DH
34f5997f82
Improved OpenGL renderer.
...
- Rotate color buffer.
2013-12-08 02:42:59 +02:00
DH
76a93443c3
Improved OpenGL renderer
...
- Implemented color buffer reading.
2013-12-08 02:09:16 +02:00
Nekotekina
430ded8259
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2013-12-08 03:13:03 +04:00
Nekotekina
9bf8f2eec5
SPU Improvement
...
Some instructions implemented with SSE intrinsics
2013-12-08 03:12:37 +04:00
DH
bba1b6a6e0
SPU improvements
...
- Implemented more SPU Channels.
- Improved interpreter.
Minor improvements.
2013-12-08 00:52:41 +02:00
Hykem
a9a246a866
General improvements:
...
- Added drafts for event flag emulation;
- Implemented memory locking/unlocking;
- Refactored common SC_Memory objects;
- Implemented VM (virtual memory) syscalls;
- Improved cellGameBootCheck;
- Added more dummy values to cellVideoOutGetDeviceInfo;
- Mapped functions sys_mmapper_allocate_memory and sys_mmapper_map_memory to sysPrxForUser;
- Mapped syscalls 341 and 342 (duplicates of 324 and 325) to sys_memory_container_create and sys_memory_container_destroy;
Improved PKG installation routine:
- Allow immediate game booting;
- Fixed and improved game folder path handling.
2013-12-07 20:56:42 +00:00
DHrpcs3
ff4fcdd5fd
Merge pull request #33 from Nekotekina/master
...
SPU Changes Request
2013-12-04 05:52:26 -08:00
Nekotekina
241ae83645
SPU Improvement
...
Implemented CFLTS, CFLTU, CSFLT and CUFLT. Finally fixed FREST.
2013-12-04 00:35:45 +04:00
Nekotekina
73c2628ef4
SPU Fixes 3.2
2013-12-02 22:49:06 +04:00
Nekotekina
38fabf7cd2
SPU Fixes 3.1
...
Small fixes
2013-12-02 14:40:58 +04:00
Nekotekina
1cfcc742d8
SPU Fixes 3
...
Almost all implemented instructions are fixed. Partialy tested. Some
instructions are still unimplemented.
2013-12-01 21:30:40 +04:00
Nekotekina
ae39d3802f
SPU Fixes 2
...
It's almost finished
2013-12-01 04:36:55 +04:00
Nekotekina
b217742c7b
Merge fix
2013-11-30 03:50:43 +04:00
Nekotekina
f0946c4bc8
Merge branch 'master' of https://github.com/Nekotekina/rpcs3
2013-11-30 03:40:50 +04:00
Nekotekina
384e20acf0
SPU fixes
...
Partially tested and fixed
2013-11-30 03:40:31 +04:00
Nekotekina
c48168ffc7
SPU ELF loading
...
I'm not sure that it's correct way to get entry point
2013-11-29 19:27:10 +04:00
Nekotekina
65c920bc8d
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2013-11-29 18:46:57 +04:00
Alexandro Sánchez Bach
5ce57e963f
New functions & Minor changes
...
* cellGameBootCheck, cellSysutilGetSystemParamString partially
implemented.
* Improved debug SELF loader (I applied DH's changes over another part
of code that Hykem wrote).
* Added checkbox in the Config>Settings menu to ignore Read/Write errors
(disabled by default).
* Minor issues.
2013-11-29 05:56:26 +01:00
Nekotekina
a32fe40275
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2013-11-28 18:37:33 +04:00
DH
28a5d1bcab
Fixed conflicts.
2013-11-28 14:27:04 +02:00
DHrpcs3
1bc99a3762
Merge pull request #30 from xsacha/master
...
Removal of WX dependency and introduction of Qt UI alternative
2013-11-28 04:09:49 -08:00
Nekotekina
794cd4cf89
cellGcmSetUserHandler (empty), SPU.SF syntax
...
Test commit
2013-11-28 02:15:45 +04:00
Sacha
6bcaf469e8
First stage of WX dependency removal.
2013-11-28 05:16:19 +10:00
Sacha
d83a9b12d6
Introduce a Qt UI for RPCS3
2013-11-27 16:37:46 +10:00
DH
4fbfc14763
Improved Debug SELF loader
2013-11-26 07:04:39 +02:00
DH
9ce30fdd74
Improved OpenGL renderer & RAW SPU
...
- Improved Fragment Shader Decompiler.
- Fixed NV308A_COLOR cmd.
- Fixed break points for RAW SPU Thread.
- Added cellMsgDialogOpen2 to cellSysutil module.
2013-11-26 06:34:19 +02:00
B1ackDaemon
dae31c44e0
Merge pull request #27 from Hykem/master
...
Syscall 114 and UNFSELF
2013-11-25 17:22:26 -08:00
Hykem
97d65e5563
Missing changes from last commit.
