1
0
mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-26 04:32:35 +01:00
Commit Graph

11884 Commits

Author SHA1 Message Date
Megamouse
2e5f321583 evdev: fix build 2021-02-22 10:45:40 +01:00
Megamouse
5a9b29b73a hid: log more info when adding a device
And minor format changes
2021-02-22 10:45:40 +01:00
Megamouse
1b2260132b only call hid_exit when all hid_handlers are done 2021-02-22 10:45:40 +01:00
Megamouse
1479468730 Input: fix build 2021-02-22 10:45:40 +01:00
Megamouse
f0b7afd7cc cellPad: minor optimization 2021-02-22 10:45:40 +01:00
Megamouse
870d26f9d8 Input: replace a bunch of static_pointer_cast 2021-02-22 10:45:40 +01:00
Megamouse
f6d465667a Input: unify some more code 2021-02-22 10:45:40 +01:00
Megamouse
aaae30cb84 DS3: inherit from hid_pad_handler 2021-02-22 10:45:40 +01:00
Megamouse
fbb9396813 DualSense: inherit from hid_pad_handler 2021-02-22 10:45:40 +01:00
Megamouse
b9a4abce0e DS4: inherit from hid_pad_handler 2021-02-22 10:45:40 +01:00
Megamouse
d0cc5c0fc7 DS4: enumerate devices periodically 2021-02-22 10:45:40 +01:00
kd-11
b7c2bfbcde vk: Fix cyclic read-write in dma_block::load/flush
Some DMA block entries are stubs whose parents are DMA_block_EXT
entries.
Performing load() in this case becomes a memcpy(address,
same_address_again, length) which wastes performance and introduces
bugs.
2021-02-22 01:13:31 +03:00
RipleyTom
8be2a55ccc Add mutex lock for NP changes 2021-02-21 18:04:55 +03:00
RipleyTom
81270f3142 Remove now useless code from sys_bnet_connect 2021-02-21 18:04:55 +03:00
Eladash
eb0d006168
Fix most of "[x] thread is too sleepy" at Emu.Stop() (#9813)
* Fixes some thread sleep/wait calls
2021-02-21 16:43:02 +03:00
Oschowa
a47bda026b Audio/AL: Request our default sampling rate (48kHz) from AL when creating the
context.
Otherwise AL might downsample and output in 44.1kHz unnecessarily, which
happens at least on my system. Also tested on an audio device that
doesn't support 48kHz to makes sure that still works.
2021-02-20 14:31:38 +03:00
RipleyTom
5129d0da45 check alcGetString return pointers 2021-02-20 07:39:56 +01:00
Eladash
b86ec2ffcf Fix potential overflows in utils::aligned_div, utils::rounded_div 2021-02-19 16:10:03 +03:00
Eladash
20eb4352fb
debugger: Fix single stepping (#9793) 2021-02-19 14:53:09 +03:00
Nekotekina
e76d8eb046 Fix -Wstring-aliasing (gcc) 2021-02-18 19:38:22 +03:00
Nekotekina
c8fefc4434 Fix -Wpessimizing-move (Clang) 2021-02-18 14:38:56 +03:00
Nekotekina
2c18d67769 Fix -Wsometimed-uninitialized (Clang) 2021-02-18 14:15:52 +03:00
Nekotekina
428771f1d7 Fix -Wself-assign (clang) 2021-02-18 14:07:22 +03:00
Nekotekina
038148bf06 Fix almost all GCC warnings 2021-02-17 22:59:04 +03:00
RipleyTom
6786734d95 Fix mic device default in config 2021-02-17 18:15:58 +03:00
Nekotekina
1446254a03 Add error on missing 'override'
For consistency.
2021-02-15 20:21:30 +03:00
Nekotekina
3bcd76bd4e Fix regression (incorrectly removed specialization)
Changed CRLF->LF in VKPipelineCompiler.h
2021-02-15 17:05:51 +03:00
Nekotekina
0bcece4585 Make -Woverloaded-virtual an error
Had to devirtualize some functions.
2021-02-15 15:50:05 +03:00
Nekotekina
035ab590ec Reset -ftemplate-depth to normal
It became obsolete.
2021-02-15 14:40:29 +03:00
Nekotekina
8e6e57de86 Enable -Wunused-function warning 2021-02-15 14:39:53 +03:00
