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Commit Graph

1105 Commits

Author SHA1 Message Date
Nekotekina
7a8772dafa Replace std::string::npos with umax 2020-03-05 14:05:23 +03:00
Nekotekina Aux1
250736ece5 Fix warnings in emucore 2020-03-04 21:23:34 +03:00
Eladash
bb1b4bac9b Update thread_base::notify_abort() 2020-03-04 14:39:41 +03:00
Nekotekina
8d847d6f1c Thread: internal cleanup
Use different, simpler algorithm in wait_for.
Although the very idea of such notifications was rotten.
2020-03-03 20:26:37 +03:00
Nekotekina
d594490329 Thread: removed unused wait() with predicate.
It doesn't work this way anyway.
2020-03-03 18:33:02 +03:00
Nekotekina
6c66153372 Threads: move linux m_timer to static thread_local variable
Allows lazy allocation of the timer handle.
2020-03-03 18:33:02 +03:00
Nekotekina
5b0476e772 Update LLVM to new llvm-mirror (LLVM 11)
Use clang-cl to build LLVM on Windows.
2020-03-03 18:33:02 +03:00
Nekotekina
cb252b1ce2 Partial revert of 5871c4e93f 2020-02-29 18:39:15 +03:00
Nekotekina
d37e770497 Shut up all channels on exit at some point
Some object are getting destroyed.
Makes valgrind more quiet.
2020-02-29 18:29:32 +03:00
Eladash
5871c4e93f Segfault/exceptions reports: Get rid of unhandled exeption handler, log memory bases
* Getting rid of handled exception handler fixes 2 things:
- Visual Studio debugger won't force it's own handler on unhandled exception.
- SPU segfaults in recompiler can now be reported.

* Log vm memory bases.
2020-02-29 17:16:36 +03:00
Nekotekina
f72971f19f Implement named_thread_group 2020-02-29 16:55:25 +03:00
Nekotekina
799c3f9708 Remove global thread counter (again)
Seems fine without it now.
2020-02-28 21:50:19 +03:00
Nekotekina
490f58ff3c Try to purge thread_state::detached
It's rarely necessary, but can cause unexpected problems.
2020-02-28 21:11:13 +03:00
Nekotekina
65eeee0f4c Remove cancerous lf_value<>
Replace thread names (generic, PPU, SPU) with new shared pointers.
Devirtualize cpu_thread::get_name (used in single case).
2020-02-28 18:54:46 +03:00
Nekotekina
bf4bdf73b7 Remove unused lf_hashmap
There are better ways to implement this.
2020-02-28 18:54:46 +03:00
gamerforEA
93552a5958 Apply some Clang-Tidy fixes 2020-02-27 00:38:55 +03:00
gamerforEA
49294a3dd2 Add missing include guards 2020-02-27 00:38:55 +03:00
Nekotekina
a0d2bc9769 named_thread: allow default constructor only with thread_name
In C++20, lambdas may be default-constructible allowing nasty stuff.
2020-02-26 21:23:30 +03:00
Eladash
0d4f8ca234 fs: Make fs::get_dir_size able to report an error 2020-02-26 18:17:13 +00:00
Nekotekina
b083edccd3 Threads: remove some unused code (remnants from thread spawn) 2020-02-25 15:57:57 +03:00
Nekotekina
b59bb16fad Threads: removed outdated on_abort detection deemed unnecessary
May cause regressions.
2020-02-25 15:48:25 +03:00
Nekotekina
3f943945a7 Threads: Remove unused on_wait() detection to simplify code 2020-02-25 15:36:08 +03:00
Nekotekina
7eebe06931 Restore thread counter (world may be not ready yet)
Remove dumb 1300ms timeout.
2020-02-25 11:51:19 +03:00
Megamouse
f7666f44da Untangle GUI and input includes 2020-02-24 16:31:01 +01:00
Nekotekina
e772dde3cc Add more thread information (context switch, page faults).
