Eladash
ddb042148d
Patches/LLVM: Implement Complex Patches Support
2021-08-26 23:04:32 +03:00
Eladash
7fdbadf645
patch_manager: Prefer specific patches over global patches
2021-08-09 18:12:17 +02:00
Nekotekina
5724d2d4c7
Simplify umax
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Add operator less and conversion operator.
2021-04-29 12:21:12 +03:00
Megamouse
a16d8ba3ea
More random changes
2021-04-11 14:01:51 +03:00
Nekotekina
a4fdbf0a88
Enable -Wstrict-aliasing=1 (GCC)
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Fixed partially.
2021-03-09 03:10:15 +03:00
Nekotekina
629d608d4f
Patch engine: add bd32, bd64 and utf8 patch types
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bd32 is the same as be32 with a hint it's not executable.
utf8 is NOT null-terminated string, null can be added manually.
2021-02-12 21:43:30 +03:00
Eladash
e26ae9899c
Reimplement/fix PRX patches
2021-02-12 15:27:59 +03:00
Nekotekina
b7ff2ecffb
Patch system: export some info for future use
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For now it's just a list of addresses.
For now it's not used (just a stub).
2021-02-07 11:02:31 +03:00
Megamouse
a692adefd7
Remove legacy patch support
2021-01-13 10:39:17 +01:00
RipleyTom
bef2c50b03
Remove bom in Utilities dir
2020-12-25 10:07:40 +03:00
Nekotekina
fb29933d3d
Add usz alias for std::size_t
2020-12-18 12:23:53 +03:00
Nekotekina
e321765c54
Split BEType.h to util/v128.hpp and util/to_endian.hpp
2020-12-13 16:34:45 +03:00
Nekotekina
36c8654fb8
Remove HERE macro
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Some cleanup.
Add location to some functions.
2020-12-10 12:30:22 +03:00
Megamouse
6fcc68699a
unify patch log
2020-11-07 19:22:40 +01:00
Megamouse
511e9920c2
patch_engine: Apply patch when APP_VER is unknown
2020-09-21 11:59:57 +02:00
Megamouse
fb62c297fa
patch_manager: log g_tls_error
2020-09-10 06:58:44 +02:00
Megamouse
46e8b4f561
patch_manager: add download button
2020-09-09 20:34:17 +02:00
Megamouse
d0bb9d2b62
cheat_manager: move cheats.yml to patches folder
2020-07-29 13:18:33 +02:00
illusion
60f05fdbf3
move applied patch log level to success
2020-07-13 22:33:03 +02:00
Megamouse
55e907385b
patch_manager: warning for incompatible patches ( #8535 )
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* patch_manager: warning for incompatible patches
This will open a warning dialog whenever the patch manager is opened and incompatible patches are detected.
* Apply suggestions from code review
Co-authored-by: Bird Egop <sampletext32@bk.ru>
Co-authored-by: Bird Egop <sampletext32@bk.ru>
2020-06-30 21:35:15 +02:00
Megamouse
6742fad753
patch_manager: fix import, use constants as keys
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And improve import logging again
2020-06-30 00:45:17 +02:00
Megamouse
c6190fa95d
patch_manager: improve import logging
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imported_patch.yml has to be the latest version too
2020-06-29 23:56:27 +02:00
Megamouse
98eb0cd3f2
patch_manager: fix legacy patches again
2020-06-29 23:56:27 +02:00
Megamouse
541e20cbec
patch_manager: allow Notes as sequence
2020-06-29 23:56:27 +02:00
Megamouse
a5368d766a
patch_manager: prefer specific > global (per hash)
2020-06-29 23:56:27 +02:00
Megamouse
cf2e2a0511
patch_manager: one patch per group across hashes
2020-06-29 23:56:27 +02:00
Megamouse
3a17eefde7
patch_manager: restrict All serials to All titles
2020-06-29 23:56:27 +02:00
Megamouse
c72a6f8e6f
patch_manager: prefer serial patches over All
2020-06-29 23:56:27 +02:00
Megamouse
6a486d3402
patch_manager: only apply one patch per group
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So far this was purely handled in the GUI
2020-06-29 23:56:27 +02:00
Megamouse
e43db24b2c
patch_manager: add All override
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All can now be used as a key for title, serial and/or app version.
If you check a patch for all ... then the patch will be applied regardless of what's checked for the game specifically, because we do not save 'Unchecked' patches.
2020-06-29 23:56:27 +02:00
Megamouse
12dded403f
patch_manager: implement serials and app_versions
2020-06-29 23:56:27 +02:00
Megamouse
abec850379
patch_manager: add hash to applied log message
2020-06-24 15:31:55 +02:00
Megamouse
431e0eb30c
patch_manager: fix missing config path
2020-06-24 15:31:55 +02:00
Megamouse
5affc459a2
patch manager: Allow partial patch file import
2020-06-21 15:48:30 +02:00
Megamouse
cd4ed11700
patch manager: Add patch removal to context menu
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Also avoid saving empty patch maps
2020-06-21 15:48:30 +02:00
Megamouse
fd2cd84555
patch manager: Skip lower patch_versions
2020-06-21 15:48:30 +02:00
Megamouse
bf978ac8ca
patch manager: properly check patch versions
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Also abort patch import of lower patch versions
2020-06-21 15:48:30 +02:00
Megamouse
d3c6472c0f
patch manager: replace Version and Title keys
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With Patch Version and Game Title
2020-06-21 15:48:30 +02:00
Megamouse
1c7a318413
patch manager: move try catch block to yaml.cpp
2020-06-21 15:48:30 +02:00
Megamouse
591624b96c
patch manager: avoid patch import inconsistencies
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Save the original patch value instead of the interpreted value
2020-06-21 15:48:30 +02:00
Megamouse
2323cd2a2d
patch manager: move title + serials to patch level
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Also bump patch file version to 1.1
2020-06-21 15:48:30 +02:00
Megamouse
cc5c89539b
patch manager: improve error handling
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There shouldn't be much left that can crash this thing
2020-06-21 15:48:30 +02:00
Megamouse
a7ee059419
patch manager: import patches
2020-06-21 15:48:30 +02:00
Malcolm Jestadt
746615a937
Fix embedded spu elf patching
2020-06-13 23:18:44 +02:00
Megamouse
22b1cc765a
patch manager: hotfix for legacy patches
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Assignment of invalid YAML nodes is not possible after all
2020-06-11 22:23:02 +02:00
Megamouse
4a03f06175
patch manager: add checkbox for "enable legacy"
2020-06-11 16:31:49 +02:00
Megamouse
2dca8d84e1
patch manager
2020-06-11 13:15:25 +02:00
Nekotekina
04dedb17eb
Disable exception handling.
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Use -fno-exceptions in cmake.
On MSVC, enable _HAS_EXCEPTION=0.
Cleanup throw/catch from the source.
Create yaml.cpp enclave because it needs exception to work.
Disable thread_local optimizations in logs.cpp (TODO).
Implement cpu_counter for cpu_threads (moved globals).
2020-03-12 16:03:08 +03:00
Nekotekina
d9a0619ddd
Remove legacy GENERAL log channel
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Add some more log channels instead.
2020-02-01 07:49:38 +03:00
Malcolm Jestadt
ad8988afd3
Embedded SPU elf patching
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- PS3 games include both PPU and SPU code in their PPU executables, so to make patching games that make use of the same SPU libraries easier, we add a system to find and patch them.
- Patches for this system still use SPU LS (Local Storage) addresses despite the fact that we aren't loading anything into SPU LS at this time. The patches are checked against each segment and patched in place.
2020-01-28 02:13:37 +03:00