1
0
mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-25 20:22:30 +01:00
Commit Graph

15669 Commits

Author SHA1 Message Date
Megamouse
a597368c46 SPU: fix some wierd typos (may be wrong, no idea) 2023-09-02 12:10:36 +03:00
Megamouse
105c694903 Windows: update some comments and echos in git-version-gen.cmd 2023-09-02 10:39:25 +02:00
Megamouse
d7b2453980 VS: Add scripts to filters 2023-09-02 10:39:25 +02:00
Zion Nimchuk
d4b1d5c938 Actually fix build id issue 2023-09-02 09:58:01 +02:00
Zion Nimchuk
7e281a3354 Set azure variables 2023-09-02 05:12:50 +02:00
Eladash
f9f2657c98 SPU LLVM: Optimize spu_idisable 2023-09-01 18:08:15 +03:00
kd-11
1c793edf7d Fix excluded sections check mismatch 2023-09-01 13:35:20 +03:00
kd-11
133ddb118c rsx/texture-cache: Remove archaic short-circuit during purge-xxxxx routines 2023-08-31 07:23:10 +03:00
Eladash
af850dac99 Crypto: Fix endianess, avoid crashing on invalid values 2023-08-31 01:32:28 +02:00
Megamouse
f554b444c0 Qt: rename pad profiles to config files 2023-08-31 00:36:48 +02:00
Zion Nimchuk
cb8aa21fb1 Make sure to enable PR builds 2023-08-30 22:23:29 +02:00
Zion Nimchuk
c0a7db8899 More cleanup 2023-08-30 22:43:46 +03:00
Zion Nimchuk
dd4df6a46b Update linux Azure and re-enable GitHub pushing 2023-08-30 22:43:46 +03:00
Eladash
02b5cae2ad Precompile PRX/ELF extension 2023-08-30 16:47:45 +03:00
Eladash
ba41e466cf Hotfix SPU Cache Spam For Game Collections 2023-08-30 16:47:45 +03:00
Eladash
6d0390bad9 Fixup Create PPU Cache 2023-08-30 08:45:29 +03:00
Eladash
ee9477dc21 SPU: support pure SPU code precompilation discovery 2023-08-30 08:45:29 +03:00
Eladash
37212a632c SPU: Refactor function discovery 2023-08-30 08:45:29 +03:00
Elad Ashkenazi
105c5759f3 Add SPU Precompilation to Create PPU Cache 2023-08-30 08:45:29 +03:00
Megamouse
7144e92ce2 Qt: fix pressure intensity deadzone enabled state 2023-08-29 21:11:46 +02:00
nastys
565a208f20
macOS CI: build ffmpeg and gnutls from source, and fix deploy script (#14563) 2023-08-29 04:18:36 +02:00
Megamouse
452a4654da input: add SDL_GameControllerDB 2023-08-29 03:19:41 +02:00
shinra-electric
d105b0bd9f Update MVK
MVK 1.2.5 was updated without changing the tag. 
This uses the latest version,
2023-08-29 01:11:02 +02:00
shinra-electric
4c7aee75c1 Update homebrew mvk on build script
MVK was updated without a new tag. 
This updates to the later release.
2023-08-29 01:11:02 +02:00
Ivan Chikish
4acd819478 [DS4] Proper USB/BT detection 2023-08-28 22:51:38 +02:00
Elad Ashkenazi
3d2229ca05 SPU LLVM Precompilation Fixup 2023-08-28 13:33:43 +03:00
Eladash
b5faf5800b SPU LLVM Precompilation
Implement function SPU function discovery in images or random SPU code
2023-08-28 09:03:56 +03:00
Malcolm Jestadt
290ff5b839 Zero register optimization for AVX-512-VBMI
- Take advantage of the fact that AVX instructions zero the upper 128 bits for a nice optimization when one input vector is zeroed
2023-08-28 05:09:30 +03:00
Eladash
be0a789e7d PPU Analyzer: Fix OPD section validation 2023-08-27 02:11:01 +03:00
Megamouse
75af7dc269 cellPad: fix lost status during cellPad_NotifyStateChange
CELL_PAD_STATUS_CUSTOM_CONTROLLER was lost when setting reported_status.
2023-08-27 00:18:23 +02:00
Megamouse
9d88102520 cellPad: fix potential out of bounds read and u32 warnings 2023-08-27 00:18:23 +02:00
Megamouse
656f971823 cellPad: some readability updates 2023-08-27 00:18:23 +02:00
Megamouse
dad07da2e9 Midi: fix data type warnings 2023-08-27 00:18:23 +02:00
Megamouse
08d9cbfe48 cellPad: implement cellPadPeriphGetData default logic and add some comments 2023-08-26 22:10:15 +02:00
Megamouse
a101f6490f input: Use pad class instead of index in pad settings dialog
While not a bug, it's not very elegant to use the index as long as
there isn't any gap between the values. So let's use the class instead.
2023-08-26 22:10:15 +02:00
Megamouse
b248483841 input: implement pressure intensity deadzone 2023-08-26 14:40:56 +02:00
Megamouse
c727795881 input: clamp 0-1 in NormalizeDirectedInput
If you called this function with a value smaller than threshold, you
would get an overflow. This never happened, because we always passed
values bigger than threshold. Let's better fix this anyway.
2023-08-26 14:40:56 +02:00
Megamouse
f4c2b4cc7e GHLtar: fix guitar tilt
fixes #14454 🤦
2023-08-25 23:27:15 +02:00
Dark
bf8621c921 Update rpcs3/Emu/Io/RB3MidiKeyboard.cpp
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2023-08-25 21:13:06 +02:00
Dark
8bd9a52de3 RB3MidiKeyboard.cpp: fix some note off messages being processed incorrectly
Some keyboards send a note on message with zero velocity instead of a
note off. As the MIDI spec permits this, it needs to be handled here.
2023-08-25 21:13:06 +02:00
Eladash
eb61ae37ae rsx: Optimize RET returning to following CALL 2023-08-25 20:36:39 +03:00
Eladash
82c5c4d285 PPU Analyzer: Analyze whole segment 0 when patches are applied
Improve greedy instruction search.
2023-08-25 12:52:02 +03:00
Eladash
68c70dd1b9 Savestates: Fix config_event_entry compatibility 2023-08-25 12:52:02 +03:00
Eladash
5fde96d563 rsx: Discard color mask writes with reserved bits 2023-08-25 05:41:54 +03:00
Megamouse
8772219492 Remove unused variable in PPUThread.cpp 2023-08-23 21:42:59 +02:00
Megamouse
6b7f4cbe17 cellPad: remove unused variables 2023-08-23 21:42:59 +02:00
Megamouse
06e4b6251c Fix Vulkan link in README 2023-08-23 21:42:59 +02:00
Megamouse
d8af3ea855 overlays: fix some warnings, simplify code, use move and references 2023-08-23 21:42:59 +02:00
Eladash
4794869bd8 sceNpDrm: Slow down sceNpDrmIsAvailable 2023-08-23 10:14:29 +03:00
Eladash
4462b7be5c cellGame: Make cellGameDataCheck slower
* Turns out cellGameBootCheck is actually quite fast.
* cellGameDataCheck is incredibly slow, slower for DISC type.
* Set 0 sizeKB for when RET_NONE is about to be returned.
2023-08-23 10:14:29 +03:00