1
0
mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-23 03:02:53 +01:00
Commit Graph

3625 Commits

Author SHA1 Message Date
Nekotekina
e18db20630 VFS cleanup, some methods added
VFS::DeleteAll, VFS::GetDirSize, VFS::Exists, VFS::Rename
(VFS::RenameFile, VFS::RenameDir removed)
2015-08-24 21:22:33 +03:00
Nekotekina
db88c539fb idm::get_type, sceKernelGetThreadmgrUIDClass 2015-08-24 21:22:32 +03:00
Nekotekina
c6bdedf3b0 sleep_queue_t moved to SleepQueue.cpp, cleanup
Used ARMv7Thread instead of ARMv7Context in PSV HLE functions and
callbacks. However, interpreter still uses ARMv7Context.
Various PSV functions partially implemented:
sceKernelCreateEventFlag
sceKernelDeleteEventFlag
sceKernelOpenEventFlag
sceKernelCloseEventFlag
sceKernelWaitEventFlag
sceKernelWaitEventFlagCB
sceKernelPollEventFlag
sceKernelSetEventFlag
sceKernelClearEventFlag
sceKernelCancelEventFlag
sceKernelGetEventFlagInfo
sceKernelCreateSema
sceKernelDeleteSema
sceKernelCreateMutex
sceKernelDeleteMutex
sceKernelCreateCond
sceKernelDeleteCond
2015-08-24 21:22:30 +03:00
Nekotekina
94d1488259 IdManager funcs added: idm::import, idm::withdraw 2015-08-24 21:22:29 +03:00
Nekotekina
8b3c250702 PKG decryption without the intermediate 2015-08-24 21:22:28 +03:00
Nekotekina
07b9379a7c New u128 type stub 2015-08-24 21:22:27 +03:00
Nekotekina
8d758b9088 alignas() used instead of set_alignment macro 2015-08-24 21:22:25 +03:00
Nekotekina
544fe531a3 Added fxm::withdraw, cellGame improved 2015-08-24 21:22:24 +03:00
Nekotekina
6f3c50eba2 u128 renamed to v128
Since it's vector union type
2015-08-24 21:22:23 +03:00
Nekotekina
f8afee3325 Fixed Object Manager (detached) 2015-08-24 21:22:22 +03:00
Nekotekina
9923f96431 Added PSP PKG support 2015-08-24 21:22:21 +03:00
Nekotekina
dd665e7363 ID manager simplified
ID manager refactoring, redundant "type" information removed
2015-08-24 21:22:19 +03:00
Nekotekina
da8883d5d3 cellSaveData definitions shortened 2015-08-24 21:22:18 +03:00
Nekotekina
2113fce2fb cellFont, cellRudp cleanup 2015-08-24 21:22:17 +03:00
Nekotekina
9e5daa1737 IdManager improved, added Fixed ID mechanism
Fixed UB in get_current_id()
2015-08-24 21:22:15 +03:00
Nekotekina
c7ee8cadde cellFont, cellFs, cellGcmSys funcs added, minor cleanup 2015-08-24 21:22:14 +03:00
O1L
c0b90d01bd Add LLVM Debug / Release configurations for gui solution. Disable some DX12-only options on non-DX12 builds 2015-08-24 20:54:35 +03:00
O1L
6ae7f450f1 Compilation fix 2015-08-24 00:23:31 +03:00
O1L
3c27bf0a6a Gui: separate 'Settings' code from MainFrame.cpp, minor cleanup 2015-08-24 00:23:30 +03:00
Danila Malyutin
b01583f54b Some fixes for possible *nix compiler errors 2015-08-24 00:20:06 +03:00
Danila Malyutin
8140ab459f Don't init llvm on travis
it should be installed from packages
2015-08-24 00:20:04 +03:00
Danila Malyutin
6c4f968373 Try to build with llvm
and update readme
2015-08-24 00:20:03 +03:00
Danila Malyutin
d0283265cc Improve clock_gettime on osx
and some clean up
2015-08-24 00:20:02 +03:00
Danila Malyutin
009370f73c Fix some compiling problems on OSX
and enable osx builds on travis
2015-08-24 00:20:01 +03:00
Raul Tambre
e8088d1216 Merge pull request #1191 from vlj/d3d12
d3d12: Fix metal slug 3 crash
2015-08-22 00:23:13 +03:00
Vincent Lejeune
1ee749a9a8 d3d12: Fix blend alpha mode
Follow GL spec.
