Nekotekina
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e18db20630
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VFS cleanup, some methods added
VFS::DeleteAll, VFS::GetDirSize, VFS::Exists, VFS::Rename
(VFS::RenameFile, VFS::RenameDir removed)
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2015-08-24 21:22:33 +03:00 |
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Nekotekina
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db88c539fb
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idm::get_type, sceKernelGetThreadmgrUIDClass
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2015-08-24 21:22:32 +03:00 |
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Nekotekina
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c6bdedf3b0
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sleep_queue_t moved to SleepQueue.cpp, cleanup
Used ARMv7Thread instead of ARMv7Context in PSV HLE functions and
callbacks. However, interpreter still uses ARMv7Context.
Various PSV functions partially implemented:
sceKernelCreateEventFlag
sceKernelDeleteEventFlag
sceKernelOpenEventFlag
sceKernelCloseEventFlag
sceKernelWaitEventFlag
sceKernelWaitEventFlagCB
sceKernelPollEventFlag
sceKernelSetEventFlag
sceKernelClearEventFlag
sceKernelCancelEventFlag
sceKernelGetEventFlagInfo
sceKernelCreateSema
sceKernelDeleteSema
sceKernelCreateMutex
sceKernelDeleteMutex
sceKernelCreateCond
sceKernelDeleteCond
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2015-08-24 21:22:30 +03:00 |
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Nekotekina
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94d1488259
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IdManager funcs added: idm::import, idm::withdraw
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2015-08-24 21:22:29 +03:00 |
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Nekotekina
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8b3c250702
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PKG decryption without the intermediate
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2015-08-24 21:22:28 +03:00 |
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Nekotekina
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07b9379a7c
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New u128 type stub
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2015-08-24 21:22:27 +03:00 |
|
Nekotekina
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8d758b9088
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alignas() used instead of set_alignment macro
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2015-08-24 21:22:25 +03:00 |
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Nekotekina
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544fe531a3
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Added fxm::withdraw, cellGame improved
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2015-08-24 21:22:24 +03:00 |
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Nekotekina
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6f3c50eba2
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u128 renamed to v128
Since it's vector union type
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2015-08-24 21:22:23 +03:00 |
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Nekotekina
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f8afee3325
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Fixed Object Manager (detached)
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2015-08-24 21:22:22 +03:00 |
|
Nekotekina
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9923f96431
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Added PSP PKG support
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2015-08-24 21:22:21 +03:00 |
|
Nekotekina
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dd665e7363
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ID manager simplified
ID manager refactoring, redundant "type" information removed
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2015-08-24 21:22:19 +03:00 |
|
Nekotekina
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da8883d5d3
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cellSaveData definitions shortened
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2015-08-24 21:22:18 +03:00 |
|
Nekotekina
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2113fce2fb
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cellFont, cellRudp cleanup
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2015-08-24 21:22:17 +03:00 |
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Nekotekina
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9e5daa1737
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IdManager improved, added Fixed ID mechanism
Fixed UB in get_current_id()
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2015-08-24 21:22:15 +03:00 |
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Nekotekina
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c7ee8cadde
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cellFont, cellFs, cellGcmSys funcs added, minor cleanup
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2015-08-24 21:22:14 +03:00 |
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O1L
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c0b90d01bd
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Add LLVM Debug / Release configurations for gui solution. Disable some DX12-only options on non-DX12 builds
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2015-08-24 20:54:35 +03:00 |
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O1L
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6ae7f450f1
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Compilation fix
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2015-08-24 00:23:31 +03:00 |
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O1L
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3c27bf0a6a
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Gui: separate 'Settings' code from MainFrame.cpp, minor cleanup
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2015-08-24 00:23:30 +03:00 |
|
Danila Malyutin
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b01583f54b
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Some fixes for possible *nix compiler errors
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2015-08-24 00:20:06 +03:00 |
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Danila Malyutin
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8140ab459f
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Don't init llvm on travis
it should be installed from packages
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2015-08-24 00:20:04 +03:00 |
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Danila Malyutin
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6c4f968373
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Try to build with llvm
and update readme
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2015-08-24 00:20:03 +03:00 |
|
Danila Malyutin
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d0283265cc
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Improve clock_gettime on osx
and some clean up
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2015-08-24 00:20:02 +03:00 |
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Danila Malyutin
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009370f73c
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Fix some compiling problems on OSX
and enable osx builds on travis
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2015-08-24 00:20:01 +03:00 |
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Raul Tambre
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e8088d1216
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Merge pull request #1191 from vlj/d3d12
d3d12: Fix metal slug 3 crash
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2015-08-22 00:23:13 +03:00 |
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Vincent Lejeune
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1ee749a9a8
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d3d12: Fix blend alpha mode
Follow GL spec.