Eladash
4c1026436f Log "Missing Firmware" if firmware is missing 2021-02-15 09:50:52 +01:00
kd-11
9f97bab717 vk: Fixup and refactor for exclusive fullscreen stuff 2021-02-15 10:27:36 +03:00
13xforever
76518d4c59 add a hidden option to prevent switching to exclusive full screen mode
this is helpful for people streaming RPCS3, or to prevent disabling HDR mode in Windows
2021-02-14 22:01:33 +03:00
kd-11
eba7d3b172 rsx: Add duplicate section detection when there are too many sections in the surface cache
- Check for useless sections.
  Helps in games that create a bunch of sections randomly for one-time use
2021-02-14 20:42:34 +03:00
kd-11
b8311caa6b vk: Silence some compiler warnings 2021-02-14 20:42:34 +03:00
Eladash
5b044a93c1
Fix vm::falloc() for misaligned args (#9764)
Force addr/size alignment.
2021-02-14 13:19:14 +03:00
Eladash
f009d36811 Update log messages of PPU/SPU hashes and patches applied 2021-02-14 09:35:42 +01:00
Eladash
f43260bd58
Atomic waiting refactoring (#9208)
* Use atomic waitables instead instead of global thread wait as often as possible.
* Add ::is_stopped() and and ::is_paued() which can be used in atomic loops and with atomic wait. (constexpr cpu flags test functions)
* Fix notification bug of sys_spu_thread_group_exit/terminate. (old bug, enhanced by #9117)
* Function time statistics at Emu.Stop() restored. (instead of current "X syscall failed with 0x00000000 : 0")
2021-02-13 17:50:07 +03:00
Eladash
cf384795d2 debugger: Improve PPU string constraints 2021-02-13 16:00:26 +03:00
Eladash
423cc1685c PPU LLVM: Reduce PRX/OVL compilation memory usage a little 2021-02-13 13:05:41 +03:00
Nekotekina
0a23a5ef50 Rewrite fs::get_parent_dir
Don't analyse full path if possible.
2021-02-12 21:43:30 +03:00
Nekotekina
629d608d4f Patch engine: add bd32, bd64 and utf8 patch types
bd32 is the same as be32 with a hint it's not executable.
utf8 is NOT null-terminated string, null can be added manually.
2021-02-12 21:43:30 +03:00
Nekotekina
00be247913 Add commits to the list 2021-02-12 21:43:30 +03:00
Eladash
5ed0cc293d Fix PS3 process exit/exitspawn 2021-02-12 19:39:47 +03:00
Eladash
5401cb7392 kernel explorer: Display all PRX/OVL segments 2021-02-12 15:27:59 +03:00
Eladash
e26ae9899c Reimplement/fix PRX patches 2021-02-12 15:27:59 +03:00
Alex Saveau
48296c2ba6
Fixup for multi-thread shader compilation (loading stage) (#9762)
* Multi-thread shader compilation

This offers a huge improvement in startup performance. With around 13,000 shaders we go from ~1:30 to under 10 seconds. It looks like this was the original intention of the author given the outer scope recompile variable.

Signed-off-by: Alex Saveau <saveau.alexandre@gmail.com>
2021-02-12 14:39:35 +03:00
Ani
b858fceb4f vk: Support incomplete lavapipe
Disable features still unimplemented by lavapipe when using it:
- samplerAnisotropy
- shaderStorageBufferArrayDynamicIndexing
- wideLines
as of mesa 21.1.0-dev (aea36ee05e9, 2020-02-10)
2021-02-11 14:49:37 +03:00
kd-11
195fb1cf66 rsx: Improve texture cache invalidate
- Bunch of improvements
- Properly signal renderer to rebind textures!
- TODO: Range checks, should be pretty easy
2021-02-10 11:37:14 +03:00
kd-11
52acc23ecf rsx: Fix protection bug 2021-02-10 11:37:14 +03:00