e332fc
SPU: Fixup SPU Cache progress in first game boot
2023-11-29 10:51:32 +02:00
Megamouse
57324f1703
Qt: notify progress dialog cancelation when closing the game window
2023-11-29 00:46:20 +01:00
Megamouse
ac869ec855
Qt: fix random segfaults when canceling batch operations
...
It occasionally happened that the progress_dialog object was deleted before we reached the end of the function.
2023-11-29 00:46:20 +01:00
Eladash
b774ba9888
serialization.hpp: Fix some warning
2023-11-28 21:18:18 +02:00
Eladash
54a6f2f51b
SPU LLVM: Do not wait for Progress Dialog to clear before starting
2023-11-28 21:18:18 +02:00
Eladash
d449420a45
PPU Progress Dialog: Add "Applying PPU Code" stage
2023-11-28 21:18:18 +02:00
nastys
bafac95266
macOS CI: link ffmpeg after building it from source ( #14843 )
2023-11-28 18:56:39 +01:00
Eladash
3bd27d5695
TAR: Improve logging
2023-11-28 16:46:44 +02:00
Eladash
0416f6361c
Fix file_view::read_at and file_view::get_stat
2023-11-28 16:46:44 +02:00
Eladash
9abf0b7176
Savestates: Asynchronous compression
2023-11-28 16:46:44 +02:00
Eladash
aaf776ddc9
Fixup Firmware install
2023-11-28 16:46:44 +02:00
Eladash
79465334fe
Savestates: Add basic statistics in log
2023-11-28 16:46:44 +02:00
Eladash
f8ca5cdf56
vm: Minor optimization for memory serialization
2023-11-28 16:46:44 +02:00
Eladash
ac19a50f5f
Rewrite global zipping buffer function
...
Take advantage of the new method, remove a method that is not recommended for use.
2023-11-28 16:46:44 +02:00
Zion Nimchuk
8e31f7fb07
Explicitly add qtsvg to freebsd
2023-11-27 23:07:21 +01:00
Eladash
fdb2fecd45
Savestates: Add errored state for compressed stream
2023-11-27 12:36:17 +02:00
Eladash
a0b521ba8e
Savestates: Add TAR and VM assert
2023-11-27 12:36:17 +02:00
Eladash
5dbeb68ed2
Savestates: Fix optional_savestate_state use
2023-11-27 12:36:17 +02:00
Eladash
c7c2baae03
Savestates: Implement 'autostart off' mode for debugging
2023-11-27 12:36:17 +02:00