Nekotekina
d37e770497
Shut up all channels on exit at some point
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Some object are getting destroyed.
Makes valgrind more quiet.
2020-02-29 18:29:32 +03:00
Eladash
5871c4e93f
Segfault/exceptions reports: Get rid of unhandled exeption handler, log memory bases
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* Getting rid of handled exception handler fixes 2 things:
- Visual Studio debugger won't force it's own handler on unhandled exception.
- SPU segfaults in recompiler can now be reported.
* Log vm memory bases.
2020-02-29 17:16:36 +03:00
Nekotekina
f72971f19f
Implement named_thread_group
2020-02-29 16:55:25 +03:00
Nekotekina
799c3f9708
Remove global thread counter (again)
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Seems fine without it now.
2020-02-28 21:50:19 +03:00
Nekotekina
490f58ff3c
Try to purge thread_state::detached
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It's rarely necessary, but can cause unexpected problems.
2020-02-28 21:11:13 +03:00
Nekotekina
65eeee0f4c
Remove cancerous lf_value<>
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Replace thread names (generic, PPU, SPU) with new shared pointers.
Devirtualize cpu_thread::get_name (used in single case).
2020-02-28 18:54:46 +03:00
Nekotekina
bf4bdf73b7
Remove unused lf_hashmap
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There are better ways to implement this.
2020-02-28 18:54:46 +03:00
gamerforEA
93552a5958
Apply some Clang-Tidy fixes
2020-02-27 00:38:55 +03:00
gamerforEA
49294a3dd2
Add missing include guards
2020-02-27 00:38:55 +03:00
Nekotekina
a0d2bc9769
named_thread: allow default constructor only with thread_name
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In C++20, lambdas may be default-constructible allowing nasty stuff.
2020-02-26 21:23:30 +03:00
Eladash
0d4f8ca234
fs: Make fs::get_dir_size able to report an error
2020-02-26 18:17:13 +00:00
Nekotekina
b083edccd3
Threads: remove some unused code (remnants from thread spawn)
2020-02-25 15:57:57 +03:00
Nekotekina
b59bb16fad
Threads: removed outdated on_abort detection deemed unnecessary
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May cause regressions.
2020-02-25 15:48:25 +03:00
Nekotekina
3f943945a7
Threads: Remove unused on_wait() detection to simplify code
2020-02-25 15:36:08 +03:00
Nekotekina
7eebe06931
Restore thread counter (world may be not ready yet)
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Remove dumb 1300ms timeout.
2020-02-25 11:51:19 +03:00
Megamouse
f7666f44da
Untangle GUI and input includes
2020-02-24 16:31:01 +01:00
Nekotekina
e772dde3cc
Add more thread information (context switch, page faults).
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Only implemented on Linux, possibly works on some BSD.
2020-02-23 16:21:26 +03:00
Nekotekina
8b4b859091
Remove "thread_ctrl::spawn"
2020-02-23 15:03:38 +03:00
Nekotekina
fa0bf6a92c
Fix "unknown pragma" on zlib clang workarounds
2020-02-23 10:42:35 +03:00
JohnHolmesII
7eccbecb2f
File.cpp: Make var ref instead of copy
2020-02-23 01:22:38 +01:00
Eladash
6bb083a77c
Add more information for segfault reports ( #7538 )
2020-02-22 10:58:42 +00:00
Megamouse
0dd417e5f2
Add more game window title options
2020-02-20 20:07:25 +01:00
Nekotekina
4d1f818162
umax: restore "natural" operation order
2020-02-20 17:13:41 +03:00
Nekotekina
2f255a528e
Another attempt on umax
2020-02-20 15:18:31 +03:00
Nekotekina
92e3eaf3ff
Fix signed-unsigned comparisons and mark warning as error (part 2).
2020-02-19 22:54:58 +03:00
Nekotekina
771eff273b
First part of fixing sign-compare warning (inside be_t).
2020-02-19 22:54:58 +03:00
Nekotekina
0cf35e3b22
Implement umax global variable (max unsigned value)
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Implements operators == and != comparisons.
2020-02-19 22:54:58 +03:00
Nekotekina
0ee2f761ae
Fix warning in lf_fifo<>::push_begin()
2020-02-18 14:59:11 +03:00
Nekotekina
f08c778d2c
Use more starts_with/ends_with.
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Remove ends_with global func.
2020-02-18 14:53:23 +03:00
Nekotekina
6a1a0bf48d
Use std::endian for endianness test
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Remove legacy IS_LE_MACHINE IS_BE_MACHINE macro.
2020-02-17 21:33:24 +03:00
Megamouse
fe75311be2
move config structs to own files and clean up some headers
2020-02-17 15:08:17 +03:00
Eladash
606693a9f7
Avoid closing the emulator after access violation
2020-02-13 14:14:28 +03:00
Nekotekina
e8988faed5
geometry.h: remove MSVC workaround
2020-02-12 12:50:42 +03:00
Nekotekina
7137142351
geometry.h: more cleanup
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Remove wrong constructors.
2020-02-12 12:50:42 +03:00
Nekotekina
bcbe324534
geometry.h: make conversion operators explicit
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It requires static_cast<> to call them.
2020-02-11 13:21:45 +03:00
Eladash
639245c071
Make handle_access_violation noexcept
2020-02-10 17:27:34 +03:00
Nekotekina
034267adb2
Compilation fix
2020-02-10 16:57:56 +03:00
Nekotekina
c0f80cfe7a
Use attributes for LIKELY/UNLIKELY
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Remove LIKELY/UNLIKELY macro.
2020-02-05 10:42:34 +03:00
Nekotekina
1a78e0e80c
Make RPCS3 compile in C++2a mode
2020-02-04 23:43:55 +03:00
Nekotekina
0a2874405d
logs: allow disabling RPCS3.log.gz
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Disabled by creating a directory with the same name.
2020-02-02 14:32:29 +03:00
Nekotekina
87a5dd66ab
Move logs::channel registration out of the constructor
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Allow constinit initialization of logs::channel.
2020-02-02 14:12:54 +03:00
Nekotekina
6dfd97f0b6
Modernize SPU logging (spu_log variable) and remove log legacy
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Remove legacy macro (LOG_ERROR, etc)
2020-02-01 11:52:52 +03:00
Nekotekina
327bb2d8f0
Modernize PPU logging (ppu_log variable)
2020-02-01 11:52:24 +03:00
Nekotekina
21f7b0ff0f
Remove HLE log channel
2020-02-01 11:52:24 +03:00
Nekotekina
15391f45d0
Modernize RSX logging (rsx_log variable)
2020-02-01 11:52:22 +03:00
Nekotekina
3c0bd821c8
Give log channels fancier names
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Improve LOG_CHANNEL macro to accept custom name.
2020-02-01 10:43:43 +03:00
Nekotekina
ec80932c21
logs: use relaxed atomics
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May help with optimizations.
2020-02-01 10:30:03 +03:00
Nekotekina
3eca2d5d6c
Remove legacy LOADER log channel
2020-02-01 07:49:38 +03:00
Nekotekina
d9a0619ddd
Remove legacy GENERAL log channel
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Add some more log channels instead.
2020-02-01 07:49:38 +03:00
Nekotekina
d5f019c3d3
Implement logs::silence
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Disables all log channels.
Also disables unsupported "default" log level for log channels.
2020-01-31 16:44:48 +03:00