Eladash
f7b845d49c
fs: Optimize filesystem handle reconstruction
2021-05-12 12:12:34 +03:00
David Carlier
b09970f159
couple of warning build fixes
2021-05-09 09:25:40 +02:00
Nekotekina
e24ada37bf
fs: implement fs::get_temp_dir() (Win32)
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Trying to workaround issues with sparse files (#10231 )
2021-05-05 19:38:36 +03:00
Eladash
daa53b77cf
Simplify named_thread construction
2021-05-01 18:08:03 +03:00
Megamouse
5720a32bc5
save-overlays: change list entry contents.
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There's no need to tell the user that the entry is for game xy, they are already playing that game.
On a real PS3 only the subtitle and the date are displayed.
2021-04-30 00:30:26 +02:00
Nekotekina
f8e05f8e3c
Remove redundant operators !=
2021-04-29 22:57:40 +03:00
Nekotekina
5724d2d4c7
Simplify umax
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Add operator less and conversion operator.
2021-04-29 12:21:12 +03:00
Nekotekina
b5e9f09972
fmt: support numeric u128 formatting
2021-04-25 18:17:38 +03:00
Nekotekina
61450335a5
named_thread: use concepts, improve constructors
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Better default thread name detection.
2021-04-21 17:19:53 +03:00
Nekotekina
0c9c481cee
Use requires syntax in more places
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Change style in some places.
2021-04-19 16:51:40 +03:00
David Carlier
b6732fbae9
MacOs build fix proposal.
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Made on Big Sur, removing few unnecessary old specifics.
Build with LLVM homebrew.
2021-04-18 17:18:09 +03:00
Nekotekina
fb26da1cb0
bs_t<>: create BitSetEnum concept
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Try concepts instead of SFINAE.
2021-04-17 19:23:19 +03:00
Nekotekina
9d4fcbf946
bs_t<>: fix/cleanup some operators
2021-04-17 15:54:33 +03:00
Eladash
67e2e154fa
Replace simple_type with std::common_type
2021-04-17 10:27:55 +03:00
Nekotekina
a211895e28
shared_ptr.hpp: use for fs::virtual_device
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Add new constructors for single_ptr and shared_ptr.
Change virtual device prefix format.
2021-04-15 17:26:47 +03:00
p01arst0rm
c9d2aed286
small collection of fixes
2021-04-15 11:05:15 +03:00
p01arst0rm
1de7ac3c67
added inline suggestion to patch_engine_version to prevent duplicate includes
2021-04-13 09:14:53 +03:00
Megamouse
a16d8ba3ea
More random changes
2021-04-11 14:01:51 +03:00
Eladash
56d34e0e80
Enforce backslash at the end of emulated drives paths
2021-04-10 23:51:49 +03:00
Eladash
11824b3916
Win32 FS: Improve fs::create_dir
2021-04-10 23:51:49 +03:00
Eladash
49c5ce30cc
Emulation: Fix boot path resolving
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* Fix /dev_flash executables path arg. (/host_root is wrong for it)
* Fix usage of /host_root for homebrew applications when it is not mounted, use /app_home.
* Fix path source detection. (don't get fooled by path slashes repetitions, symlinks, '.', ".." and ('\' on Windows))
* Unescape tail of /dev_hdd0 paths.
2021-04-08 23:57:00 +03:00
Nekotekina
95725bf7fc
Add -Werror=missing-noreturn (GCC, clang)
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May be useful to diagnose functions which fail assertions unconditionally.