Only implemented on Linux, possibly works on some BSD.
2020-02-23 16:21:26 +03:00
Nekotekina
8b4b859091 Remove "thread_ctrl::spawn" 2020-02-23 15:03:38 +03:00
Nekotekina
fa0bf6a92c Fix "unknown pragma" on zlib clang workarounds 2020-02-23 10:42:35 +03:00
JohnHolmesII
7eccbecb2f File.cpp: Make var ref instead of copy 2020-02-23 01:22:38 +01:00
Eladash
6bb083a77c
Add more information for segfault reports (#7538) 2020-02-22 10:58:42 +00:00
Megamouse
0dd417e5f2 Add more game window title options 2020-02-20 20:07:25 +01:00
Nekotekina
4d1f818162 umax: restore "natural" operation order 2020-02-20 17:13:41 +03:00
Nekotekina
2f255a528e Another attempt on umax 2020-02-20 15:18:31 +03:00
Nekotekina
92e3eaf3ff Fix signed-unsigned comparisons and mark warning as error (part 2). 2020-02-19 22:54:58 +03:00
Nekotekina
771eff273b First part of fixing sign-compare warning (inside be_t). 2020-02-19 22:54:58 +03:00
Nekotekina
0cf35e3b22 Implement umax global variable (max unsigned value)
Implements operators == and != comparisons.
2020-02-19 22:54:58 +03:00
Nekotekina
0ee2f761ae Fix warning in lf_fifo<>::push_begin() 2020-02-18 14:59:11 +03:00
Nekotekina
f08c778d2c Use more starts_with/ends_with.
Remove ends_with global func.
2020-02-18 14:53:23 +03:00
Nekotekina
6a1a0bf48d Use std::endian for endianness test
Remove legacy IS_LE_MACHINE IS_BE_MACHINE macro.
2020-02-17 21:33:24 +03:00
Megamouse
fe75311be2 move config structs to own files and clean up some headers 2020-02-17 15:08:17 +03:00
Eladash
606693a9f7 Avoid closing the emulator after access violation 2020-02-13 14:14:28 +03:00
Nekotekina
e8988faed5 geometry.h: remove MSVC workaround 2020-02-12 12:50:42 +03:00
Nekotekina
7137142351 geometry.h: more cleanup
Remove wrong constructors.
2020-02-12 12:50:42 +03:00
Nekotekina
bcbe324534 geometry.h: make conversion operators explicit
It requires static_cast<> to call them.
2020-02-11 13:21:45 +03:00
Eladash
639245c071 Make handle_access_violation noexcept 2020-02-10 17:27:34 +03:00
Nekotekina
034267adb2 Compilation fix 2020-02-10 16:57:56 +03:00
Nekotekina
c0f80cfe7a Use attributes for LIKELY/UNLIKELY
Remove LIKELY/UNLIKELY macro.
2020-02-05 10:42:34 +03:00
Nekotekina
1a78e0e80c Make RPCS3 compile in C++2a mode 2020-02-04 23:43:55 +03:00
Nekotekina
0a2874405d logs: allow disabling RPCS3.log.gz
Disabled by creating a directory with the same name.
2020-02-02 14:32:29 +03:00
Nekotekina
87a5dd66ab Move logs::channel registration out of the constructor
Allow constinit initialization of logs::channel.
2020-02-02 14:12:54 +03:00
Nekotekina
6dfd97f0b6 Modernize SPU logging (spu_log variable) and remove log legacy
Remove legacy macro (LOG_ERROR, etc)
2020-02-01 11:52:52 +03:00
Nekotekina
327bb2d8f0 Modernize PPU logging (ppu_log variable) 2020-02-01 11:52:24 +03:00
Nekotekina
21f7b0ff0f Remove HLE log channel 2020-02-01 11:52:24 +03:00
Nekotekina
15391f45d0 Modernize RSX logging (rsx_log variable) 2020-02-01 11:52:22 +03:00
Nekotekina
3c0bd821c8 Give log channels fancier names
Improve LOG_CHANNEL macro to accept custom name.
