Vincent Lejeune
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f6d2409b20
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rsx/common/d3d12: Support for shader window setting.
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2016-01-30 21:58:12 +01:00 |
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vlj
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39bc897b93
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Merge pull request #1464 from vlj/rsx
rsx/common/d3d12: Support for texture 1d too.
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2016-01-30 21:00:50 +01:00 |
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Vincent Lejeune
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5f35f2ac7d
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rsx/common/d3d12: Support for texture 1d too.
They are used in after burner climax
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2016-01-30 01:13:15 +01:00 |
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vlj
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e1eb075604
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Merge pull request #1462 from vlj/d3d12
d3d12: Fix for #1459
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2016-01-30 00:27:08 +01:00 |
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Vincent Lejeune
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d19d9ccd0b
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d3d12: Fix for #1459
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2016-01-29 20:18:52 +01:00 |
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Raul Tambre
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b4b4ae7a78
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Merge pull request #1458 from vlj/rsx
rsx/common: Make RSXFragmentProgram key and not just pointer.
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2016-01-28 07:42:08 +02:00 |
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Vincent Lejeune
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149fa9d750
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rsx/common: Make RSXFragmentProgram key and not just pointer.
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2016-01-27 23:16:06 +01:00 |
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vlj
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791070c158
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Merge pull request #1456 from vlj/rsx-debug
rsx-debug: Dump windows origin/pixel center.
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2016-01-27 23:11:40 +01:00 |
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Vincent Lejeune
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3bd2114815
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rsx-debug: Dump windows origin/pixel center.
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2016-01-27 22:41:19 +01:00 |
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vlj
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46de48593c
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Merge pull request #1457 from vlj/rsx
rsx/common: Base offset is actually correctly supported.
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2016-01-27 22:28:23 +01:00 |
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Vincent Lejeune
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acd384ae2d
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rsx/common: Base offset is actually correctly supported.
Outrun uses it and cars are correctly displayed.
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2016-01-27 22:05:43 +01:00 |
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Nekotekina
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b77666cbba
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cellGame fix
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2016-01-27 19:39:31 +03:00 |
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Nekotekina
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128ee67bba
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PSF Loader simplified
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2016-01-27 19:17:01 +03:00 |
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Nekotekina
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7417033d7f
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GLGSRender fix
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2016-01-27 18:14:39 +03:00 |
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DHrpcs3
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e8a940172c
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fixed GameViewer crash if entry not exists
fixed psf::entry::as_string & psf::entry::value(string)
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2016-01-27 18:14:38 +03:00 |
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DHrpcs3
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290bdc4566
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added psf::object::get
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2016-01-27 18:14:36 +03:00 |
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DHrpcs3
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220aab1fd0
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Reimplemented psf loader
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2016-01-27 18:14:35 +03:00 |
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vlj
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8e9f456029
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Merge pull request #1455 from vlj/d3d12
D3d12: Drop IAInputLayout and use SV_VertexID + SRV instead
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2016-01-27 16:10:38 +01:00 |
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Vincent Lejeune
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aa450b56f1
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d3d12: Make some memory helper structure uncopyable/unmovable.
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2016-01-26 23:20:23 +01:00 |
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Vincent Lejeune
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6d70f3c237
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d3d12: Compare mipmap/depth count when checking texture compatibility.
d3d12: Check for depth in texture cache.
Fix Resogun crash when loading a level.
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2016-01-26 23:13:30 +01:00 |
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Vincent Lejeune
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6384541345
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d3d12: Store vertex attributes as SRV and disable Input_layout.
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2016-01-26 23:13:29 +01:00 |
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vlj
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ffb014ca3d
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Merge pull request #1453 from vlj/rsx
RSX: Start implementing texture3d support
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2016-01-26 18:22:45 +01:00 |
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Vincent Lejeune
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3c3f92f29b
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rsx/common/d3d12: Support 3d textures
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2016-01-26 17:56:02 +01:00 |
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Vincent Lejeune
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24255f7883
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rsx/common/d3d12/gl: Add some texture info to RSXFragmentProgram
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2016-01-26 17:56:01 +01:00 |
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vlj
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40fa836b81
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Merge pull request #1452 from vlj/rsx-debug
rsx-debug: Print number of vertex draw again.
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2016-01-26 17:45:48 +01:00 |
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Vincent Lejeune
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b71caa94ac
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rsx-debug: Print number of vertex draw again.
