Megamouse
870d26f9d8
Input: replace a bunch of static_pointer_cast
2021-02-22 10:45:40 +01:00
Megamouse
f6d465667a
Input: unify some more code
2021-02-22 10:45:40 +01:00
Megamouse
aaae30cb84
DS3: inherit from hid_pad_handler
2021-02-22 10:45:40 +01:00
Megamouse
fbb9396813
DualSense: inherit from hid_pad_handler
2021-02-22 10:45:40 +01:00
Megamouse
b9a4abce0e
DS4: inherit from hid_pad_handler
2021-02-22 10:45:40 +01:00
Megamouse
d0cc5c0fc7
DS4: enumerate devices periodically
2021-02-22 10:45:40 +01:00
kd-11
b7c2bfbcde
vk: Fix cyclic read-write in dma_block::load/flush
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Some DMA block entries are stubs whose parents are DMA_block_EXT
entries.
Performing load() in this case becomes a memcpy(address,
same_address_again, length) which wastes performance and introduces
bugs.
2021-02-22 01:13:31 +03:00
RipleyTom
8be2a55ccc
Add mutex lock for NP changes
2021-02-21 18:04:55 +03:00
RipleyTom
81270f3142
Remove now useless code from sys_bnet_connect
2021-02-21 18:04:55 +03:00
Eladash
eb0d006168
Fix most of "[x] thread is too sleepy" at Emu.Stop() ( #9813 )
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* Fixes some thread sleep/wait calls
2021-02-21 16:43:02 +03:00
Oschowa
a47bda026b
Audio/AL: Request our default sampling rate (48kHz) from AL when creating the
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context.
Otherwise AL might downsample and output in 44.1kHz unnecessarily, which
happens at least on my system. Also tested on an audio device that
doesn't support 48kHz to makes sure that still works.
2021-02-20 14:31:38 +03:00
RipleyTom
5129d0da45
check alcGetString return pointers
2021-02-20 07:39:56 +01:00
Eladash
b86ec2ffcf
Fix potential overflows in utils::aligned_div, utils::rounded_div
2021-02-19 16:10:03 +03:00
Eladash
20eb4352fb
debugger: Fix single stepping ( #9793 )
2021-02-19 14:53:09 +03:00
Nekotekina
e76d8eb046
Fix -Wstring-aliasing (gcc)
2021-02-18 19:38:22 +03:00
Nekotekina
c8fefc4434
Fix -Wpessimizing-move (Clang)
2021-02-18 14:38:56 +03:00
Nekotekina
2c18d67769
Fix -Wsometimed-uninitialized (Clang)
2021-02-18 14:15:52 +03:00
Nekotekina
428771f1d7
Fix -Wself-assign (clang)
2021-02-18 14:07:22 +03:00
Nekotekina
038148bf06
Fix almost all GCC warnings
2021-02-17 22:59:04 +03:00
RipleyTom
6786734d95
Fix mic device default in config
2021-02-17 18:15:58 +03:00
Nekotekina
1446254a03
Add error on missing 'override'
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For consistency.
2021-02-15 20:21:30 +03:00
Nekotekina
3bcd76bd4e
Fix regression (incorrectly removed specialization)
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Changed CRLF->LF in VKPipelineCompiler.h
2021-02-15 17:05:51 +03:00
Nekotekina
0bcece4585
Make -Woverloaded-virtual an error
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Had to devirtualize some functions.
2021-02-15 15:50:05 +03:00
Nekotekina
035ab590ec
Reset -ftemplate-depth to normal
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It became obsolete.
2021-02-15 14:40:29 +03:00
Nekotekina
8e6e57de86
Enable -Wunused-function warning
2021-02-15 14:39:53 +03:00
Eladash
4c1026436f
Log "Missing Firmware" if firmware is missing
2021-02-15 09:50:52 +01:00
kd-11
9f97bab717
vk: Fixup and refactor for exclusive fullscreen stuff
2021-02-15 10:27:36 +03:00
13xforever
76518d4c59
add a hidden option to prevent switching to exclusive full screen mode
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this is helpful for people streaming RPCS3, or to prevent disabling HDR mode in Windows
2021-02-14 22:01:33 +03:00
kd-11
eba7d3b172
rsx: Add duplicate section detection when there are too many sections in the surface cache
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- Check for useless sections.