2013-11-26 00:28:08 +00:00
Hykem
03d2525ccc
Implemented syscall 114.
...
Implemented manual unfself routine for debug (homebrew) packages.
2013-11-26 00:23:25 +00:00
DHrpcs3
a852baee5b
Merge pull request #25 from FGRE/master
...
Fix linking
2013-11-25 09:57:22 -08:00
DHrpcs3
12c2e13dfa
Merge pull request #26 from O1L/master
...
Added cellFont module (dummy in this moment) & minor changes in default settings
2013-11-25 09:56:33 -08:00
O1L
206cc6ac91
Added libfont module. Set Renderer to OpenGL, Aspect Ratio to 16:9 and Pad Handler to Windows by default. Partially implemented cellGcmSetDebugOutputLevel and cellGcmSetSecondVFrequency functions. Added 'host_root' path to VFS Manager.
2013-11-25 15:49:55 +04:00
Mislav Blažević
9a8cf34f44
Fix linking
2013-11-24 10:23:04 +01:00
Alexandro Sánchez Bach
f43a324937
New GCM commands implemented
...
- NV4097_SET_DEPTH_BOUNDS_MIN
- NV4097_SET_POLY_OFFSET_FILL_ENABLE
- NV4097_SET_POLY_OFFSET_LINE_ENABLE
- NV4097_SET_POLY_OFFSET_POINT_ENABLE
- NV4097_SET_RESTART_INDEX_ENABLE
- NV4097_SET_RESTART_INDEX
2013-11-24 01:47:17 +01:00
DH
c7ca4b996a
Fixed compilation errors
...
Minor improvements
2013-11-24 02:01:57 +02:00
DHrpcs3
0ff38bc8ce
Merge pull request #24 from FGRE/master
...
Fix compilation with GNU compiler
2013-11-23 14:50:13 -08:00
Mislav Blažević
2926d3805c
Cleanup OpenGL hacks
2013-11-23 23:31:05 +01:00
Mislav Blažević
d8bd34b57e
Start porting to GNU compiler
2013-11-23 23:27:58 +01:00
DH
f91bd80bc2
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2013-11-23 20:51:32 +02:00
DH
da9c778a4c
Improved RAW SPU
...
Fixed sc binder_func_10
2013-11-23 20:50:54 +02:00
Alexandro Sánchez Bach
268a654fec
Implemented Raw Image Preview tool
2013-11-23 18:56:03 +01:00
DH
8463694d4f
- Improved call stack.
2013-11-23 17:20:31 +02:00
DH
cbe4ab253c
Improved Memory Viewer
2013-11-23 07:38:19 +02:00
Alexandro Sánchez Bach
5e1a958ee6
New debugging features, cellGame & minor changes
...
Two cellGame functions partially implemented:
- cellGameGetParamInt
- cellGameGetParamString
New debugging features:
- Call Stack viewer added
- Memory Viewer rewritten (Not finished yet)
Modified definition of UNIMPLEMENTED_FUNC to improve compatibility with
other compilers: Thanks @krofna
Replaced the "Compiler" menu entry with "Tools" and "Memory Viewer"
entry added.
NOTE: To "quickly" browse the memory using the Memory Viewer you can use
the scrollbar. Notice the irony of the word 'quickly' since the memory
viewer is actually slow as fuck. I will fix that soon. As you can see,
I'd like to add a Raw image viewer in the future in order to "see"
textures directly from memory.
2013-11-23 05:47:19 +01:00
DH
62c1980cac
Improved PPU Interpreter
...
- Fixed MULHW & MULHWU.
- Improved MULHD & MULHDU.
2013-11-23 04:55:26 +02:00
DH
aab69513aa
Fixed SLD.
...
Thanks to elisha464.
2013-11-22 17:15:04 +02:00
DHrpcs3
ead70f5c00
Merge pull request #19 from osvcos/master
...
Change the GUI a little bit
2013-11-19 13:20:29 -08:00
DH
9d5b13839b
- Fixed OpenGL renderer LoadVertexArray & DrawArray.
...
- Improved SPU SCs.
- Renamed mem_ptr_t -> mem_list_ptr_t, mem_struct_ptr_t -> mem_ptr_t.
2013-11-19 23:10:23 +02:00
Osvaldo Costa
19fea00432
Change the GUI a little bit
...
Removed the launch of the ELF Compiler window at startup. Instead of it,
I added a menubar item called "Compiler", and within it a menu item
called "ELF Compiler", wich will launch the window.
2013-11-17 23:10:59 -03:00
DH
5373747210
- Improved sc function binder.
...
- Improved Module binder.
- Added Dump Depth Buffer & Dump Color Buffers options (values can be changed on the fly).
2013-11-16 23:12:30 +02:00