2021-04-08 10:29:47 +03:00
Nekotekina
963d150e93
Fix some -Weffc++ warnings (part 2)
2021-04-03 21:54:15 +03:00
Eladash
73320d4180
Output all fatal log messages to Console/debugger as well
2021-04-03 08:47:58 +02:00
Nekotekina
2212a131ef
Fix some -Weffc++ warnings (part 1)
2021-03-31 11:27:09 +03:00
Eladash
5a3c218239
thread-pool: Fix default rounding mode
2021-03-30 11:13:47 +03:00
xddxd
9d895e6b15
Scheduler overhaul
2021-03-26 00:29:44 +03:00
Nekotekina
b3fb6d7d18
Add and fix -Wredundant-decls (GCC)
2021-03-23 22:48:57 +03:00
Eladash
2f333424a6
Improve ELF/Trophy loader's error checking
2021-03-23 16:05:23 +03:00
Eladash
a67b347966
debugger: Fix SPU memory viewing ( #10007 )
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* debugger: Fix SPU memory viewing
* Fix terminal recovery from page faults (hack allocation)
2021-03-23 13:33:07 +03:00
Megamouse
2c05e9719d
cfg: simplify get_nodes
2021-03-20 20:54:26 +03:00
Megamouse
ae01e1d2c3
cfg: move get_name to _base
2021-03-20 20:54:26 +03:00
Eladash
4c7fc8a70a
Improve fs::container_stream::write ( #9976 )
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Add overflow condition.
2021-03-16 14:03:58 +03:00
Eladash
a5bb925a3d
Thread.cpp: Add missing newline
2021-03-15 20:41:33 +03:00
Nekotekina
ccdea1c4ad
Enable -Wduplicated-branches (GCC)
2021-03-13 18:03:08 +03:00
Eladash
cd6ef2958b
Add information about unnamed/main threads in logs and fatal dialog
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* If thread is unnamed, keep log name empty for main thread, otherwise print thread id. In fatal dialog, main thread can be handled differently (with special remark that it's main thread).
* Always print thread id in fatal dialog, regardless of thread type.
Co-authored-by: Nekotekina <nekotekina@gmail.com>
2021-03-11 22:55:06 +03:00
Nekotekina
a6350d5dd1
Fixup write_gather (Linux, BSD)
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Split iovec into small portions (256 for now)
2021-03-09 15:54:04 +03:00
Nekotekina
a4fdbf0a88
Enable -Wstrict-aliasing=1 (GCC)
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Fixed partially.
2021-03-09 03:10:15 +03:00
Nekotekina
5bdd1cf837
Remove some redundant code
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Potential fix for future warnings.
2021-03-09 03:09:50 +03:00
Nekotekina
3609eb25c9
Implement thread_ctrl::is_main()
2021-03-06 23:10:31 +03:00
Nekotekina
55c75d2c87
Implement thread_ctrl::get_tid()
2021-03-06 23:10:31 +03:00
Nekotekina
c69c70cf5f
Another minor fix for fmt::split
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Doesn't affect existing code.
If there are 2 or more separator, choose closest.
2021-03-06 19:30:09 +03:00
Nekotekina
7cd79714fa
Minor fix for fmt::split with empty string
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Doesn't affect existing code, I believe.
Return at least 1 empty string if is_skip_empty=false.
2021-03-06 19:26:41 +03:00
Nekotekina
87af905018
Enable -Wunused-parameter
2021-03-06 18:07:08 +03:00
Nekotekina
52fe86b56c
fixed_typemap.hpp: make it a bit fool-proof
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Require objects to be non-copyable (move is still allowed).
2021-03-02 21:58:49 +03:00
Nekotekina
ea5e837bd6
fixed_typemap.hpp: return reference
2021-03-02 16:08:14 +03:00
Nekotekina
bbf52f3cea
named_thread: fix bugs in std::forward usage
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Fix few misused threads and other bugs.
2021-03-02 16:08:14 +03:00
Eladash
ff211a9508
LLVM: Do not crash on failure to create cache file
2021-03-02 16:07:51 +03:00
Eladash
48cd56acc2
Report deadlocked thread names in failures to stop emulation ( #9865 )
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* Report deadlocked thread names in failures to stop emulation
Co-authored-by: Nekotekina <nekotekina@gmail.com>
2021-03-01 01:06:48 +03:00
Nekotekina
de9d859f4a
named_thread: implement task queue
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atomic_ptr: implement push_head()
thread_ctrl::state() triggers task queue execution.
2021-02-28 20:20:17 +03:00