- The situation was clarified in the official vulkan spec to allow this
behavior.
Barriers are now only inserted by the driver when layout
transitions are requested.
rpcs3/rpcs3qt/emu_settings.cpp:111:44: error: use of undeclared identifier 'g_cfg'
for (const auto& v : cfg_adapter::get_cfg(g_cfg, begin, end).to_list())
^
rpcs3/rpcs3qt/emu_settings.cpp:262:60: error: use of undeclared identifier 'Emulator'
fs::create_path(title_id.empty() ? fs::get_config_dir() : Emulator::GetCustomConfigDir());
^
rpcs3/rpcs3qt/emu_settings.cpp:276:39: error: use of undeclared identifier 'Emulator'
const std::string config_path_new = Emulator::GetCustomConfigPath(m_title_id);
^
rpcs3/rpcs3qt/emu_settings.cpp:277:39: error: use of undeclared identifier 'Emulator'
const std::string config_path_old = Emulator::GetCustomConfigPath(m_title_id, true);
^
rpcs3/rpcs3qt/emu_settings.cpp:308:17: error: use of undeclared identifier 'Emulator'
config_name = Emulator::GetCustomConfigPath(m_title_id);
^
rpcs3/rpcs3qt/emu_settings.cpp:319:21: error: use of undeclared identifier 'g_cfg'
if (config_name == g_cfg.name || m_title_id == Emu.GetTitleID())
^
rpcs3/rpcs3qt/emu_settings.cpp:319:49: error: use of undeclared identifier 'Emu'
if (config_name == g_cfg.name || m_title_id == Emu.GetTitleID())
^
rpcs3/rpcs3qt/emu_settings.cpp:322:3: error: use of undeclared identifier 'g_cfg'
g_cfg.from_string(config.to_string(), true);
^
rpcs3/rpcs3qt/emu_settings.cpp:324:8: error: use of undeclared identifier 'Emu'
if (!Emu.IsStopped()) // Don't spam the log while emulation is stopped. The config will be logged on boot anyway.
^
rpcs3/rpcs3qt/emu_settings.cpp:326:51: error: use of undeclared identifier 'g_cfg'
cfg_log.notice("Updated configuration:\n%s\n", g_cfg.to_string());
^
* CI: Port Windows build to Azure Pipelines from Appveyor
* CI: Split Windows build into scripts
* CI: Remove Appveyor
* CI: Add GitHub Release deployment to Azure Windows Build
* VCS: Add full branch name function to rpcs3_version
The STRINGIZE macro was a little awkward, and difficult to control
at configure time. Since other version information is already
included, the full branch name is now added as a function. It's
runtime instead of compile-time checking, but it seems worth it.
* CI: Overhaul Windows setup script
Previously, there was no way of forcing a re-download
of cached dependencies when they were replaced by new ones. In
addition, there was really no verification of downloads or cache.
Now, changing a few lines at the top of the file will automagically
force a cache update.
* Update building instructions
Makes the link for the prebuilt LLVM point to the `_mt` version now, since the previous one will fail to compile on latest.
* Update glslang link
Replaces the outdated not-shady-at-all link with the new, shiny and correct one.
* Fixing a 'the'
Fixes a 'the'.
Co-authored-by: Ani <ani-leo@outlook.com>
This just makes RPCS3 execute PSP Remaster games through
psp_emulator.self
pspemu does not work yet, so the boot will fail, but at the least it
starts loading