2020-02-01 10:43:43 +03:00
Nekotekina
ec80932c21 logs: use relaxed atomics
May help with optimizations.
2020-02-01 10:30:03 +03:00
Nekotekina
3eca2d5d6c Remove legacy LOADER log channel 2020-02-01 07:49:38 +03:00
Nekotekina
d9a0619ddd Remove legacy GENERAL log channel
Add some more log channels instead.
2020-02-01 07:49:38 +03:00
Nekotekina
d5f019c3d3 Implement logs::silence
Disables all log channels.
Also disables unsupported "default" log level for log channels.
2020-01-31 16:44:48 +03:00
Nekotekina
a867522b16 logs: implement logs::get_channels() 2020-01-31 16:44:48 +03:00
Nekotekina
26cccead6e logs: remove legacy MEMORY channel
Add channels vm_log, sig_log.
2020-01-31 16:44:48 +03:00
Nekotekina
e7b24461ec Implement logs::get_level 2020-01-31 12:09:52 +03:00
Nekotekina
007a7a5859 Fixup for LOG system.
Register all channels at program initialization and allow duplicates.
2020-01-31 12:09:52 +03:00
Silent
9f678cc47a Fix code relying on initialization order
Allows Debug - LLVM to boot
2020-01-31 11:23:55 +03:00
RipleyTom
795bc5d52b Add mutex guard for s_unfire 2020-01-28 19:16:16 +03:00
Malcolm Jestadt
ad8988afd3 Embedded SPU elf patching
- PS3 games include both PPU and SPU code in their PPU executables, so to make patching games that make use of the same SPU libraries easier, we add a system to find and patch them.
- Patches for this system still use SPU LS (Local Storage) addresses despite the fact that we aren't loading anything into SPU LS at this time. The patches are checked against each segment and patched in place.
2020-01-28 02:13:37 +03:00
Nekotekina
0f87c6c7c3 Make system config thread-safe (almost) 2020-01-20 21:51:28 +03:00
Nekotekina
7fcc49004d lf_fifo: fix UB and fix size()
Simplify internal counter to atomic<u64>.
Make size() return correct difference between push and pop pointers.
2020-01-17 00:24:07 +03:00
kd-11
071e73a68e geometry: Allow basic color arithmetic 2020-01-07 21:31:19 +03:00
Silent
974bce19ed Use path_append instead of operator + to concat paths
This allows to cleanly prevent double // slashes when appending paths
While this should not be a problem, Windows seems to have problems
with such paths when paths are very long - and preventing this
is trivial enough.
2019-12-31 19:24:19 +03:00
Silent
9e66f36942 Handle ERROR_FILENAME_EXCED_RANGE error on Windows 2019-12-31 19:24:19 +03:00
Megamouse
ef6f565dbd silence some annoying warnings 2019-12-28 15:40:57 +01:00
Nekotekina
70e26eeb45 LLVM: compress PPU cache
Compress PPU modules to .gz (backward compatible with uncompressed cache)
2019-12-27 23:12:16 +03:00
Nekotekina
baf9a20c08 Fix UB in to_u8
Possible signed shift overflow.
2019-12-23 22:56:18 +03:00
Nekotekina
068450d4fe CPUTranslator: detect FMA feature 2019-12-20 21:11:07 +03:00
Eladash
db4041e079 Implement rounded_div
Round-to-nearest integral based division, optimized for unsigned integral.
Used in sceNpTrophyGetGameProgress.
Do not allow signed values for aligned_div(), align().
2019-12-20 14:47:04 +03:00
Nekotekina
e3e97da7bb LLVM: remove cascadelake workaround and update LLVM fork
VPTERNLOG fix may be necessary.
2019-12-13 16:19:08 +03:00
Nekotekina
dbece4d00f LLVM: add workaround for cascadelake CPU
Need to investigate it later.
