Megamouse
2661b6a71c
Qt: Try to improve default stylesheet after Qt 6.7.3 update
2024-09-27 17:57:49 +02:00
Megamouse
e58a89af2d
Qt: Enable game window shortcuts
2024-09-27 17:57:49 +02:00
Megamouse
ad3d8675e7
Qt 6.7.3
2024-09-27 15:06:40 +02:00
Megamouse
18d9ca5928
Qt 6.7.2
2024-09-27 15:06:40 +02:00
Megamouse
5ab955d9c4
Qt 6.7.1
2024-09-27 15:06:40 +02:00
Megamouse
2b4a90781a
Qt 6.7.0
...
Also fix new stylesheet issue: windows11 style is now default.
This currently breaks custom stylesheets.
Use windowsvista style as default
2024-09-27 15:06:40 +02:00
Elad
10dece1c80
SPU: Improve SPURS Task limit algorithm
2024-09-27 12:43:44 +03:00
RipleyTom
9dd0b055d0
Fake sceNpMatching2GetLobbyInfoList
2024-09-26 21:12:10 +02:00
Megamouse
9e460ebe0a
MacOs/Arm64/Shortcuts: Add more plist entries
2024-09-26 19:48:40 +02:00
Megamouse
7106bfcfb9
Shortcuts: Try to create shortcut link path if it doesn't exist
2024-09-26 19:48:40 +02:00
Megamouse
c936de7c20
VS: add mac and linux hidapi files for improved input debugging
2024-09-26 19:48:40 +02:00
Elad Ashkenazi
60b5adab63
SPU: SPURS limit update
2024-09-26 06:59:20 +03:00
Elad Ashkenazi
e3c8b3d524
GUI: Add SPURS limit to home menu
2024-09-26 06:59:20 +03:00
Elad Ashkenazi
8b79fd3da1
SPU: Make SPURS limit a dynamic setting
2024-09-26 06:59:20 +03:00
Megamouse
feedc183a4
Qt: Tiny improvements to Cam/Mic permissions
2024-09-25 20:09:39 +02:00
Megamouse
c4282e63fb
Qt: Simplify some string conversion bloat
2024-09-25 20:09:39 +02:00
kd-11
82f97d33d1
aarch64: Correctly implement the null function trap
2024-09-25 15:48:36 +03:00
schm1dtxbox
c1d43aff05
Brute-force Qt cache invalidation
...
Needed for qtimageformats changes to kick in
2024-09-25 09:11:28 +02:00
schm1dtxbox
a14c166aab
Ditto, but for arm64 ci
2024-09-25 09:11:28 +02:00
schm1dtxbox
7d39ac4e1e
Download qtimageformats so that shortcut icons create successfully
2024-09-25 09:11:28 +02:00
schm1dtxbox
f40d8b669c
Fix camera permission prompts
...
Apparently calling qt_finalize_target in the CMake list is needed for permissions-related stuff to work.
2024-09-25 09:11:28 +02:00
Elad Ashkenazi
4b0a5bd1b8
SPU: Fix callback leak
2024-09-24 10:31:37 +03:00
Elad Ashkenazi
6995467ff6
SPU: SPURS limiter algorithm update
2024-09-24 10:31:37 +03:00
Elad Ashkenazi
ad42a2b89a
SPU: Task-based SPURS limiter
2024-09-24 10:31:37 +03:00
Megamouse
c4334f5142
Add AArch64 files to VS Project
2024-09-23 23:00:58 +02:00
Megamouse
4c3d243672
MacOs/Arm64: Fix warning
2024-09-23 23:00:58 +02:00
Megamouse
340c17f422
Update curl to 8.10.1
2024-09-23 21:59:01 +02:00
Megamouse
18a99a7d8f
input: use static hid singleton for init and exit
2024-09-23 21:59:01 +02:00
Megamouse
31b133b012
Fix yet another warning
2024-09-23 21:59:01 +02:00
nastys
eb9acd9b56
macOS arm64 CI ( #16070 )
...
* Merge MacOS jobs
* Code signing
* rpath hack
* Upgrade macOS VM to 13
* Update llvm compiler
* Update to macOS Sonoma
* Update build-mac.sh
* Remove unnecessary version check
* Disable Homebrew cache
* Use macosx_version_min
* Downgrade min version and VM to 13
* Force -D__MAC_OS_X_VERSION_MIN_REQUIRED=130000
* Ignore -Welaborated-enum-base in display_sleep
* Move compiler version to env variable
* Enable auto-updater on macOS ARM64
2024-09-22 20:39:43 +02:00
Ani
02362a4807
spu: Do not apply a Max SPURS Threads limit to libSail
...
On all the tested games (e.g. Naruto Ultimate Ninja Storm, Catherine),
limiting SPURS threads for "_libsailCellSpursKernelGroup" causes video
playback to hang and the game to permanently freeze. These games still
function properly while limiting the other CellSpursKernelGroup groups,
as I've confirmed through manual thread pausing.
I have not found a single example that shows that
_libsailCellSpursKernelGroup threads can be limited without the game
freezing.
This allows the Max SPURS Threads setting to work with more games, or to
work with a lower thread limit count for games where it already works.
2024-09-21 15:02:41 +02:00
Elad Ashkenazi
466a93dca5
Debugger: Fix thread-selection and refactoring
2024-09-20 23:52:37 +03:00
Megamouse
c89e30b3d9
cellMsgDialog: only abort dialogs that were actually spawned by cellMsgDialog
2024-09-20 20:43:57 +02:00
Megamouse
d88b7f6fde
cellSaveData: improve logging for overlays
2024-09-20 20:43:57 +02:00
Megamouse
d0a13c1a5a
Improve logging during RPCS3 updates
2024-09-20 15:53:00 +02:00
Antonino Di Guardo
df9275819e
Added reconciliation functions for game list file (games.yml) ( #16061 )
2024-09-20 08:46:51 +02:00
nastys
5b5bfaf696
Updater API V3 (macOS only) ( #16086 )
2024-09-19 21:58:00 +02:00
RipleyTom
3d9c8a670e
Implement old matching API
2024-09-19 20:34:56 +02:00
Elad Ashkenazi
cf65571be7
SPU Analyzer Hotfix
2024-09-19 10:00:18 +03:00
capriots
66eae05e75
cellAtracXdec: fix FFmpeg warning
2024-09-18 07:57:10 +02:00
Antonino Di Guardo
d1648dd707
[TESTERS NEEDED] Improved contextual menu ( #16038 )
2024-09-14 21:51:42 +02:00
capriots
7f2534819e
cellAtracXdec: review fixes
2024-09-14 19:37:21 +02:00
capriots
e678931cee
cellAtracXdec: review fixes
2024-09-14 19:37:21 +02:00
capriots
965dbf2c12
cellAtracXdec: review fixes
2024-09-14 19:37:21 +02:00
capriots
624f34ae13
cellAtracXdec: review fixes
2024-09-14 19:37:21 +02:00
capriots
d60eced317
cellAtracXdec: set to HLE by default
2024-09-14 19:37:21 +02:00
capriots
c813c5e953
cellAtracXdec implementation
2024-09-14 19:37:21 +02:00
capriots
5ce9c5b09f
cellAdec: add internal datatypes
2024-09-14 19:37:21 +02:00
Megamouse
7df33bc8c0
Update curl to 8.10.0
2024-09-14 18:12:02 +02:00
Megamouse
0abaac90a8
Update libpng to 1.6.44
2024-09-14 18:12:02 +02:00