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2016-01-25 18:48:53 +01:00 |
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vlj
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39658c0c52
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Merge pull request #1450 from vlj/rsx
rsx/common: Div is vector over scalar division
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2016-01-24 21:30:09 +01:00 |
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Vincent Lejeune
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9b8522e734
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rsx/common: Div is vector over scalar division
According to investigation on Resogun.
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2016-01-24 00:13:17 +01:00 |
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vlj
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9875bf9c7b
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Merge pull request #1448 from vlj/rsx
rsx: Add vertex input and output in RSXVertexProgram.
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2016-01-23 23:59:56 +01:00 |
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Vincent Lejeune
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4ce4cf5242
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rsx: Add vertex input and output in RSXVertexProgram.
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2016-01-22 01:24:54 +01:00 |
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DHrpcs3
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52110e0647
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Merge pull request #1447 from RPCS3/rsx_cache
RSX vertex/OpenGL texture cache preparation
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2016-01-20 21:44:48 +03:00 |
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DHrpcs3
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19ce0cdc09
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rsx methods constants moved to rsx namespace
minor fix
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2016-01-20 20:12:48 +03:00 |
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DHrpcs3
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2e58f312d5
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rsx: implemented internal tasks queue (WIP)
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2016-01-20 17:12:49 +03:00 |
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DHrpcs3
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7523d01e0f
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Code style fixes #2
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2016-01-20 16:39:06 +03:00 |
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DHrpcs3
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7972cb5bdc
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Code style fixes #1
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2016-01-20 16:23:25 +03:00 |
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DHrpcs3
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685d5d3ea3
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Access violation handled by rsx::thread
gfxHandler -> rsx::g_access_violation_handler
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2016-01-20 15:46:58 +03:00 |
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vlj
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9f7caf90e3
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Merge pull request #1446 from vlj/rsx
rsx/common/d3d12: Move surface_store in common
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2016-01-19 23:51:54 +01:00 |
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Vincent Lejeune
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f453194e32
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rsx: Fix int type not big enough
Fix glitch in After Burner Climax
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2016-01-19 23:24:39 +01:00 |
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Vincent Lejeune
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440c637b1f
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rsx/common/d3d12: Move surface_store in common
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2016-01-19 22:49:10 +01:00 |
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vlj
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d95809a069
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Merge pull request #1445 from vlj/rsx
d3d12/gl: Use r1 as depth output.
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2016-01-19 01:16:57 +01:00 |
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Vincent Lejeune
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6aac972bda
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d3d12/gl: Use r1 as depth output.
The "Output_from_h0" flag seems to concern color output.
There might be another flag for depth from half float value.
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2016-01-19 00:45:26 +01:00 |
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vlj
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df3fddc026
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Merge pull request #1442 from vlj/rsx-debug
rsx-debug/d3d12: Support all rtt formats.
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2016-01-18 16:11:55 +01:00 |
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Vincent Lejeune
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1ce49b60d9
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rsx-debug/d3d12: Support all rtt formats.
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2016-01-17 20:02:30 +01:00 |
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B1ackDaemon
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8b5b23e6c0
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Merge pull request #1439 from vlj/d3d12
D3d12: Fixes
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2016-01-17 10:17:03 +02:00 |
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Vincent Lejeune
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26f329d186
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d3d12: Fix dsv increment size
Typo.
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2016-01-16 18:25:20 +01:00 |
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Vincent Lejeune
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5ace4438e2
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d3d12: Fix texture proj
I misinterpreted "last component" from glsl doc... it's w, not z.
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2016-01-16 18:25:19 +01:00 |
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Vincent Lejeune
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b8e10225f9
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d3d12: Use first color output for alpha discard instead of 0.
Fix Naruto 2 shader miscompilation.
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2016-01-16 18:25:18 +01:00 |
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Vincent Lejeune
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224facf3ba
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d3d12: Never pass nullptr as render target descriptor, even if unused.
Function interface doesn't allow this.
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2016-01-16 18:25:16 +01:00 |
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B1ackDaemon
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9c12d8ff22
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Merge pull request #1433 from vlj/rsx
rsx: Use enum class for surface related regs
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2016-01-16 01:23:53 +02:00 |
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Vincent Lejeune
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3b4339c8e0
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rsx: Use enum class for surface related regs
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2016-01-15 23:44:27 +01:00 |
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