2019-12-13 02:11:21 +03:00
Nekotekina
69e81da57b Fix some warnings 2019-12-13 02:08:52 +03:00
Eladash
5631382623 sys_spu: Fix SPU Thread Id
* Removed wrong code in sys_spu_thread_group_terminate.
* SPU Thread ID is accurate, including 5th thread id "rule".
* Fixed possible use-after-free access of spu_thread::group member.
* RawSPU ID management simplified.
2019-12-06 19:59:29 +03:00
Eladash
c3862b74b1 Compilation fix for NetBSD (#7067) 2019-12-05 11:28:00 +03:00
Nekotekina
835892aa51 C-style cast cleanup VII 2019-12-05 02:10:15 +03:00
Nekotekina
bf11a28fb5 C-style cast cleanup IV 2019-12-01 22:12:33 +03:00
Nekotekina
28eacc616a C-style cast cleanup III 2019-12-01 00:32:44 +03:00
Nekotekina
5b9df53c13 C-style cast cleanup (partial)
Replace C-style casts with C++ casts.
2019-11-29 00:35:23 +03:00
Megamouse
d91f8193b0 settings: enable dynamic reload of some emu values 2019-11-27 10:34:03 +01:00
Nekotekina
fcc841eaa1 LLVM: Add workaround for znver2 2019-11-14 19:09:34 +03:00
msuih
1af948a7d4 Fix bitfield warning 2019-11-12 21:36:29 +03:00
Emmanuel Gil Peyrot
0ff5938b1f Utilities: Remove unused headers
AtomicPtr.h has never been used since its introduction in
da7472fe81.

Same for Interval.h, since 4fedf5749e.

event.h’s last usage got removed in
70e2873e69.
2019-11-12 19:51:57 +03:00
Emmanuel Gil Peyrot
56f82d2701 rsx: Wrap gsl::span definition into Utilities/span.h 2019-11-09 20:00:50 +01:00
Emmanuel Gil Peyrot
72cdf0b04c Replace gsl::span’s implementation with tcbrindle’s
This implementation optimises correctly on all relevant compilers,
unlike GSL’s which gave extremely slow code on any compiler other than
MSVC.

Supersedes #6948.
2019-11-09 19:30:06 +01:00
Emmanuel Gil Peyrot
ef368c5171 rsx: Replace gsl::byte with C++17’s std::byte 2019-11-09 19:30:05 +01:00
Nekotekina
218758183d Avoid exceptions in cfg::try_to_int64 and cfg::try_to_enum_value
Use std::from_chars plus minimal hex prefix support.
2019-11-08 19:27:11 +03:00
Nekotekina
587ae17aa2 Simplify fmt::throw_exception
Gradual exception deprecation: disallow choosing exception type.
However, the function itself can remain here forever.
2019-11-08 19:27:11 +03:00
Nekotekina
b338014639 Don't throw in operators _u16 _u32 _u64 2019-11-08 19:27:11 +03:00
Nekotekina
742bd633d8 Remove fs::file::set_delete
Since it's Windows-only functionality with limited use.
2019-11-08 19:27:11 +03:00
Eladash
d2f3ada312 bf_t: Remove <limits> lib dependency 2019-11-03 14:59:47 +03:00
Rajko Stojadinovic
b49b4c8096 Rewrite the way LLVM JIT does memory allocation to allow use of more than one contiguous segment (#6771) 2019-10-29 01:01:07 +03:00
Nekotekina
46d692d5a6 Fix long path support in fs::statfs on Windows 2019-10-27 19:17:27 +03:00
Nekotekina
839e088ae5 Fix long path support on Windows for UNC path
Such as network locations.
2019-10-27 18:53:40 +03:00
Nekotekina
7a32af7a57 Implement lf_bunch<>
Simple concurrent container without erase support.
2019-10-26 21:24:12 +03:00