JohnHolmesII
9b7d28b5dd
cellSaveData.cpp: Use ref instead of copy
2020-02-23 09:38:04 +03:00
JohnHolmesII
b9ee53d82a
game_list_frame.cpp: Fix progress dialog constructor arguments
2020-02-23 09:38:04 +03:00
JohnHolmesII
479a64c4e8
Remove some inline compiler pragmas
2020-02-23 09:38:04 +03:00
JohnHolmesII
7b54d386f2
Set required Clang to 9
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- 10 is not yet required and is not very available
2020-02-23 09:38:04 +03:00
JohnHolmesII
7eccbecb2f
File.cpp: Make var ref instead of copy
2020-02-23 01:22:38 +01:00
Nekotekina
2bab3afae0
Fix deprecation warning in System.cpp
2020-02-22 19:41:03 +03:00
AniLeo
fa3fde7a29
hle: Fix cellAvconfExt function registrations
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Co-authored-by: Clienthax <clienthax@gmail.com>
2020-02-22 17:27:58 +03:00
AniLeo
3aa293a7a3
hle: cellAuthDialog
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Basic RE of cellAuthDialog, stubs functions
2020-02-22 16:03:14 +03:00
RipleyTom
4befa36365
Use official libusb repo
2020-02-22 16:02:40 +03:00
Nekotekina
96be40bf30
Implement cellMsgDialog closing thread
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Fixing deprecation warning.
2020-02-22 15:17:02 +03:00
Nekotekina
3001701059
Test: disable warning for "macro redefined" spam
2020-02-22 15:17:02 +03:00
kd-11
fa41297b27
overlays/trophy: Migrate to multibyte strings
2020-02-22 15:07:14 +03:00
kd-11
b8f51398b7
overlays/save_dialog: Migrate to multibyte strings
2020-02-22 15:07:14 +03:00
kd-11
cb2129c7e4
overlays/osk: Migrate to multibyte encoding
2020-02-22 15:07:14 +03:00
kd-11
703ec9f896
overlays: More unicode utilities
2020-02-22 15:07:14 +03:00
kd-11
19350d024b
overlays: Font system improvements
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- Add support for Hangul blocks (korean)
- Restructure font fallback system to allow the user to 'install' fonts if missing.
Should allow fonts to work with no firmware on open systems like linux
2020-02-22 15:07:14 +03:00
kd-11
8e68427daf
overlays: Add basic font substitution system and separate JPN from Latin-1 set
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- Gets JP glyphs to render correctly, but the generalization may negatively affect other CJK glyph sets.
PS3 doesn't seem to use other glyph sets much however.
2020-02-22 15:07:14 +03:00
kd-11
6220206cbc
vk: Implement 2D array textures required for new font subsystem
2020-02-22 15:07:14 +03:00
kd-11
1df1ceb4ea
gl: Support new glyph format with array textures
2020-02-22 15:07:14 +03:00
kd-11
6178a0ab25
overlays: Migrate to wide-char strings
2020-02-22 15:07:14 +03:00
Eladash
6bb083a77c
Add more information for segfault reports ( #7538 )
2020-02-22 10:58:42 +00:00
Megamouse
171e6c6e54
Qt: remove duplicate paths in game list
2020-02-21 21:00:46 +01:00
Megamouse
313b967217
Qt: simplify blockingMap occurances
2020-02-21 21:00:46 +01:00
Megamouse
b47a8b9995
Skip some logging in add_only Load
2020-02-21 21:00:46 +01:00
Megamouse
c4a1c6f845
Do not reset PS3_GAME when booting disc patches
2020-02-21 21:00:46 +01:00
Eladash
24d3e2b2b8
cellGameDataCheckCreate(2): More improvements
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* IsNewData is false only if PARAM.SFO exists.
* Don't create directory on error (setParam == nullptr && isNewData).
* Return CELL_GAMEDATA_ERROR_BROKEN if PARAM.SFO exists on target directory yet is not from GD category.
2020-02-21 21:15:55 +03:00
Nekotekina
145b80d262
Re-enable warning "macro redefined" (clang)
2020-02-21 19:36:05 +03:00
Nekotekina
5e75a0c497
Disable cotire on travis
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Make some workarounds for clang because it poorly supports -Wold-style-cast
2020-02-21 17:03:54 +03:00
Nekotekina
972e0ab31d
Remove -Wno-reorder and make it an error
2020-02-21 15:20:34 +03:00
Eladash
54f2c27ba0
cellGameDataCheckCreate(2): Set nullptr in setParam
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* setParam is nullptr by default.
* if setParam is null and it's new data, return error code.
2020-02-21 14:49:45 +03:00
Eladash
0ba1f8f4ef
Fix cellDiscGameGetBootDiscInfo on error
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* Always set first dword to 0, other bytes are untouched,
2020-02-21 14:49:45 +03:00
Eladash
4d7e53d7a0
cellGameDataCheckCreate(2): Check dirName
2020-02-21 14:49:45 +03:00
Eladash
0c757222cb
Minor improvements to sys_ss_random_number_generator
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* Replace CELL_EABORT with exception.
* Improve error codes a bit.
* pkg_id == 1 should not return an error if root permission is present.
* Avoid passing vm pointers to native API, use temp buffer instead.
2020-02-21 14:49:45 +03:00
Megamouse
0ed87be47a
Qt: add apply button to settings dialog
2020-02-21 10:08:22 +01:00
Silent
e005581dda
Gracefully fall back to a null renderer if XAudio2 fails to Init
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This can happen as a non-error condition if user has no output
audio devices enabled.
2020-02-20 23:33:09 +03:00
Silent
312fc94daa
Replace XAudio2 implementation with an unified Xaudio2Redist
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This removes dual implementation for 2.7 and 2.8/2.9 interfaces
and also removes reliance on DirectX End User Runtimes for Windows 7.
2020-02-20 23:33:09 +03:00
Megamouse
0dd417e5f2
Add more game window title options
2020-02-20 20:07:25 +01:00
Eladash
dd85e733d3
Fixup for #7304
2020-02-20 20:31:56 +03:00
Nekotekina
9e9ddf42c9
Change stdafx.h to trigger pch regeneration
2020-02-20 17:42:28 +03:00
Nekotekina
4d1f818162
umax: restore "natural" operation order
2020-02-20 17:13:41 +03:00
Nekotekina
3e0e1f668c
Another attempt to fix OSX
2020-02-20 16:54:56 +03:00
scribam
4662ee0255
cmake: Update glslang build options
2020-02-20 16:23:25 +03:00
Nekotekina
2f255a528e
Another attempt on umax
2020-02-20 15:18:31 +03:00
Nekotekina
987223da3f
Minor fixup for /dev_flash creation
2020-02-20 14:38:09 +03:00
Nekotekina
78cc36cdd8
Allow empty /dev_flash cfg (fixup)
2020-02-20 14:07:26 +03:00
Nekotekina
580b5cda0e
Revert "Maintenance: disable cotire on travis (Linux)"
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This reverts commit 48c47eede4
.
2020-02-20 13:45:44 +03:00
Nekotekina
81f974125c
Travis: allow failure for osx
2020-02-20 13:13:48 +03:00
Nekotekina
48c47eede4
Maintenance: disable cotire on travis (Linux)
2020-02-20 13:02:57 +03:00
Nekotekina
da036de3e4
Restore some /dev_flash logic
2020-02-20 12:43:53 +03:00
Nekotekina
92e3eaf3ff
Fix signed-unsigned comparisons and mark warning as error (part 2).
2020-02-19 22:54:58 +03:00