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2015-08-17 22:12:58 +02:00 |
|
Raul Tambre
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6124783180
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Merge pull request #1188 from vlj/d3d12
d3d12: Fix wrong index being used for sampler descriptor heap
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2015-08-17 12:26:44 +03:00 |
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Vincent Lejeune
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592543c47f
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d3d12: Fix wrong index being used for sampler descriptor heap
Fix a crash in Disgaea 3 with debug output enabled.
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2015-08-17 00:12:30 +02:00 |
|
Vincent Lejeune
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be1511bd7a
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d3d12: Add a d2d overlay to display debug text
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2015-08-16 23:00:55 +02:00 |
|
Vincent Lejeune
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fcd579a7b5
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d3d12: Record draw call count and duration instead of vertex/texture upload
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2015-08-16 23:00:46 +02:00 |
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Vincent Lejeune
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0e733b20de
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Lower minidx9/Include priority
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2015-08-16 23:00:35 +02:00 |
|
Vincent Lejeune
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80c25b8ced
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d3d12: Reuse the same command list until flip or semaphoreRelease
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2015-08-16 23:00:27 +02:00 |
|
Vincent Lejeune
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a93a81997f
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d3d12: Remove preventive "waitForCompletion" after a flip.
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2015-08-16 23:45:56 +03:00 |
|
Vincent Lejeune
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a852d5caca
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d3d12: Disable openMP
It actually decreases performance.
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2015-08-16 23:45:54 +03:00 |
|
Vincent Lejeune
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06532e3263
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d3d12: Do not invalidate surface texture if they are not set.
Fix hang with depth read texture and color buffer enabled.
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2015-08-16 23:45:52 +03:00 |
|
Vincent Lejeune
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63a54dd70d
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d3d12: Rewrite per frame resource cleaning function.
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2015-08-16 23:45:51 +03:00 |
|
Vincent Lejeune
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c2430d3af1
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d3d12: Use ComPtr for some others member.
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2015-08-16 23:45:49 +03:00 |
|
Vincent Lejeune
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b54adebfc7
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d3d12: Do not recreate fence/event each frame.
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2015-08-16 23:45:47 +03:00 |
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Danila Malyutin
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491d5528ed
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Don't print all env vars on travis
clogs logs and might leak encrypted vars if we'll have any.
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2015-08-16 23:40:11 +03:00 |
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Danila Malyutin
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7460d215fd
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Fix travis OoM crash with gcc and -O3
Until with move to containers.
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2015-08-16 23:40:09 +03:00 |
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Danila Malyutin
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5bf6c25652
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Remove unneeded code (fixes flag "conflicts")
cmake should add appropriate flags depending on build type automatically
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2015-08-16 23:40:07 +03:00 |
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Danila Malyutin
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0fb8ad8c5a
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Update Cotire to 1.7.3
It fixes some bugs. Also use add_compile_options instead of add_defenitions where necessary
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2015-08-16 23:40:05 +03:00 |
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Danila Malyutin
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aeee0758c2
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Ignore warnings in VS from llvm headers
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2015-08-16 23:40:03 +03:00 |
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Danila Malyutin
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83b77ced9e
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Fix openal lib name in debug-memleak
is this config even working?
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2015-08-16 23:40:01 +03:00 |
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Nekotekina
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405d7cb70c
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Revert "RSX: Fix NV3089"
This reverts commit a86e44deb4 .
Reasons: it's broken and not strictly related with d3d12 PR.
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2015-08-16 18:37:20 +03:00 |
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Raul Tambre
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0ce4930c0f
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Merge pull request #1177 from Zangetsu38/Getsuga
Fix correct size setting windows.
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2015-08-15 10:38:29 +03:00 |
|
Raul Tambre
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a3dc623270
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Merge pull request #1181 from vlj/d3d12
D3d12: Fixes
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2015-08-15 10:31:35 +03:00 |
|
Vincent Lejeune
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3b0afe92e3
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d3d12: Add a dummy D3D12Lib struct that load/unload d3d12.dll
It allows to unload the lib after everything else has been released, it
fixes a crash when leaving an app with d3d12 backend.
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2015-08-14 23:39:38 +02:00 |
|
Vincent Lejeune
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09cc127dd9
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d3d12: Use ComPtr<> instead of manually releasing some structures
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2015-08-14 23:39:37 +02:00 |
|
Vincent Lejeune
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9cb88b3a8d
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d3d12: Use ThrowIfFailed instead of check to be inline with DX12 Samples
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2015-08-14 23:39:37 +02:00 |
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