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Commit Graph

10 Commits

Author SHA1 Message Date
Nekotekina
56c64c8045 VFS::CreatePath fixed, bugfixes 2015-04-20 18:53:31 +03:00
Nekotekina
3c872ab611 sys_fs_ftruncate implemented, bugfixes
Eliminated using stat() for _WIN32 because it doesn't support unicode
correctly, use rExists() or get_file_info() instead
2015-04-19 20:14:16 +03:00
Nekotekina
ab405901ee wxFile removed (rFile -> rfile_t) 2015-04-19 16:19:24 +03:00
Nekotekina
7d95311a01 Some %x fixed 2014-09-29 19:38:04 +04:00
Nekotekina
61c4a88ab4 rFile.h, Thread.h, IdManager.h includes moved 2014-08-25 18:56:13 +04:00
Nekotekina
efa538f9d7 include clearing 2014-08-23 04:16:54 +04:00
Nekotekina
5abd3fabfa Attempt to remove some includes 2014-08-22 18:21:55 +04:00
Raul Tambre
9b1a2e50f2 Fixed some grammatical mistakes 2014-08-17 10:53:09 +03:00
luxsie
069aa9fb2a Added GUI Configuration for Auto-Pause.
You can easily configure it as what you do for VHD/VFS.
To disable/enable Auto-Pause, find the configuration checkboxes from HLE/Misc panel in Config->Setting of rpcs3.
2014-08-14 23:22:13 +08:00
luxsie
ea00c3a07f Auto-Pause At Function Call and System Call.
Would have a configuration window (with create the list, and enable/disable, being something similar to VFSManger and etc).
Move the code to Debug::AutoPause in AutoPause.cpp and AutoPause.h
It triggers currently in GameViewer, and would finally change to somewhere else.
Well and now it is all enabled (Function call + System call) by default.
2014-08-13 20:54:27 +08:00