Helps in games that create a bunch of sections randomly for one-time use
2021-02-14 20:42:34 +03:00
kd-11
b8311caa6b
vk: Silence some compiler warnings
2021-02-14 20:42:34 +03:00
Eladash
5b044a93c1
Fix vm::falloc() for misaligned args ( #9764 )
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Force addr/size alignment.
2021-02-14 13:19:14 +03:00
Eladash
f009d36811
Update log messages of PPU/SPU hashes and patches applied
2021-02-14 09:35:42 +01:00
Eladash
f43260bd58
Atomic waiting refactoring ( #9208 )
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* Use atomic waitables instead instead of global thread wait as often as possible.
* Add ::is_stopped() and and ::is_paued() which can be used in atomic loops and with atomic wait. (constexpr cpu flags test functions)
* Fix notification bug of sys_spu_thread_group_exit/terminate. (old bug, enhanced by #9117 )
* Function time statistics at Emu.Stop() restored. (instead of current "X syscall failed with 0x00000000 : 0")
2021-02-13 17:50:07 +03:00
Eladash
cf384795d2
debugger: Improve PPU string constraints
2021-02-13 16:00:26 +03:00
Eladash
423cc1685c
PPU LLVM: Reduce PRX/OVL compilation memory usage a little
2021-02-13 13:05:41 +03:00
Nekotekina
0a23a5ef50
Rewrite fs::get_parent_dir
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Don't analyse full path if possible.
2021-02-12 21:43:30 +03:00
Nekotekina
629d608d4f
Patch engine: add bd32, bd64 and utf8 patch types
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bd32 is the same as be32 with a hint it's not executable.
utf8 is NOT null-terminated string, null can be added manually.
2021-02-12 21:43:30 +03:00
Nekotekina
00be247913
Add commits to the list
2021-02-12 21:43:30 +03:00
Eladash
5ed0cc293d
Fix PS3 process exit/exitspawn
2021-02-12 19:39:47 +03:00
Eladash
5401cb7392
kernel explorer: Display all PRX/OVL segments
2021-02-12 15:27:59 +03:00
Eladash
e26ae9899c
Reimplement/fix PRX patches
2021-02-12 15:27:59 +03:00
Alex Saveau
48296c2ba6
Fixup for multi-thread shader compilation (loading stage) ( #9762 )
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* Multi-thread shader compilation
This offers a huge improvement in startup performance. With around 13,000 shaders we go from ~1:30 to under 10 seconds. It looks like this was the original intention of the author given the outer scope recompile variable.
Signed-off-by: Alex Saveau <saveau.alexandre@gmail.com>
2021-02-12 14:39:35 +03:00
Ani
b858fceb4f
vk: Support incomplete lavapipe
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Disable features still unimplemented by lavapipe when using it:
- samplerAnisotropy
- shaderStorageBufferArrayDynamicIndexing
- wideLines
as of mesa 21.1.0-dev (aea36ee05e9, 2020-02-10)
2021-02-11 14:49:37 +03:00
kd-11
195fb1cf66
rsx: Improve texture cache invalidate
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- Bunch of improvements
- Properly signal renderer to rebind textures!
- TODO: Range checks, should be pretty easy
2021-02-10 11:37:14 +03:00
kd-11
52acc23ecf
rsx: Fix protection bug
2021-02-10 11:37:14 +03:00
kd-11
0a34fc4bcd
vk: Offload garbage collection to offloader thread
2021-02-10 11:37:14 +03:00
kd-11
bec91aab7b
rsx: Relax inheritance checks a bit
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- It is not a fatal error for a texture to be defined where a framebuffer once existed.
2021-02-10 11:37:14 +03:00
kd-11
5a049d41fd
gpu-open/vma: Optimize CheckAllocation method
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- Avoids doing useless work. The scanning algorithm is painfully slow on hardware with alignment requirement > 1
- Upto 50ms saved for ~600 allocations when many small allocations exist
2021-02-10 11:37:14 +03:00
kd-11
6f4dbf4fcd
vk/vma: Always use aligned requests
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- Performance optimization when combined with vma optimizations added by me
2021-02-10 11:37:14 +03:00
kd-11
bf66c36ba4
rsx/texture_cache: Add support for reusing dirty images if possible
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- Avoids a silly situation where a texture is discarded and an identical copy created immediately afterward.
Unfortunately allocating memory blocks is really slow so avoid it as much as possible.
2021-02-10 11:37:14 +03:00