2015-08-17 22:12:58 +02:00
Raul Tambre
6124783180 Merge pull request #1188 from vlj/d3d12
d3d12: Fix wrong index being used for sampler descriptor heap
2015-08-17 12:26:44 +03:00
Vincent Lejeune
592543c47f d3d12: Fix wrong index being used for sampler descriptor heap
Fix a crash in Disgaea 3 with debug output enabled.
2015-08-17 00:12:30 +02:00
Vincent Lejeune
be1511bd7a d3d12: Add a d2d overlay to display debug text 2015-08-16 23:00:55 +02:00
Vincent Lejeune
fcd579a7b5 d3d12: Record draw call count and duration instead of vertex/texture upload 2015-08-16 23:00:46 +02:00
Vincent Lejeune
0e733b20de Lower minidx9/Include priority 2015-08-16 23:00:35 +02:00
Vincent Lejeune
80c25b8ced d3d12: Reuse the same command list until flip or semaphoreRelease 2015-08-16 23:00:27 +02:00
Vincent Lejeune
a93a81997f d3d12: Remove preventive "waitForCompletion" after a flip. 2015-08-16 23:45:56 +03:00
Vincent Lejeune
a852d5caca d3d12: Disable openMP
It actually decreases performance.
2015-08-16 23:45:54 +03:00
Vincent Lejeune
06532e3263 d3d12: Do not invalidate surface texture if they are not set.
Fix hang with depth read texture and color buffer enabled.
2015-08-16 23:45:52 +03:00
Vincent Lejeune
63a54dd70d d3d12: Rewrite per frame resource cleaning function. 2015-08-16 23:45:51 +03:00
Vincent Lejeune
c2430d3af1 d3d12: Use ComPtr for some others member. 2015-08-16 23:45:49 +03:00
Vincent Lejeune
b54adebfc7 d3d12: Do not recreate fence/event each frame. 2015-08-16 23:45:47 +03:00
Danila Malyutin
491d5528ed Don't print all env vars on travis
clogs logs and might leak encrypted vars if we'll have any.
2015-08-16 23:40:11 +03:00
Danila Malyutin
7460d215fd Fix travis OoM crash with gcc and -O3
Until with move to containers.
2015-08-16 23:40:09 +03:00
Danila Malyutin
5bf6c25652 Remove unneeded code (fixes flag "conflicts")
cmake should add appropriate flags depending on build type automatically
2015-08-16 23:40:07 +03:00
Danila Malyutin
0fb8ad8c5a Update Cotire to 1.7.3
It fixes some bugs. Also use add_compile_options instead of add_defenitions where necessary
2015-08-16 23:40:05 +03:00
Danila Malyutin
aeee0758c2 Ignore warnings in VS from llvm headers 2015-08-16 23:40:03 +03:00
Danila Malyutin
83b77ced9e Fix openal lib name in debug-memleak
is this config even working?
2015-08-16 23:40:01 +03:00
Nekotekina
405d7cb70c Revert "RSX: Fix NV3089"
This reverts commit a86e44deb4.
Reasons: it's broken and not strictly related with d3d12 PR.
2015-08-16 18:37:20 +03:00
Raul Tambre
0ce4930c0f Merge pull request #1177 from Zangetsu38/Getsuga
Fix correct size setting windows.
2015-08-15 10:38:29 +03:00
Raul Tambre
a3dc623270 Merge pull request #1181 from vlj/d3d12
D3d12: Fixes
2015-08-15 10:31:35 +03:00
Vincent Lejeune
3b0afe92e3 d3d12: Add a dummy D3D12Lib struct that load/unload d3d12.dll
It allows to unload the lib after everything else has been released, it
fixes a crash when leaving an app with d3d12 backend.
2015-08-14 23:39:38 +02:00
Vincent Lejeune
09cc127dd9 d3d12: Use ComPtr<> instead of manually releasing some structures 2015-08-14 23:39:37 +02:00
Vincent Lejeune
9cb88b3a8d d3d12: Use ThrowIfFailed instead of check to be inline with DX12 Samples 2015-08-14 23:39:37 +02:00